Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)
I cant be blamed for what I said 5 minutes ago. I was a different person back then
I like the idea of mining lasers dealing extra damage to and automatically targeting asteroids and fighter wrecks, because those often get in the way of missiles and such. I doubt there's a way to make them worthwhile as PD when regular laser PD is so cheap to begin with, so maybe something different might be a better way of making them stand out.
you really need to buff them with various hullmods (namely Advanced Turret Gyros and IPDAI)
The point was if you only have mining laser available (I think it is one of the stock weapons you can produce without a blueprint)