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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

Author Topic: [0.9a RC10] Colonies do not use stockpiled Recreational Drugs to satisfy demand  (Read 860 times)

TJJ

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- Build a new colony
- Build a mine
- drop some drugs into the colony stockpile
- set the 'use stockpile' toggle.
- Notice the demand for Recreational Goods isn't satisfied even though they're available. (all other goods demands can be satisfied using this methodology)

It was suggested in discord that this might be caused by drugs being illegal on the planet because it isn't a Free Port. (or in fact any kind of port, as it hasn't built one yet!)

If this is the cause it needs to be made obvious, and probably changed, as it makes fulfilling the demands of mining impossible until a spaceport has been built.
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Alex

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Thanks for the report - prooobably a bug, made a note!
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Alex

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(Yep, caused by drugs being illegal. Fixed; thanks again!)
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