Just two things came to my head at first:
So.. You dislike Skyrim and JRPG's in general?
I see you have tried playing Andromeda, THAT IS KNOWN TO BE A BAD GAME, so why???
Anyway, more serious on the topic of pausing the game for dialogues. Titalfall 2 works well with such a system because the dialogues brief the current situation mainly to give objectives and the details of said objectives. Unlike other games like Skyrim and Witcher 3, which are heavy in dialogue, they need the pause or else the player would be roaming around the map without a goal other than listening to dialogue, and it wouldn't make sense to not talk face to face in such situations.
Mass Effect had a problem with its dialogue system since 3 and Andromeda just ramped it up to obnoxious levels, so don't say ALL dialogue games are bad. Instead say: Andromeda has one of the worst Dialogue systems ever and it can be improved by following Titan fall 2's example.
PS. Fallout 4 also had similar problems with each dialogue selection being mostly meaningless and abrupt at times.