You engage an enemy fleet in combat. After a 30 minute battle, victory is yours! But, oh no! There are three other enemy fleets that suddenly enter sensor range and they are in faster-than-you pursuit!
You decide to:
1. Run. Knowing that they will catch you and attack you, one after the other, until you die from it.
2. Load a saved game, causing you to have wasted 30 minutes.
(Player chooses 1.)
You attempt to run and, as expected, the enemy fleet quickly catches up to you and engages your fleet.
You decide to:
1. Click through the dialog to start a battle, since you have to. Then quit to the main menu, (via incorrectly named "Exit Game"). Then load a saved game.
2. Fight the enemy and eventually lose your fleet to either them or one of the other two incoming fleets, pointlessly wasting an hour of your time.
3. Flee.
(Player chooses 3.)
You attempt to flee the enemy by flying your flagship off the top of the map. The enemy is faster than you and you will either die or lose a lot of your fleet while running.
You decide to:
1. Suffer major fleet losses through 20 minutes of boring, slow, flying upwards, watching several of your ships be overtaken and destroyed around you.
2. Quit to the main menu, (via incorrectly named "Exit Game"), as there is no load game option here and load a saved game.
3. Make a forum post suggesting that there be access to the load game function at more points in the game, like when in a dialog. And, once again, suggest that the game be paused after any dialog in the game finishes. Lastly, suggest that the game offer an auto-resolve option for all Flee attempts, even when no officers are in the fleet.
(Player chooses 3.)
You gained a level. +1 "Frustration". (-25% enjoyment and -25% desire to play this game). You make the forum post and await feedback.