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Starsector 0.9.1a is out! (05/10/19); Blog post: Skills and Story Points (07/08/19)

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Author Topic: [0.9.1a] Blue (0.6.0a) Mod  (Read 50544 times)

Protonus

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[0.9.1a] Blue (0.6.0a) Mod
« on: November 22, 2018, 04:29:32 AM »

The Blue

Download Here
0.5.3a: Here


Extratential Lanestate Union

Author: Protonus


Rough Lore:
      A once forgotten armada of engineers and explorers, sent out on a wide-scale expedition with a pursuit of knowledge among the stars. A compelling campaign that was grown in the Domain for several cycles of the thriving era with a firm relation to their superiors. The old Expanse campaign was a promising feat that go on for centuries. Families worked by the millions to live in the vastness of space with no scarcity, no limitations.
      
      Contributed to the allowance of interstellar travel, massive spaceyards and the growth of humanity that had reached tenfold in its time, sheer bliss and ignorance of growth became a powerful signal to many, portraying its significant contrast to what was of the long lost Luddics on old Earth. The people who had distanced itself from the past for the sake of their own future.
      
      Placing itself as an external component of the Domain, a new state was formed with a distinct interest paving roads outside its pre-existed borders. A Lanestate, shared under the bounds of the gates were colonies live under a single roof. Unforunately for its proximity, the state grew tired of its superiors demands from a faraway capital forcing its enclosure, unbounded by its laws and made their own.
      
      A long forgotten union of colonies dettached from its parent state, further erased by the expanding force of what is now known as the great Collapse. Rumors were called to seal of their gates permanently as it would involve a similar fate with its unregrettably dead homeworld. None of state was heard of since and none was given mention of their existence until their desire to return.

Featured:
      The Lanestate Union is a definitely unbalanced faction that revolves around a bulky midline armada with a heavy focus on Ballistics and a share of other types from the side. Good OP, compressed armor effectiveness and lots of guns but have costly maintenance, large fuel costs and high crew requirements. A flat out dumb-fun dakka brigade.

Strengths:
  • Above average amassment of weapon mounts.
  • Heavy Ballistic focus.
  • Very durable.
  • Large cargo capacity.
  • Average burn-level with good ship velocity.

Weaknesses:
  • Flux economy exclusively focused on Ballistics.
  • Poor shield control.
  • Poor maneuverability.
  • Very inefficient fuel usage.
  • High crew requirements.
  • High maintenance/repair costs.

Union ship list:
! Warning (Large Image) !
Spoiler
[close]


Thanks to:
- EI, for bringing me into this game.
- Xenoargh, AxleMC131, Cums™ and others of the unofficial Starsector Discord community, for artwork critiques and suggestions.
- Mesotronik and Tartiflette for their good advices.
- Helmut, for art resources.
- Shellster, for additional art resources.

Resources used:
- Starsector vanilla sprites, sounds and illustrations.

Changelog:
Spoiler
Quote
Version 0.6.0
   Weapons:
      Momus Assault Gun:
         Damage per shot decreased from 120 to 100.
         Range decreased from 800 to 650.
         Turn rate decreased from 30 to 15.
         Projectile Speed decreased from 800 to 650.
      Hyvel Twin Driver:
         Fixed Role description from Point Defense to Anti Shield.
      Stratus Heavy Cannon:
         Sprite additions.
      Rodstorm Chaincannon:
         Damage per shot increased from 200 to 350.
         Flux per shot increased from 250 to 450.
         Charge Down timer increased from 0.125 to 0.2.
         Maximum Spread decreased from 10 to 5.
         Projectile Speed increased from 800 to 1200.
   Ships:
      Added a Baseless Module hullmod, preventing unnecessary hullmods and converted hangars from being installed.
      Added a Closed Shell hullmod, that narrows and slows improvised shields and prevents use of Omnishields.
      Roster:
         Manganate is completely removed from the roster and the mod data.
         Added the Calc Frigate, an XLU redux of the popular Tempest.
         Added the Diaboleite Arsenal Ship, a seemingly limiting warship with a very flexible loadout.
      Lead:
         Changed Ship System from Accelerated Ammo Feeder to Frenzied Ammo Feeder.
      Espron:
         Changed Ship System from Accelerated Ammo Feeder to Frenzied Ammo Feeder.
      Chrominus:
         Bunkpods:
            Changed Ship System from Accelerated Ammo Feeder to Frenzied Ammo Feeder.
            Now comes with the Baseless Module hullmod.
      Uranium:
         Modules now come with the Baseless Module hullmod.
      Anthracite:
         Flux Dissipation increase from 600 to 700.
         Modules now come with the Closed Shell hullmod.
      Anthracite XLU:
         Redone turret angles and placement.
         Thunderfist base sprite implanted on the hull.
         Flux Dissipation increase from 750 to 900.
         Modules now come with the Closed Shell hullmod.
   Fixes:
      Relations script redundancy.
      Fixed Gyrothrust effect description.
      Ship Quality production bug.

Version 0.5.2a-3b
   Ships:
      Armor rebuffs and Price check balancing.
      Frigates:
         Alum price reduced from 28000 to 12000.
         Lead price reduced from 36000 to 18000.
         Zinc price reduced from 48000 to 14000.
         Brass price reduced from 32000 to 20000.
         Nickel price reduced from 50000 to 15000.
         Gaul price reduced from 40000 to 16000.
         Kite (XLU) price reduced from 16000 to 7500.
         Mercury (XLU) price reduced from 20000 to 9000.
         Tin price reduced from 28000 to 10000.
      Destroyers:
         Bromius price reduced from 72000 to 50000.
         Espron price reduced from 60000 to 45000.
         Gypsum price reduced from 50000 to 35000.
         Lithium price reduced from 75000 to 40000.
         Buffalo (XLU) price reduced from 45000 to 30000.
         Butane price reduced from 52000 to 25000.
         Cobble price reduced from 60000 to 28000.
         Sunder (XLU) price reduced from 90000 to 60000.
         Stibium:
            Shipsystem replaced from Ammo Feed to Micro Burn.
            Price reduced from 82000 to 42000.
      Cruisers:
         Cobalt price reduced from 150000 to 140000.
         Ferros price reduced from 145000 to 125000.
         Sulfate price reduced from 150000 to 110000.
         Azurim price reduced from 150000 to 100000.
         Macrolloy price reduced from 90000 to 87500.
         Duralumin price reduced from 126000 to 75000.
         Carbide price reduced from 120000 to 70000.
         Starline (XLU) price reduced from 72000 to 40000.
         Oxide price reduced from 56000 to 52000.
         Scheelite price reduced from 46000 to 38000.
         Colossus (XLU) price reduced from 80000 to 45000.
      Capitals:
         Kaolinite price reduced from 350000 to 320000.
         Kaolinite (XLU) price reduced from 420000 to 375000.
         Pyridoxate price reduced from 625000 to 450000.
         Gadolinite price reduced from 500000 to 350000.
         Tritanite price reduced from 560000 to 400000.
         Onslaught (XLU) price reduced from 450000 to 420000.
         Chrominus price reduced from 400000 to 220000.
         Anthracite price reduced from 1350000 to 700000.
         Anthracite (XLU) price reduced from 1600000 to 800000.
         Rhodochrosite price reduced from 320000 to 125000.
         Manganate price reduced from 820000 to 525000.
         Uranium:
            Fuel/LY reduced from 35 to 21.
            Price reduced from 500000 to 150000.

Version 0.5.2
   Economy:
      Battleyards and all respective stations have their tags.
   Station:
      All station sections have armor nerfed entirely by 250. Just to be a little forgiving.
   Ships:
      All ships:
         Raised prices to meet up to 0.9.1a standards.
         Military ships have armor toned done by 50/100/150/250 with very few exceptions.
      (Destroyers):
         Hull points decreased by roughly 1000 to all military ships.
      Butane:
         Armor increased from 350 to 450.
      Sunder (XLU):
         Fleet Point cost increased from 12 to 16.
      Carbide:
         Ship system changed from Burn Drive to Power Burn.
      Macrolloy:
         Hull points decreased from 8000 to 6500.
         Armor decreased from 1050 to 800.
         Top Speed increased from 50 to 70.
         Acceleration increased from 35 to 50.
      Chrominus:
         Sprite, collision and turret placement overhaul.
         Ship system changed from Power Burn to Gyro Thrust.
         Added two Bunkpod modules that accomodate a frigate worth of weaponry.
         Added 3 hangar slots.
         Fleet points increased from 22 to 26.
         Hull increased from 14000 to 16000.
         Acceleration increased from 5 to 10.
         Deceleration increased from 2 to 6.
         Max Turn rate increased from 3 to 5.
         Turn acceleration increased from 1.5 to 3.
         Weight decreased from 5000 to 3750.
         Shield type changed from Omni to Front.
         Shield angle increased from 90 to 240.
         Cargo size decreased from 2000 to 1200.
         Fuel size decreased from 900 to 800.
         Base supply costs increased from 32 to 40.
      Rhodochrosite:
         Cargo capacity reduced from 4500 to 3200.
         Effectively tagged as Civilian.
   Bugs:
      Fixed unload buff script for the Lanestate Battleyards.

Version 0.5.1
   Faction:
      Reactivated rest of the Nexerelin compatibility for the current 0.9 Nex.
      Planet Vargan:
         Has Orbital Works replaced with the new Lanestate Battleyards industry.
         Lanestate Battleyards are an upscaled variant of the Orbital Works.
            More demands, more production and much bigger fleet sizes.
            Requires your undying affliation to the XLU.
      Doctrine:
         Ship Quality is set to the lowest 1.
         Ship Quantity is set to an average 3.
         Fleet composition changed from hulls priority to hull frequency to spread out loadout randomness.
      Nexerelin:
         Now has several starter choices to choose from. Including a supership start.
   Fighters:
      Kampilan:
         Removed 1 Light Dual Machine gun.
         Hull decreased from 800 to 700.
   Ships:
      Duralumin:
         Base Supply cost increased from 12 to 14.
      Carbide:
         Armor increased from 500 to 650.
         Flux dissipation increased from 160 to 200.
         Shield Upkeep ratio decreased from 0.66 to 0.6.
         Base Supply cost increased from 10 to 14.
   Bugs:
      Removed the missing Granite hull on correlating files.

Version 0.5.0a
   Fixed certain description typos.
   Ships:
      Most of the ships received a sheen blue tint instead of the green layers.
      Butane:
         Fixed missing variant in the default ship roles, preventing custom production.
      Scheelite:
         Fixed missing variant in the default ship roles, preventing custom production.
      Tritanite:
         Base Maintenance cost increased from 38 to 45.
      Onslaught XLU:
         Base Maintenance cost increased from 40 to 50.

Version 0.5.0
   Market:
      All existing markets now has its own XLU orbital station instead of Midline variants.
         XLU Stations:
            Massive battlestations that possess even more armor than Low-Tech.
            XLU Stations are expensive to build and maintain.
            Station sprites are currently in working stages and may change in later time.
      Hixon:
         Patrol HQ industry is now Military Base.
         Removed Heavy Industry.
         Rare Ore deposits from Moderate to Rich.
         Has Waystation.
         Fuel Production has Synchrotron.
      Vargan:
         Replaced missing nanoforge with Pristine Nanoforge for Orbital Works.
         Military Base industry is now High Command.
         Organics and Farmlands from Plentiful to Common and Rich to Adequate respectively.
         Has Sparse Rare Ore deposits and Extensive Ruins with Techmining.
         Has Heavy Batteries industry.
      Kirogos:
         Is now a Desert planet.
         Has Moderate Ore and Rich Rare Ore deposits.
         Has Farming and Waystation industries.
      Lubrin:
         Is now a normal weathered, very hot Arid planet.
         Is now Size 6 from 5.
         Has Refining industry.
         Removed Fuel Production.
      Gerfix:
         Has Trace Volatiles.
         Has Fuel Production industry with Synchrotron.
      Jeoff I:
         Removed Fuel Production.
      Tanfos II:
         Is now Size 4 from 3.
         Is now an Independent market.
         Removed Fuel Production.

Version 0.4.2
   Ships:
      XLU Armorclad Hullmod:
         Removed Shield Movement speed and Arc Additive/Subtractive effects.
         Removed additional Armor Penalty multiplier.
         Removed Fragmentation damage resistance.
         Increased flat Effective Armor bonus from 200/300/450/650 to 250/350/500/700.
      All ships:
         Shield resistance efficiency decreased by roughly 20%.
      Lead:
         Shield Arc decreased from 210 to 150.
      Gaul:
         Shield Arc decreased from 120 to 90.
      Gypsum:
         Shield Arc decreased from 120 to 90.
      Stibium:
         Shield Arc decreased from 270 to 240.
      Lithium:
         Shield Arc decreased from 270 to 120.
      Ferros:
         Shield Arc decreased from 270 to 240.
      Cobalt:
         Sprite, collision and turret placement overhaul.
         Replaced Power Burn with Ammo Feed system.
         OP increased from 190 to 195.
         Hull points reduced from 10000 to 8500.
         Maximum Velocity increased from 30 to 45.
         Acceleration increased from 16 to 25.
         Base Value reduced from 100000 to 80000.
         Base Supplies costs reduced from 27 to 25.
      Gadolinite:
         Shield Arc decreased from 150 to 120.
      Anthracite XLU:
         Added missing Reduced Explosion hullmod on existing ship modules.
      Manganate:
         Blueprint is now available in the rare drop list from certain treasures.

Version 0.4.1a
   XLU is now offering comissions.

Version 0.4.1
   0.9 Compability and Roster Overhaul
   Ships:
      Blueprints:
         2 XLU Blueprint packages are added and can be found through salvaging *REDACTED*.
         Some powerful ship blueprints can also be found acrosss the sector.
      Added missing/outdated descriptions.
      Added Tritanite, a massive Sundernaught that accomodates 3 large spinal Energy weapons and other auxiliary arsenal at the expense of mobility.
      Gaul:
         Fleet points reduced from 12 to 9.
      Bromius:
         Maximum Speed increased from 90 to 100.
         Acceleration increased from 40 to 50.
         Maximum Turn increased from 30 to 40.
         Turn Acceleration increased from 15 to 30.
         Shield Type switched to Omni.
         Shield Angle Range reduced from 300 to 90.
         Shield Efficiency increased from 1.2 to 0.8 Flux per Damage.
         Base Supply Maintenance/Repair Costs reduced from 12 to 10.
      Butane:
         Augmented Drive Field built-in hullmod removed.
         Drive Field Stabalizer built-in hullmod added.
      Granite:
         *RETIRED* from the roster due to its redundancy with Stibium.
      Espron:
         Role Overhauled, changing from medium-weighted picket destroyer to a heavy-handed brawler.
         Sprite, collision and turret placement overhaul.
         Replaced 2 Medium Ballistic turrets with 4 Small Ballistic turrets.
         *New* Gretchin Systems hullmod built-in added, that limitly trades a flat range for increased Ballistic Flux efficiency.
         Hull Hitpoints reduced from 7000 to 5000.
         Armor Rating increased from 550 to 700.
         Maximum Speed reduced from 100 to 80.
         Decceleration increased from 50 to 35.
         Turn Acceleration reduced from 45 to 20.
         Shield Angle Range reduced from 300 to 240.
         Shield Efficiency reduced from 0.8 to 1.2 Flux per Damage.
         Peak Readiness time reduced from 360 to 300.
         Base Supply Maintenance/Repair Costs increased from 8 to 11.
      Carbide:
         Sprite, collision and turret placement overhaul.
         Replaced:
            XLU Pilum built-ins =to= Medium Composite hardpoints.
            2 Small ballistic turrets =to= 1 hangar bay.
            1 Small center ballistic turret =to= 1 Small Universal hardpoint.
         Ordinance Points increased from 95 to 120.
         Mass reduced from 1200 to 1000.
      Scheelite:
         Now described from "Salvage Rig" to "Exploration Rig".
         Added Surveying Equipment hullmod built-in.
         Base Supply Maintenance/Repair Costs increased from 8 to 11.
      Onslaught (XLU) Battleship:
         Sprite, collision and turret placement overhaul.
         Removed Mark 9 built-ins.
         Replaced 4 Medium Missile mounts with 3 Medium Composite mounts.
         Increased available Large Ballistic mounts from 3 to 6.
      Juggernaughts:
         All Juggernaught classes will have Integrated Targeting Unit built-in added to their base and its constituent modules.
         Uranium Supertanker:
            Augmented Drive Field built-in hullmod removed.
            Ordinance Points increased from 150 to 180.
            Platform Modules:
               Front Modules - Ordinance Points increased from 50 to 60.
               Rear Modules - Ordinance Points increased from 60 to 75.
         Anthracite and (XLU) Overslaughts:
            Ordinance Points decreased from 365 (and 390) to 340 (and 365).
            Platform Modules:
               Ordinance Points decreased from 125 (and 110) to 135 (and 120).
   Weapons:
      Pilum (XLU)
         OP cost reduced from 14 to 10.
   Wings:
      Guna Fighter:
         Replaced Light Machine Gun with a Light Assault Gun.
      Kalis Superheavy Fighter:
         Added 1 Swarmer SRM Launcher (Fighter) and 1 Light Shotcannon.
         Collision size increased.
      Kampilan Interceptor:
         Replaced 2 Light Machine Guns with 1 Light Dual Machine Gun and 1 Swarmer SRM Launcher (Fighter).
         
Version 0.4.0
   Faction:
      Spawning Captain behavior traits changed.
   Ships:
      XLU Armorclad Works:
         Now gives an additional 30% supply cost/repair per month for all ships with the hullmod.
         All ships with the increased supply cost will have their base reduced accordingly.
      XLU Weapons Overhaul:
         Now restricted to only ships with Armorclad Works.
      Juggernaught Classification:
         Now gives an additional 20% supply cost/repair per month for all ships with the hullmod. (Stack multiplicatively with Armorclad Works.)
      The following ships will be removed in this current patch (THIS WILL BREAK SAVES):
         Lithos, Hammerhead (and XLU), Hammerheavy, Hammerheavy Guard, Hammerheavy Strike, Tumbaga, Iodine, Eagle (and XLU), Haast (and XLU), Galinstan.
      Anthracite:
         Base Supply Demand reduced from 90 to 75.
      Chrominus:
         Sprite, collision and turret placement overhaul.
         Added Heavy Ballistics Integration and Industrial Payload Tracker built-in hullmods.
         Replaced Burn Drive ship system with Power Burn.
         Fleet points increased from 18 to 22.
         Armor increased from 1000 to 1200.
         Maximum Flux increased from 9000 to 10000.
         OP increased from 175 to 270.
         Crew Requirements increased from 200 to 300.
         Crew Capacity increased from 300 to 450.
      Kaolinite:
         Sprite and turret placement overhaul.
         Regular:
            Added Heavy Ballistics Integration built-in.
            Moved "interal" small turrets outward for proper coverage.
            OP increased from 265 to 275.
         XLU:
            OP increased from 260 to 285.
      Gadolinite:
         Sprite, collision, combat role and turret placement overhaul.
         Designation changed from Heavy Battlecruiser to Warsentinel.
         Replaced Manuvering Jets ship system with Reserved Deployment.
         Hull reduced from 17000 to 15000.
         Armor increased from 1300 to 1900.
         Maximum Flux reduced from 22000 to 12000.
         Flux Dissipation increased from 1350 to 800.
         Hangar capacity added from 0 to 2.
         Mass increased from 4000 to 4500.
         Maximum speed reduced from 35 to 20.
         Acceleration reduced from 15 to 10.
         Deceleration reduced from 12 to 6.
         Max Turn Speed increased from 5 to 9.
         Turn Acceleration increased from 3 to 5.
         Shield Arc increased from 90 to 150.
         Shield Efficiency increased from 1.2 to 1.0.
         Crew Requirements increased from 550 to 650.
         Crew Capacity increased from 700 to 900.
         Cargo Capacity increased from 400 to 800.
         Fuel Capacity increased from 480 to 720.
         Burn Drive Speed reduced from 8 to 7.
         Combat Readiness cost reduced from 12 to 10.
         Peak Combat Readiness time increased from 600 to 720.
         Base Supply Demand reduced from 48 to 34.
      Pyroxidate:
         Replaced Burn Drive ship system with Power Burn.
      Rhodochrocite:
         Added Civilian Hull and High-Resolution Sensors hullmods built-in.
      Azurim:
         Center small ballistic turret removed.
         Crew Capacity reduced from 240 to 225.
      Cobalt:
         Sprite, collision and turret placement overhaul.
         Replaced 2 Heavy Mauler built-ins with 2 small hybrid turrets.
         Maximum Flux increased from 8000 to 10000.
         OP increased from 185 to 190.
      Duralumin:
         Sprite overhaul.
         Added 1 additional small Hybrid turret.
         OP increased from 105 to 130.
         Supply Demand increased from 12 to 18.
      Ferros:
         Sprite, collision and turret placement overhaul.
         Replaced Power Burn ship system with Manuvering Jets.
         OP increased from 160 to 170.
         Armor increased from 1200 to 1300.
         Maximum reduced increased from 45 to 40.
         Flux Dissipation increased from 500 to 550.
         Mass increased from 1650 to 2200.
      Scheelite:
         Replaced Augmented Drive Field with Civilian Hull built-in.
      Bromius:
         Sprite, collision and turret placement overhaul.
         Replaced 2 large energy hardpoints with 2 medium energy and 1 medium hybrid hardpoints.
      Macrolloy:
         Replaced Burn Drive ship system with Power Burn.
         Replaced 1 medium Missile turret with 1 small Composite turret.
         Replaced 2 small Ballistic turrets with 2 small Energy turrets.
         Armor reduced from 1600 to 1200.
         Hull reduced from 9000 to 8000.
         OP reduced from 170 to 150.
         Acceleration increased from 25 to 35.
         Deceleration increased from 20 to 25.
         Max Turn Speed increased from 10 to 15.
         Crew Requirements reduced from 200 to 150.
         Crew Capacity reduced from 300 to 250.
         Mass reduced from 2400 to 2000.
      Gypsum:
         Sprite, collision and turret placement overhaul.
         Replaced 2 medium ballistic hardpoints witht 8 small ballistic turrets.
         Added 1 additional small missile turret. (totals in 2)
         Replaced Burn Drive ship system with Ammo Feed.
         OP increased from 70 to 85.
         Armor increased from 500 to 600.
         Maximum Flux increased from 3000 to 4500.
         Flux Dissipation increased from 220 to 250.
         Fleet point usage increased from 10 to 13.
         Mass increased from 600 to 650.
         Maximum speed increased from 60 to 70.
         Cargo capacity reduced from 250 to 180.
         Max Turn Speed reduced from 45 to 30.
         Turn Acceleration reduced from 30 to 20.
      Sunder (XLU):
         Armor increased from 350 to 500.
      Buffalo (XLU):
         Added Civilian Hull hullmod built-in.
      Cobble:
         Added Civilian Hull hullmod built-in.
      Nickle:
         Sprite, collision and turret placement overhaul.
         Removed 1 small ballistic turret.
         1 centered small ballistic is converted to a small composite.
         Armor increased from 420 to 500.
         Maximum Flux increased from 2000 to 2400.
         Fleet point usage increased from 7 to 8.
         Mass reduced from 400 to 320.
         Cargo Capacity reduced from 130 to 80.
      Brass:
         Maximum Flux increased from 2500 to 3000.
         Flux Dissipation increased from 200 to 240.
         Maximum speed reduced from 110 to 100.
         Turn Acceleration reduced from 50 to 40.
         Mass reduced from 380 to 340.
      Gaul:
         Sprite, collision and turret placement overhaul.
         Replaced 1 medium Hybrid turret with 1 small composite turret.
         Mass reduced from 320 to 270.
      Zinc:
         Sprite, collision, combat role and turret placement overhaul.
            Zinc is now referenced to the Vigilance combat role but alterations to its arsenal.
         Replaced Power Burn ship system with Fast Missile Racks.
         Replaced 2 medium Ballistic turrets with 3 small Composite hardpoints.
         Replaced 1 small Ballistic turret with 1 small Energy hardpoint.
         Added Omni Shields.
         Hull reduced from 3000 to 2000.
         Armor reduced from 450 to 350.
         Maximum Flux increased from 1800 to 2500.
         Ordnance Points reduced from 60 to 55.
         Mass Points reduced from 360 to 200.
         Crew Requirements reduced from 30 to 20.
         Crew Capacity reduced from 60 to 40.
         Cargo Capacity reduced from 110 to 60.
   Wings:
      Lantaka:
         Added 1 frontal Light Mortar.
         Replaced Light Assault Gun hardpoints with Vulcan Cannon turrets.

Version 0.3.1a - Hotfix
   Faction Generation:
      Changed starting relations with certain factions.
   Weapon changes:
      Colossus Mining Blaster:
         Fixed Built-in status.

Version 0.3.1 - Short patch
   Additions:
      Added Uranium, a juggernaught-class Tanker that has enough fuel to supply a small armada. Careful driving is heavily advised.
   Ship changes:
      Juggernaught Classification Hullmod:
         Added additive range values with regards to ship modules depending on their size to match the weapon ranges of their host ship.
      Bromius credit cost increased from 36,000 to 42,000.
      Butane credit cost increased from 16,000 to 20,000.
      Colossus (XLU) credit cost reduced from 52,000 to 44,000.
      Duralumin credit cost increased from 16,000 to 56,000.
      Scheelite credit cost increased from 20,000 to 46,000.
   Weapon changes:
      Hypervelocity Flak:
         Credit cost increased from 1,800 to 2,000.
      Phalanx Machine Gun:
         Projectile Speed increased from 700 to 800.
         Projectile Hitpoints increased from 30 to 40.
      Superheavy Shotcannon:
         Projectile Hitpoints reduced from 40 to 20.
   Misc:
      Redundant clutter has been cleaned. (For now.)   

Version 0.3
   Additions:
      Onslaught (XLU) capital battleship has been deployed.
      Colossus (XLU) mining cruiser has been deployed.
      Added Light Triple Autocannon to the arsenal.
   Home Sector changes (may break saves):
      Nemvis and Phosmon are now separate star systems.
      Vargan market size and population changed from 6 to 7.
      Tanfos III (in Nemvis) now has Tanfos V's market conditions, the latter's market has been removed.
      Lubrin (in Phosmon) is now a military base.
   Ship changes:
      XLU Weapons Overhaul mod:
         Price increased from 0 to 12,000.
         Fixed description of Flux Dissipation reduction from "Half" to "33%".
      Hammerheavy:
         Siege variant:
            Small missile mount count reduced from 5 to 2.
            Medium missile mount added from 0 from 1.
         Guard variant:
            Switched frontal Medium hardpoint from Missile to Energy.
      Kaolinite:
         Vanilla armor increased from 1750 to 1800.
         XLU armor increased from 1800 to 1850.
      Azurim:
         Skeleton crew reduced from 250 to 150.
         Crew capacity reduced from 300 to 240.
      Carbide:
         Cargo capacity increased from 700 to 800.
      Cobalt:
         Turn acceleration reduced from 10 to 5.
      Galinstan:
         Changed designation from Cruiser Barge to Heavy Cruiser.
         Cargo capacity reduced from 500 to 300.
      Oxide:
         Added Civilian tag in its role.
      Cobble:
         Cargo capacity increased from 240 to 350.
      Buffalo (XLU):
         Cargo capacity increased from 480 to 540.
      Gaul:
         Top speed reduced from 110 to 100.
         Acceleration reduced from 100 to 85.
         Deceleration reduced from 70 to 60.
         OP capacity reduced from 70 to 55.
         Fleet point cost reduced from 9 to 8.
         Flux capacity increased from 2800 to 3000.
         Flux dissipation increased from 250 to 280.
      Lithos:
         Fuel capacity increased from 45 to 60.
         Fuel consumption increased from 1.5 to 2.
   Weapon changes:
      Momus Assault Gun:
         Range decreased from 900 to 800.
      Bracken Mortar:
         Sprite coloration change.

Version 0.2.1
   Additions:
      Gattler, a heavy rotary-vulcan designed to take out missiles and fighters, and large ships that try to ram close to its host.
      Sunder (XLU) class gunship destroyer has been added for deployment.
   Ship changes:
      Anthracite:
         Ship class description changed from "Juggernaught" to "Overslaught".
      Sulfate:
         Top speed decreased from 40 to 35.
         Turn acceleration decreased from 6 to 5.
         Ordnance points increased from 110 to 120.
         Maximum wing capacity increased from 2 to 3.
         Fixed OP costs used in the variants.
      Brass:
         Ordnance points decreased from 55 to 50.
   Weapon changes:
      Bracken Assault Mortar:
         Range decreased from 900 to 800.
         Delay between shots increased from 2 to 2.5 seconds.
         Minimum spread increased from an angle of 5 to 15.
         Maximum spread increased from an angle of 15 to 30.
         Spread Decay decreased from an angle of 5 to 1 per second.
         Flux per shot increased from 120 to 720.
      Light Shotcannon:
         Credit cost decreased from 400 to 300.
         Damage per pellet decreased from 30 to 25.
         Flux per shot increased from 90 to 150.
      Heavy Shotcannon:
         Damage per pellet decreased from 40 to 30.
         Flux per shot increased from 210 to 390.
      Superheavy Shotcannon:
         Damage per pellet decreased from 50 to 35.
         Flux per shot increased from 720 to 1350.
      Hyvel Twin Driver:
         Turn Rate decreased from 7 to 5.
         EMP per pellet decreased from 200 to 100.
         Flux per shot increased from 400 to 500.
   Misc:
      Fixed Gerfix planet in Nemvis for moving too fast, annual rotation time from 60 days (Okay.) to 2560 days.
      Removed some unintended data.
   Nexerelin:
      Faction compatibility added.

Version 0.2
   Initial re-release.
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« Last Edit: October 16, 2019, 11:20:42 PM by Protonus »
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Protonus

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Re: [0.8.1a] Blue (0.4.1) Mod - November 22, 2018
« Reply #1 on: November 22, 2018, 04:31:44 AM »

I decided to move Blue away from Red, since it's soaking attention to itself instead of sharing with Blue. It also doubles a focus for any critiques that I can focus on. Red is still a thing, but it is still a long road ahead when most of its script was based heavily on 0.8.1a.
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DrakonST

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Re: [0.9a] Blue (0.4.1a) Mod - November 22, 2018
« Reply #2 on: November 25, 2018, 12:24:56 PM »

About Overslaught, when one of its modules is destroyed, all ship is destroyed. Why?
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Re: [0.9a] Blue (0.4.1a) Mod - November 22, 2018
« Reply #3 on: November 28, 2018, 02:06:39 AM »

Do stations use weapon from this mod if you have bp for them?
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Re: [0.9a] Blue (0.4.1a) Mod - November 22, 2018
« Reply #4 on: December 18, 2018, 09:25:37 AM »

This is an overall pretty good mod, despite the lack of discussion.

My only complaint is that the ELU seems to have too many terran worlds. I mean, they have probably more terran worlds than any faction in the game. Or at least the highest ratio of terran-to-nonterran worlds, and possibly the highest number of terran worlds per system average. Might imbalance the economy.
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[0.9a] Blue (0.4.2) Mod - December 20, 2018
« Reply #5 on: December 20, 2018, 04:59:26 AM »

Yeah...

Most of the discussion done are in the unofficial discord, gameplay and sprites. The planet changes are likely to be next for the future patch. And my bad for not being actively responsive lately.

For now, the faction hullmod and the Anthracite XLU are adjusted.

Blue: Download
Version 0.4.2
Spoiler
Quote
   Ships:
      XLU Armorclad Hullmod:
         Removed Shield Movement speed and Arc Additive/Subtractive effects.
         Removed additional Armor Penalty multiplier.
         Removed Fragmentation damage resistance.
         Increased flat Effective Armor bonus from 200/300/450/650 to 250/350/500/700.
      All ships:
         Shield resistance efficiency decreased by roughly 20%.
      Lead:
         Shield Arc decreased from 210 to 150.
      Gaul:
         Shield Arc decreased from 120 to 90.
      Gypsum:
         Shield Arc decreased from 120 to 90.
      Stibium:
         Shield Arc decreased from 270 to 240.
      Lithium:
         Shield Arc decreased from 270 to 120.
      Ferros:
         Shield Arc decreased from 270 to 240.
      Cobalt:
         Sprite, collision and turret placement overhaul.
         Replaced Power Burn with Ammo Feed system.
         OP increased from 190 to 195.
         Hull points reduced from 10000 to 8500.
         Maximum Velocity increased from 30 to 45.
         Acceleration increased from 16 to 25.
         Base Value reduced from 100000 to 80000.
         Base Supplies costs reduced from 27 to 25.
      Gadolinite:
         Shield Arc decreased from 150 to 120.
      Anthracite XLU:
         Added missing Reduced Explosion hullmod on existing ship modules.
      Manganate:
         Blueprint is now available in the rare drop list from certain treasures.
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Re: [0.9a] Blue (0.4.2) Mod - December 20, 2018
« Reply #6 on: December 20, 2018, 08:39:26 AM »

Quote
    Anthracite XLU:
         Added missing Reduced Explosion hullmod on existing ship modules.

No more ship blow-up after one module loses?
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Protonus

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[0.9a] Blue (0.5) Mod - December 24, 2018
« Reply #7 on: December 20, 2018, 05:55:26 PM »

No more ship blow-up after one module loses?

Yeah. That was actually missing on the modified variant, my bad.

Although bear in mind, it doesn't mean the ship wouldn't take a chunk of the armor when the module blows up since module is recognized as a cruiser and can still make a sizable explosion for it despite being reduced accordingly.


Edit:
Just sliding this here.

Blue: Download
Version 0.5.0
Spoiler
Quote
   Market:
      All existing markets now has its own XLU orbital station instead of Midline variants.
         XLU Stations:
            Massive battlestations that possess even more armor than Low-Tech.
            XLU Stations are expensive to build and maintain.
            Station sprites are currently in working stages and may change in later time.
      Hixon:
         Patrol HQ industry is now Military Base.
         Removed Heavy Industry.
         Rare Ore deposits from Moderate to Rich.
         Has Waystation.
         Fuel Production has Synchrotron.
      Vargan:
         Replaced missing nanoforge with Pristine Nanoforge for Orbital Works.
         Military Base industry is now High Command.
         Organics and Farmlands from Plentiful to Common and Rich to Adequate respectively.
         Has Sparse Rare Ore deposits and Extensive Ruins with Techmining.
         Has Heavy Batteries industry.
      Kirogos:
         Is now a Desert planet.
         Has Moderate Ore and Rich Rare Ore deposits.
         Has Farming and Waystation industries.
      Lubrin:
         Is now a normal weathered, very hot Arid planet.
         Is now Size 6 from 5.
         Has Refining industry.
         Removed Fuel Production.
      Gerfix:
         Has Trace Volatiles.
         Has Fuel Production industry with Synchrotron.
      Jeoff I:
         Removed Fuel Production.
      Tanfos II:
         Is now Size 4 from 3.
         Is now an Independent market.
         Removed Fuel Production.
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« Last Edit: December 23, 2018, 08:48:29 AM by Protonus »
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Re: [0.9a] Blue (0.5) Mod - December 24, 2018
« Reply #8 on: December 23, 2018, 11:47:14 AM »

I love this mod!
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Re: [0.9a] Blue (0.5) Mod - December 24, 2018
« Reply #9 on: December 29, 2018, 07:53:10 AM »

I'm not able to build the schleeites on my colonies, they show up, and i set them to build, and it takes the monthly money but they are never built. 
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[0.9a] Blue (0.5.0a) Mod - December 31, 2018
« Reply #10 on: December 30, 2018, 08:31:42 PM »

I'm not able to build the schleeites on my colonies, they show up, and i set them to build, and it takes the monthly money but they are never built. 

I've tested it, and it's actually a missing variant in the default list, so it's been fixed.

Also, new patch on the sprite side and some changes on certain ship logistics regarding the rare ones.

Blue: Download
Version 0.5.0a
Spoiler
Quote
   Fixed certain description typos.
   Ships:
      Most of the ships received a sheen blue tint instead of the green layers.
      Butane:
         Fixed missing variant in the default ship roles, preventing custom production.
      Scheelite:
         Fixed missing variant in the default ship roles, preventing custom production.
      Tritanite:
         Base Maintenance cost increased from 38 to 45.
      Onslaught XLU:
         Base Maintenance cost increased from 40 to 50.
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Re: [0.9a] Blue (0.5.0a) Mod - December 31, 2018
« Reply #11 on: January 17, 2019, 05:25:10 AM »

Why XLU not use all theyr ships? I blow up so many XLU fleets but all this fleets have only this ships set:
Spoiler
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Where XLU Sunders, Hammerheads, Onslaughts, WarSentinels? Where Hyper Onslaughts, Sunders and Legions? And where non-XLU skins?
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Re: [0.9a] Blue (0.5.0a) Mod - December 31, 2018
« Reply #12 on: January 19, 2019, 09:06:22 AM »

The program crash,0.5 in new game.

ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Ship hull spec [xlu_granite] not found!
java.lang.RuntimeException: Ship hull spec [xlu_granite] not found!
   at com.fs.starfarer.loading.do.super(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.o00000(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.o00000(Unknown Source)
   at com.fs.starfarer.settings.StarfarerSettings$1.getHullSpec(Unknown Source)
   at org.stratic.fs.starsector.api.impl.campaign.intel.VesperonIntelManager.getKnown BlueprintsForFaction(VesperonIntelManager.java:263)
   at org.stratic.fs.starsector.api.impl.campaign.intel.VesperonIntelManager.<init>(VesperonIntelManager.java:64)
   at org.stratic.fs.starsector.api.impl.campaign.intel.bar.events.VesperonMembership BarEvent.<init>(VesperonMembershipBarEvent.java:47)
   at org.stratic.fs.starsector.api.impl.campaign.intel.bar.events.VesperonMembership BarEventCreator.createBarEvent(VesperonMembershipBarEventCreator.java:8)
   at com.fs.starfarer.api.impl.campaign.intel.bar.events.BarEventManager.advance(BarEventManager.java:166)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
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[0.9a] Blue (0.5.1) Mod - December 31, 2018
« Reply #13 on: January 19, 2019, 09:39:00 AM »

Yeah, this is pretty embarrassing.

I've removed the missing hull from the list, hopefully, which should provide the faction loadout soundly.

Where XLU Sunders, Hammerheads, Onslaughts, WarSentinels? Where Hyper Onslaughts, Sunders and Legions? And where non-XLU skins?

I've redone the priority loadout for the ships. It should spawn others according to its known blueprints again.

Blue: Download
Version 0.5.1
May break saves.
Spoiler
Quote
   Faction:
      Reactivated rest of the Nexerelin compatibility for the current 0.9 Nex.
      Planet Vargan:
         Has Orbital Works replaced with the new Lanestate Battleyards industry.
         Lanestate Battleyards are an upscaled variant of the Orbital Works.
            More demands, more production and much bigger fleet sizes.
            Requires your undying affliation to the XLU.
      Doctrine:
         Ship Quality is set to the lowest 1.
         Ship Quantity is set to an average 3.
         Fleet composition changed from hulls priority to hull frequency to spread out loadout randomness.
      Nexerelin:
         Now has several starter choices to choose from. Including a supership start.
   Fighters:
      Kampilan:
         Removed 1 Light Dual Machine gun.
         Hull decreased from 800 to 700.
   Ships:
      Duralumin:
         Base Supply cost increased from 12 to 14.
      Carbide:
         Armor increased from 500 to 650.
         Flux dissipation increased from 160 to 200.
         Shield Upkeep ratio decreased from 0.66 to 0.6.
         Base Supply cost increased from 10 to 14.
   Bugs:
      Removed the missing Granite hull on correlating files. Jeez.
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« Last Edit: January 19, 2019, 09:48:31 AM by Protonus »
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Re: [0.9a] Blue (0.5.1) Mod - January 20, 2019
« Reply #14 on: January 19, 2019, 11:08:36 AM »

So, now XLU fleets will have all they ships?
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