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Author Topic: [0.9.1a] Blue (0.7.1b) Mod  (Read 97675 times)

Protonus

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Re: [0.9.1a] Blue (0.7.0a) Mod
« Reply #60 on: February 25, 2020, 02:41:29 AM »

Not sure if it actually does breaks saves as I've updated the mod and the save works fine so far, but gonna restart since the Nemvis system seems to be missing, no biggie methinks.

Also is reusing the same Seed fine? if you find a good system to colonize and use etc etc

I'm under the impression with the script changing the market as "may require a restart" as standard modding procedure here. But if it doesn't alter or outright brick your save, you're probably golden, I guess.

Reusing the seed is fine, it's there for preset reasons of your choosing. But I don't think it'll change what the map intended to spawn in some way since faction mods spawn their own systems. Usually.

Unless you use map-altering mods like Adjusted Sector, of course.
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FrackaMir

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Re: [0.9.1a] Blue (0.7.0a) Mod
« Reply #61 on: February 25, 2020, 07:55:05 AM »

Well I've decided to start fresh, since the capital missing was just strange, despite the fact the save wasn't bricked by some miracle

I'm actually using Grand Sector, which now that I think about it, its prob rather outdated ish in comparison to Adjusted sectors, which I'd go to since I do tend to use all updated mods and ones that don't really conflict.

Thankfully my rig has enough ram I can allocate to use almost all the mods together, which is roughly 16 Gb and I've assigned 10 Gb, bad idea Ik but so far caused no issues, minor issues here and there with giant battles and afterwards but easily fixed with restarting.

May have to restart the game save since pretty sure moving to Adjusted Sector and removing Grand Sector is bound to break the current map, that and I like large maps, gives more room to go and build it here and there.
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FERNANDOHYDE

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Re: [0.9.1a] Blue (0.7.0a) Mod
« Reply #62 on: March 01, 2020, 09:29:36 AM »

Just a heads up that the current version is broken on linux. the mod is referencing "xlu.version" when the file's actual name is "XLU.version". Filenames are case sensitive on linux so this breaks the mod. Renaming the file fixes it though.
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Mr Orc

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Re: [0.9.1a] Blue (0.7.0a) Mod
« Reply #63 on: March 06, 2020, 01:27:00 AM »

Is their anyway to get the XLU Battle-station/Starfotress in a campaign? I bought the orbital station but aren't able to upgrade it due to lacking the next levels BP. Tried using console command to spawn it in but couldn't find the ID and would cause it to crash
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Fantastic Chimni

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Re: [0.9.1a] Blue (0.7.0a) Mod
« Reply #64 on: March 08, 2020, 10:48:42 PM »

Is their anyway to get the XLU Battle-station/Starfotress in a campaign? I bought the orbital station but aren't able to upgrade it due to lacking the next levels BP. Tried using console command to spawn it in but couldn't find the ID and would cause it to crash

I'm in the same boat here, not quite sure how to get access to the higher level stations
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Fantastic Chimni

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Re: [0.9.1a] Blue (0.7.0b) Mod
« Reply #65 on: March 14, 2020, 09:49:50 PM »

Is battleyards broken in the current version again? After I built the first one I cant build any more on other planets in the same system. Industry slot open, size 5, have 2m credits. Just says "Not available"

Edit: Im an idiot, it simply doesnt work with Boggled's astropoli. Works just fine on normal planets.
« Last Edit: March 14, 2020, 10:35:24 PM by Fantastic Chimni »
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Kiith

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Re: [0.9.1a] Blue (0.7.0b) Mod
« Reply #66 on: April 05, 2020, 10:46:15 AM »

Can i turn this on mid game? I stupidly didn't turn it on at the start of my latest playthough, and i miss pretty much everything in it.
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Protonus

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Blue (0.7.1) Mod
« Reply #67 on: July 14, 2020, 02:09:19 AM »

Some balance passes and new sprites, weapons and random things.
Unfortunately, this will also trim some ships off.
Blue: Here RAR / ZIP
Some arsenal removal, this will break saves.
Version 0.7.1
Spoiler
Quote
   Faction:
      Doctrine:
         Officer Quality changed from 3 to 4.
         Ship Numbers changed from 3 to 2.
         Average Ship Size changed from 5 to 4.
   Additions:
      Lusis MIRV Launcher, a long ranged MIRV that fires 3 missiles in 4 bursts.
      Quilfling Rack Launcher, Quilfling Rack Pod and Quilfling Rocket Barrage:
         Analogs to the Annihilator rockets with faster projectile speed in exchange for some damage.
   Ships:
      Roster Removal, requires a new save.
         Ships listed here are removed from both the faction's roster and in missions:
         Nickle, Kite (XLU), Mercury (XLU), Buffalo (XLU), Bromius, Gypsum
      XLU Armorclad Works:
         Fighters:
            Armor effectiveness bonus increased from 100 to 150.
            Now have 75% more engine health.
      Industrial Payload Tracker hullmod:
         Now gives 25% better guidance to all guided missiles.
      Alum:
         Complete sprite and turret revision.
         Replaced Active Flares with the new Dilation Damper system:
            Disables weapons but slows time while increasing damage resistance in small bursts.
         XLU Weapons Overhaul is built-in.
         Added 2 Built-in Bolton Cannons.
         Modular slot changes:
            From 2 Medium Ballistic, 1 Small Ballistic
            To 2 Small Ballistic, 1 Small Composite.
         Fleet Points increased from 5 to 6.
         Hull increased from 2400 to 2500.
         Armor increased from 400 to 550.
         Flux Capacity increased from 1600 to 2000.
         Flux Dissipation increased from 200 to 240.
         Ordinance points reduced from 50 to 40.
         Maximum Speed reduced from 140 to 120.
         Acceleration reduced from 140 to 120.
         Deceleration reduced from 100 to 90.
         Mass reduced from 250 to 300.
      Brass:
         Fleet Point Cost increased from 7 to 9.
         Hull increased from 2500 to 3000.
         Armor reduced from 550 to 350.
         Ordinance Points increased from 50 to 55.
         Shield Efficiency reduced from 1.0 to 1.2.
         Base Supply Cost and Repair per Month increased from 4 to 7.
         Blueprint tag changed from Basic to Heavy.
         Mass reduced from 340 to 280.
      Calc:
         Hull reduced from 2000 to 1500.
      Lead:
         Complete sprite revision.
         Replaced Frenzied Ammo Feed with Manuevering Jets system.
         Medium Ballistic turret is now a hardpoint.
         Hull reduced from 2200 to 1750.
         Armor increased from 300 to 400.
      Tin:
         Complete sprite revision.
         Designation changed from Armored Shuttle to Gun Shuttle.
         Replaced Expanded Missile Racks with Heavy Ballistic Integration built-in.
         Civilian and Liner tags removed.
         Replaced Fast Missile Racks with the Power Burn system.
         Modular slot changes:
            From 2 Small Ballistic, 1 Small Composite
            To 1 Large Ballistic, 1 Small Composite.
         Hull increased from 1800 to 2000.
         Flux Capacity increased from 1500 to 2500.
         Flux Dissipation increased from 150 to 200.
         Maximum Speed reduced from 120 to 110.
         Acceleration reduced from 100 to 90.
         Mass increased from 220 to 250.
         Shield Upkeep efficiency increased from 0.5 to 0.4.
         Crew Capacity reduced from 120 to 60.
         Cargo Capacity reduced from 100 to 50.
      Zinc:
         Complete sprite revision.
         Replaced Fast Missile Racks with Frenzied Ammo Feed system.
         Modular slot changes:
            From 2 Small Ballistic, 3 Small Composite, 1 Small Energy
            To 1 Medium Ballistic, 5 Small Ballistic.
         Armor increased from 300 to 350.
         Flux Capacity increased from 1800 to 2000.
         Flux Dissipation increased from 150 to 200.
         Maximum Speed reduced from 120 to 110.
         Acceleration reduced from 110 to 100.
         Mass increased from 200 to 260.
      Butane:
         Sprite adjustment.
         Converted 1 Small Ballistic turret into 1 Gattler built-in.
         Added 2 Small Ballistic turret slots.
         Flux Capacity increased from 2000 to 3000.
         Ordinance points increased from 50 to 60.
         Mass increased from 350 to 380.
      Espron:
         Complete sprite and turret revision.
         Added 1 Gattler built-in.
         Modular slot changes:
            From 2 Small Hybrid, 4 Small Ballistic, 4 Medium Ballistic
            To 2 Small Missile, 2 Small Ballistic, 6 Medium Ballistic.
         Hull increased from 4000 to 5000.
         Armor increased from 600 to 700.
         Ordinance Points reduced from 110 to 105.
         Maximum Speed reduced from 80 to 70.
         Acceleration reduced from 35 to 30.
         Deceleration reduced from 35 to 30.
         Turn Acceleration reduced from 20 to 15.
         Mass increased from 500 to 550.
      Lithium:
         Sprite adjustment.
         Designation changed from Missile Boat to Missile Carrier.
         Added 1 Hangar Bay.
         Hull reduced from 4000 to 3500.
         Armor increased from 440 to 450.
         Ordinance Points increased from 100 to 105.
         Maximum Speed reduced from 85 to 70.
         Acceleration reduced from 65 to 50.
         Turn Acceleration reduced from 45 to 25.
         Mass increased from 450 to 500.
         Shield Radius increased from 102 to 112.
         Skeleton Crew increased from 60 to 80.
         Maximum Crew increased from 120 to 150.
         Base Cost increased from 40000 to 50000.
         Base Supply Cost and Repair per Month increased from 8 to 10.
      Stibium:
         Blueprint changed from Heavy to Basic.
         Hull reduced from 4500 to 4000.
         Armor increased from 470 to 525.
         Flux Dissipation increased from 320 to 350.
         Shield type changed from Front to Omni.
         Shield Angle reduced from 240 to 120.
         Maximum Speed increased from 70 to 80.
         Mass reduced from 500 to 400.
         Skeleton Crew reduced from 60 to 50.
         Maximum Crew reduced from 120 to 80.
         Cargo Capacity increased from 100 to 120.
         Fuel Capacity increased from 75 to 90.
      Sunder (XLU):
         Maximum Speed reduced from 85 to 80.
      Duralumin:
         Mass reduced from 1500 to 1350.
      Ferros:
         Sprite adjustment.
         Fleet Points increased from 14 to 15.
         Shield Radius increased from 128 to 136.
         Mass reduced from 2200 to 1500.
         Maximum Speed increased from 40 to 50.
         Acceleration reduced from 22 to 18.
         Turn Acceleration reduced from 15 to 10.
      Macrolloy:
         Complete sprite and turret revision.
         Replaced 1 Thermal Pulse Cannon with 1 Gattler Cannon.
         Replaced Gyrothrust ship system with the new Buster Snipe shipsystem:
            Puts the ship to near stop, slows turning and firing speed.
            Increases damage, projectile speed and range on full activation.
         Modular slot changes:
            From 1 Large Ballistic, 2 Medium Composite, 2 Medium Ballistic, 4 Small Ballistic
            To 3 Large Ballistic, 1 Medium Composite, 3 Small Composite, 4 Small Ballistic.
         Fleet Points reduced from 19 to 13.
         Hull increased from 6500 to 7500.
         Armor increased from 800 to 1000.
         Flux Capacity increased from 7000 to 7500.
         Flux Dissipation increased from 400 to 500.
         Ordinance Points reduced from 160 to 130.
         Maximum Speed reduced from 70 to 50.
         Turn Acceleration increased from 7 to 12.
         Mass reduced from 2000 to 1500.
         Shield Angle reduced from 240 to 90.
         Shield Flux efficiency increased from 1.2 to 1.
         Skeleton Crew reduced from 150 to 100.
         Maximum Crew reduced from 250 to 150.
         Cargo Capacity reduced from 200 to 120.
         Fuel Capacity reduced from 240 to 180.
         Fuel per light year reduced from 8 to 6.
         Peak Combat Readiness time reduced from 540 to 480.
      Sulfate:
         Hull reduced from 11000 to 10000.
         Armor increased from 1300 to 1400.
      Onslaught (XLU):
         Modular slot changes:
            From 2 Medium Ballistic, 3 Medium Composite, 4 Small Hybrid, 7 Large Ballistic, 8 Small Ballistic
            To 4 Medium Ballistic, 3 Medium Composite, 4 Small Hybrid, 5 Large Ballistic, 6 Small Ballistic.
         Armor increased from 1600 to 1750.
         Ordinance Points reduced from 325 to 310.
         Base Supply Cost and Repair per Month reduced from 50 to 44.
      Pyridoxate:
         Complete sprite and turret revision.
         Replaced Power Burn with the new Ullanagh Drive system:
            Makes people mad, slightly increases time dilation speed for both the ship and the fighters.
            Replaces lost fighters immediately.
         Added 1 built-in Stratus Cannon.
         Modular slot changes:
            From 2 Medium Ballistic, 4 Medium Composite, 4 Large Ballistic, 8 Small Ballistic, 6 Fighter Bays
            To 2 Medium Composite, 3 Medium Ballistic, 2 Large Ballistic, 2 Large Universal, 8 Small Ballistic, 6 Fighter Bays.
         Hull reduced from 22000 to 18000.
         Armor increased from 1400 to 1600.
         Ordinance Points reduced from 370 to 300.
         Mass reduced from 5250 to 4600.
         Maximum Crew reduced from 1350 to 1250.
      Gadolinite:
         Complete sprite and turret revision.
         Added seperated Shield Generator module.
         Added 4 Built-in Gattler Cannons.
         Modular slot changes:
            From 1 Medium Composite, 4 Small Hybrid, 4 Large Ballistic, 4 Small Ballistic, 9 Medium Ballistic, 2 Fighter Bays
            To 1 Small Hybrid, 3 Medium Ballistic, 4 Large Ballistic, 5 Medium Composite, 8 Small Ballistic, 2 Fighter Bays.
         Hull reduced from 15000 to 14000.
         Armor increased from 1750 to 1800.
         Flux Capacity reduced from 12000 to 8000.
         Flux Dissipation reduced from 800 to 700.
         Ordinance Points reduced from 360 to 330.
         Mass reduced from 4500 to 4000.
         Base Shield removed completely.
         Skeleton Crew reduced from 650 to 600.
         Cargo Capacity reduced from 800 to 600.
         Base Cost increased from 350000 to 380000.
         Base Supply Cost and Repair per Month reduced from 34 to 32.
   Weapons:
      Light Shotcannon:
         New firing sound.
         Range reduced from 600 to 500.
         Damage per pellet increased from 25 to 40.
         Flux per pellet reduced from 30 to 25.
         Cooldown reduced from 0.7 to 0.6.
         Minimum spread increased from 5 to 10.
         Maximum spread increased from 10 to 30.
         Spread per shot increased from 0.25 to 1.5.
      Gattler Cannon:
         Ammo Capacity/Batch size increased from 80 to 100.
         Ammo Generation per second increased from 15 to 20.
      Light Tri-Autocannon:
         Delay per burst reduced from 0.1 to 0.075.
      Momus Autocannon:
         Range increased from 650 to 700.
      Bolton Cannon:
         Cooldown reduced from 3.9 to 3.4.
         Flux per shot reduced from 440 to 300.
      Hypervelocity Flak Cannon:
         Damage per shot increased from 240 to 300.
         Maximum Explosion radius increased from 60 to 70.
         Projectile Speed increased from 1200 to 1350.
      Quad Autocannon:
         Ammo Capacity increased from 16 to 24.
      Heavy Shotcannon:
         Weapon drop tier changed from 1 to 0.
         New firing sound.
         Range reduced from 800 to 650.
         Damage per pellet increased from 30 to 35.
         Flux per pellet reduced from 35 to 25.
         Cooldown reduced from 1.8 to 1.5.
         Minimum spread increased from 5 to 20.
         Maximum spread increased from 15 to 40.
         Spread per shot increased from 0.15 to 1.5.
         Spread decay per second reduced from 10 to 5.
      Bracken Mortar:
         Cooldown reduced from 2.5 to 2.2.
         Flux per burst reduced from 144 to 120.
      Amboss Thumper:
         Range reduced from 1050 to 900.
         Damage per pellet increased from 120 to 150.
         Cooldown reduced from 5 to 4.
         Flux per pellet reduced from 50 to 35.
         Burst size reduced from 20 to 15.
      Superheavy Shotcannon:
         New firing sound.
         Range reduced from 900 to 750.
         Damage per pellet increased from 35 to 50.
         Flux per pellet reduced from 55 to 35.
         Cooldown reduced from 2.4 to 1.8.      
         Minimum spread increased from 5 to 30.
         Maximum spread increased from 20 to 50.
         Spread per shot increased from 0.15 to 0.5.
         Spread decay per second reduced from 10 to 3.
         Projectile health increased from 20 to 40.
      Hyvel Twin Driver:
         Flux per shot reduced from 500 to 350.
      Warbore Assault Cannon:
         Damage per shell increased from 500 to 550.
         Ammo Capacity increased from 40 to 60.
         Flux per shot reduced from 750 to 600.
         Cooldown reduced from 1.2 to 1.05.
      Magpulse Disruptor:
         Now changed into a burst beam weapon.
         Range increased from 800 to 1000.
         Damage per second increased from 250 to 400.
         Flux per second increased from 150 to 240.
         Charge Down increased from 0.1 to 0.3.
         Burst size given from 0 to 0.6.
         Burst delay given from 0 to 1.1 seconds.
      Thunderfist:
         Added missing script, now dealing 10% damage as High-Explosive.
         Shots now do damage in a small area.
         Barrels are changed from Linked to Alternating.
         Damage per shot increased from 100 to 300.
         Flux per shot reduced from 50 to 120.
         Charge Up time given from 0 to 0.2.
         Cooldown reduced from 5 to 4.8.
         Burst size reduced from 20 to 18.
         Burst delay increased from 0.05 to 0.08.
      Single/Dual Stratus Cannons:
         Can now pass through missiles.
         Does 2 EMP arcs on hull hit.
         EMP damage give from 0 to 100.
      Pilum LRM Launcher (XLU)/Watusi LRM Launcher:
         Weapon renamed, resprited and changed.
         Now fires a 1 MIRV shot that deals 350 damage from a 300 unit range.
         Damage per missile reduced from 500 to 200.
         Cooldown reduced from 15 to 12.
         Burst Delay reduced from 0.3 to 0.25.
         Launch Speed increased from 100 to 200.
         Missile:
            Max Turn increased from 35 to 50.
   Wings:
      Guna:
         Complete sprite and turret revision.
         OP cost reduced from 15 to 14.
         Loadout changes:
            2 Light Autocannon, 1 Light Assault Gun
            4 Light Autocannon.
         Hull increased from 600 to 650.
         Armor increased from 75 to 150.
         Maximum Speed increased from 150 to 220.
         Acceleration increased from 200 to 275.
         Deceleration increased from 150 to 300.
         Max Turn Rate increased from 90 to 120.
         Turn Acceleration increased from 120 to 135.
      Kampilan:
         Fleet Points reduced from 8 to 6.
         OP cost reduced from 12 to 9.
         Base Value reduced from 12000 to 8000.
         Wing Size increased from 2 to 3.
         Complete sprite and turret revision.
         Loadout changes:
            2 Vulcans, 1 Swarmer (Fighter) to
            2 Vulcan Shotguns, 1 Annihilator Single (Fighter).
         Hull reduced from 700 to 450.
         Armor increased from 100 to 125.
         Maximum Speed increased from 175 to 350.
         Acceleration increased from 250 to 400.
         Deceleration increased from 200 to 400.
         Max Turn Rate increased from 75 to 150.
         Turn Acceleration increased from 150 to 225.
         Mass reduced from 45 to 30.
      Kalis:
         Refit Time increased from 20 to 36.
         Complete sprite and turret revision.
         Loadout changes:
            2 Light Autocannon, 2 Light Assault Gun, 1 Light Shotcannon, 2 Swarmers (Fighter) to
            4 Light Assault Gun, 2 Vulcan Shotgun, 2 Annihilator Single (Fighter).
         Hull increased from 1000 to 1100.
         Armor increased from 120 to 200
         Flux Capacity reduced from 1000 to 500.
         Maximum Speed increased from 110 to 135.
         Now uses a Frontal Shield of 120 degrees with an efficiency of 0.8.
      Lantaka:
         Fleet Points reduced from 10 to 8.
         OP cost reduced from 15 to 12.
         Base Value reduced from 20000 to 14000.
         Wing Size reduced from 2 to 1.
         Complete sprite and turret revision.
         Loadout changes:
            2 Vulcans, 1 Light Mortar, 1 Atropos torpedo (Single) to
            1 Bomb Bay, 1 Hammer torpedo, 1 Vulcan.
         Hull increased from 900 to 1000.
         Armor reduced from 150 to 125.
         Maximum Speed increased from 115 to 160.
         Acceleration increased from 150 to 240.
         Turn Acceleration reduced from 150 to 105.
         Mass reduced from 70 to 50.
[close]

Can i turn this on mid game? I stupidly didn't turn it on at the start of my latest playthough, and i miss pretty much everything in it.

Much like most of the mods, you have to start a new run so new factions can spawn in at the start.
Otherwise, they won't spawn. While the ships do exist, they won't do materialize without the faction that spawns for them.
« Last Edit: August 16, 2020, 05:59:35 AM by Protonus »
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CrixM

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Re: [0.9.1a] Blue (0.7.1) Mod
« Reply #68 on: July 26, 2020, 06:29:29 AM »

The Quilfling Rack Launchers aren't classified under XLU weapons.
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Protonus

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[0.9.1a] Blue (0.7.1b) Mod
« Reply #69 on: August 16, 2020, 06:06:37 AM »

The Quilfling Rack Launchers aren't classified under XLU weapons.

Right. It's done.

The hotfix also includes the Breeze Rounds version 2, Mattock's re-sprite and Cobalt's revision. Inclining the Cobalt to be more of a boxer ship than just a bullet wall.
Hope it sticks.
Blue: Here RAR / ZIP
Version 0.7.1b

Spoiler
Quote
   Feature:
      Industrial Evolution reverse engineering/printing compatibility.
   Ships:
      XLU Weapons Overhaul:
         Reverted Armor Hit Strength calculation bonus from 5% to 20%.
      Lanestate Breezer Rounds:
         Removed Armor Hit Strength calculation bonus and instead is replaced with a scaling effect that increases Ballistic damage and projectile speed while slowing Ballistic firing speed.
      Gretchin Hullmod:
         The mod is now retroactive according to size of the hull while give bonuses accordingly.
         Ballistic Flux Efficiency changed from 25% to 30%/30%/25%/20%.
         Range Threshold changed from 700 to 700/700/800/900.
         Range deduction above threshold is unchanged but is now shown in the hullmod.
      Cobalt:
         Sprite and weapons adjustment.
         Accelerated Ammo Feeder system replaced with the new Vector Punch Jets system, increasing speed and projectile speed for a short time.
         Added 2 built-in Grattler cannons.
         Added the Gretchin hullmod built-in.
         Modular slot changes:
            From 1 Large Hybrid, 2 Large Ballistic, 2 Medium Composite, 2 Small Missile and 5 Medium Ballistic
            To 1 Large Hybrid, 4 Large Ballistic, 4 Small Composite, 4 Small Ballistic and 1 Small Hybrid.
         Fleet Points reduced from 21 to 18.
         Hull increased from 8500 to 9500.
         Flux Dissipation reduced from 700 to 600.
         Ordinance Points reduced from 195 to 165.
         Top Speed reduced from 45 to 40.
         Acceleration reduced from 25 to 20.
         Turn Acceleration reduced from 5 to 4.
         Mass increased from 2000 to 2400.
         Shield Upkeep efficiency increased from 0.5 to 0.3.
         Base Supply Recovery/Maintenance Costs reduced from 25 to 23.
   Weapons:
      Quilfling Rack Launcher/Rack Pod/Barrage:
         Added missing Manufacturing tags.
   Wings:
      Mattock:
         Sprite revision and weapon adjustment.
         Replaced Light Autocannon with a replenishing Annihilator (Single).
[close]
« Last Edit: August 16, 2020, 06:56:31 AM by Protonus »
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Mr_8000

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Re: [0.9.1a] Blue (0.7.1b) Mod
« Reply #70 on: August 16, 2020, 10:05:38 AM »

I've recently picked up and started to enjoy this mod, but I've noticed a couple issues. The Duralumin class lacks any kind of description and the Macrolloy's system doesn't seem to work right in ai hands. It just uses it once and is incapable of toggling it off, even when given a retreat order.

Upon further inspection this is almost certainly caused by the system using the "WEAPON_BOOST" ai type. No vanilla weapon affecting system is a toggle, and all the other siege systems I've seen have a custom ai script.
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Protonus

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Re: [0.9.1a] Blue (0.7.1b) Mod
« Reply #71 on: August 16, 2020, 07:35:37 PM »

I've recently picked up and started to enjoy this mod, but I've noticed a couple issues. The Duralumin class lacks any kind of description and the Macrolloy's system doesn't seem to work right in ai hands. It just uses it once and is incapable of toggling it off, even when given a retreat order.

Upon further inspection this is almost certainly caused by the system using the "WEAPON_BOOST" ai type. No vanilla weapon affecting system is a toggle, and all the other siege systems I've seen have a custom ai script.

Glad you like it. :)

And yes, Duralumin's missing description is a pet peeve of mine that I somehow forget to put up. I'll get to it. While the new Macrolloy's Curator still needs a bit of practice on my end since I barely understand the coding to make one up for it. But it is coming soon, hopefully.
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Fudzy

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Re: [0.9.1a] Blue (0.7.1b) Mod
« Reply #72 on: August 19, 2020, 02:41:09 AM »

I have a problem. Why game dont give me any blueprints when i start as Blue? This looks broken
Yes, i found some blueprints salvaging research stations last game. Maybe it works as intended. But...
« Last Edit: August 19, 2020, 02:52:55 AM by Fudzy »
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Mr_8000

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Re: [0.9.1a] Blue (0.7.1b) Mod
« Reply #73 on: August 20, 2020, 04:58:26 AM »

Hello again, I'm back with a couple nitpicks.

The first is regarding the Pyridoxate, this is a carrier intended to be on the front line, correct? If that is the case then it would benefit from the NO_AUTO_ESCORT tag like the Legion, so it's more inclined to get in there and throw hands instead of shadowing friendly vessels.
The second is a lot simpler, the Ytty defense drones on the Calc class lack a description.
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