At the same time, we're all pretty high level players. I'd like to see how the stipend helps out the newer players.
Sorry for necro-ing but I made an account just for this. Just got about 10 hours under normal ( with one 7h run ) so I'd consider myself a new player. Here's my two cents:
As much as I'd love to sink another 100 hours into the game, the meta is just too easy. 2h in everything seems to lose purpose as your power level just explodes.
Hyperspace travel is essentially hassle-free. The factions are either not aggressive enough or they don't have enough fleets overall ( and I'm on negative with all but Hegemony ). The only hassle is the annoyance of navigating the "storms" and occasionally avoiding the very few stronger faction fleets. Avoiding the fleets is fairly easy as the strong ones are generally much slower.
The skill-driven power explosion was unsatisfactory as well. Overall skills feel meaningless when you get so many so quickly.
The stipend + commission down-right break the already fragile economy.
By fragile I mean:
The over-supply of ships ( they are more common than ore or basic supplies .... )
The ship prices are ludicrously low. Even at 2x their current cost they would still be ridiculously low. ( I had an Onslaught with 1D 4h in, did not break the bank either )
Trade routes are way too easy to abuse ( it's worse than in the usual grind-trading systems since your viable options are actually lower but the payouts much higher )
Rewards are way too big for non-combat "quests". ( to be read as those without a cost sink )
Basic supplies are way too cheap and abundant.
I have more weapons than storage slots to put them in ( from salvage ). Granted, they are not rare but nor did I ever feel the need for rare weapons or stronger ships ( 7h in this run ).
To make things worse, the faction standings are too easy to recover from and overall feel very artificial. They switch and change too often and easily, making them lose substance.
IMHO accepting a comission should be a big, game-changing thing, not just an easy way into cash.
Not much to comment on the combat. I skip it whenever I can, due to the overall goal of this run. The goal was to create a faction and ( possibly ) wipe the rest out. Simple stuff that should prove challenging and lengthy. While I'm hoping the end game will prove to be more challenging, I very much doubt it. It's already more of a chore than a challenge.
Sure, I can always "role play my own difficulty" but it feels unnatural.