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Author Topic: [0.9a-RC10] Potential Tech-Mining issue (SOLVED)  (Read 908 times)

bonomel

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[0.9a-RC10] Potential Tech-Mining issue (SOLVED)
« on: November 23, 2018, 02:00:04 AM »

Hello. Not 100% sure whether this is an issue, or just me misunderstanding mechanics. Either way, consider I have the following:

A. Fully built colony. Has tech-mining on a 'scattered ruins'.
B. Two new colonies, both have tech-mining on 'extensive ruins'.

The issue I am having is that I get a monthly report for colony A, saying which items were found in the ruins. However, for B, I never got a single report or any items delivered at all. They are producing resources to the stockpile as expected though.

Is there a gameplay reason that prevents tech-mining from returning monthly hauls with blueprints etc.? Thanks for any help :)

edit: after pondering this for a while.. could it be that all tech-mining delivers their resources to a single colony? That would be a perfectly sane, although not quite obvious reason for this :D
« Last Edit: November 23, 2018, 07:01:05 AM by bonomel »
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TaLaR

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Re: [0.9a-RC10] Potential Tech-Mining issue
« Reply #1 on: November 23, 2018, 04:31:42 AM »

edit: after pondering this for a while.. could it be that all tech-mining delivers their resources to a single colony?
Yes.
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bonomel

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Re: [0.9a-RC10] Potential Tech-Mining issue
« Reply #2 on: November 23, 2018, 07:00:43 AM »

Cheers!
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