Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)
Personally i wish that instead of the retreat where all your slow ships die (or you use it as a way to split the enemy up into 3 groups and fight them one by one legend of the galactic heroes EP1 style) instead i wish that when engaged by a much bigger enemy blob (so you have no chance at all of surviving) you would be offered to dedicate some (minimum) fraction of your total fleet to a "rearguarding" battle, where the goal is only to survive and hold the enemy for a bit (say have an objective in the players deploy zone as the "lose" condition) before those rearguard ships can retreat off the map, if you hold for a bit of time then the ones who retreat off the map and the rest of your fleet get to evade the fight, if your rearguard is completely wiped out, then the other ships still get to evade the fight, its just rly frustrating for me how "safe" you have to manuver in the overworld at all times, because running into a fleet twice your size is an instant full wipe of all but your frigates and similar fast ships, it also rly makes me want to stay with only fast ships in my fleet since i know if i start playing with ships with say 60 tac speed its doomed if i ever need to retreat.