@ StarGibbon: You lump base bounties (and maybe system bounties too) with named bounties. I do not. You think that named bounties progressing so fast and suddenly that they may be unbeatable for some is okay and not a problem because there are enough other things to do that player can ignore it, and smoothing the progression is spoon-feeding. I think named bounties progressing too fast is a problem regardless of other ways of income and combat, and asking for progression to be smoother (like it used to be) is not spoon-feeding. If anything, it gives player yet another way to progress beyond base busting, exploration, and maybe sponging off of a commission as a last resort (i.e., wait and do nothing in a single frigate until money accumulates).
Game does not offer enough lower bounties after when bounties spike. Sub-150k bounties do not disappear entirely, but they are offered rarely enough that player cannot rely on them.
intrinsic_party explained my grievances with named bounties as they are, probably more succinctly than I did.
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@ Thaago: I prepare for named bounties if I can. Sometimes, the bounty is beyond my level. They outclass my fleet in every way, and I am unable to afford or acquire the upgrades I need to take them on. If this was only one or two fleets, fine, that is expected of a sandbox environment. After bounties spike, I have a hard time finding any bounty that my fleet can take on (at that point, I do exploration or base busting). My fleet might be able to comfortably take on an 80k or 100k bounty, but all I see most of the time are 150k+ meatgrinders. I may have a modest fleet of (D) mod frigates and destroyers, maybe Falcon and/or starter Apogee too, after killing two or three low bounties and completing few exploration missions. Afterwards, the enemy in one of the many 150k meatgrinder bounties has that plus two or three cruisers, and possibly better weapons and fewer (D) mods. Yes, I take combat skills (mostly in Leadership and Technology), but that only gives me a fighting chance in a very hard fight, not an easy time.