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Author Topic: collisionClass  (Read 2862 times)

Flare

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collisionClass
« on: March 06, 2012, 05:07:22 PM »

What do the labels to the right of this mean? I know there's HITS_SHIPS_AND_ASTEROIDS, PROJECTILE_FIGHTER, and PROJECTILE_FF.

Is there a label is designates that it will hit absolutely everything including friendly ships and fighters?
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Alex

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Re: collisionClass
« Reply #1 on: March 06, 2012, 05:38:18 PM »

The valid values are:

RAY
RAY_FIGHTER
FIGHTER
SHIP
PROJECTILE_NO_FF
PROJECTILE_FF
MISSILE_NO_FF
MISSILE_FF
HITS_SHIPS_AND_ASTEROIDS
PROJECTILE_FIGHTER
ASTEROID

The closest ones to what you want are PROJECTILE_FF/MISSILE_FF/RAY, but even that won't hit fighters. Nothing friendly will, period.
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Flare

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Re: collisionClass
« Reply #2 on: March 06, 2012, 05:57:09 PM »

Hmm, I guess I'll just have to rely on using burnt out missiles instead then, thanks for the help :P.

Edit: By the way, what do those mean anyway?
« Last Edit: March 06, 2012, 06:01:39 PM by Flare »
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The battle station is not completely operational, shall we say.

"Now witness the firepower of this thoroughly buggy and unoperational batt... Oh, hell, you know what? Just ignore the battle station, okay?"

Alex

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Re: collisionClass
« Reply #3 on: March 06, 2012, 06:01:53 PM »

Those won't hit fighters either, if that's what you're thinking. Missiles simply convert to the MISSILE_FF class when they flame out.
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Flare

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Re: collisionClass
« Reply #4 on: March 06, 2012, 06:32:47 PM »

I see, I guess I'll have to use a frigate instead then.
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Quote from: Thana
Quote from: Alex

The battle station is not completely operational, shall we say.

"Now witness the firepower of this thoroughly buggy and unoperational batt... Oh, hell, you know what? Just ignore the battle station, okay?"