my fleet and a faction patrol chased enemy patrol. I emergency burn, friendly patrol emergency burns. I sustained burn, friendly fleet sustained burns. I interdicted and he interdicted too, actually lol If it had just done one of the three options I wasn't doing one of us would have caught it and the other would reinforce.
It feels like we should have the (skill locked?) ability to indicated to nearby fleets that you intend to reinforce them to disable any of their self preservation and to request they not use the same campaign ability as you so you can do a coordinated intercept and then reinforce eachother, and for friendly fleets attempting to flee hostiles to maintain contact with your fleet so if they get caught they can drag you into the fight and lets nearby hostiles realize that if they catch said faction patrol they'll have to deal with you
I'm dealing a lot with 1 or 2 frigate fast pickets blockading my world so my mercantile fleet won't land, even if I'm sitting on the world with a heinous doomstack that merely can't catch the pickets but would put them in the dirt if the mercantile fleet allows them to tie themselves down with an engage
also I keep running into situations where I'll reinforce a 1 frigate friendly fleet in an engage and the hostiles will disengage bc I showed up but the friendly fleet just chooses to harry bc their fleet isn't sizeable enough to press their advantage even if mine can max out DP. I think we should be given the option to over-ride a friendly fleet's "Harry" option -- like, if they choose to harry and I choose to run them down their two kites shouldn't have more say in the matter than my six destroyers with a 12 frigate strike detachment.