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Starsector 0.9.1a is out! (05/10/19); Blog post: Skills and Story Points (07/08/19)

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Author Topic: the Starcraft RTS genre was bad  (Read 2408 times)

Linnis

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Re: the Starcraft RTS genre was bad
« Reply #15 on: November 05, 2018, 05:20:10 PM »

DOW was never really that great of a game compared to other similar titles. Anything Warhammer related will sell well. Coincidentally there has never been any really good Warhammer games.
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fededevi

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Re: the Starcraft RTS genre was bad
« Reply #16 on: November 19, 2018, 02:22:22 AM »

RTS would have been fine if not for competitive gaming. When you gain an advantage through utterly un-fun stuff like micro and clicks per second and hammering key combos, of course you'll do that.

I still have no idea why people like this kind of stuff, just like last-hitting in MOBAs. I think it is just a matter of tradition now, but to me those are just examples of bad game design.

I like watching SC2 tournaments but I would never play it.
« Last Edit: November 19, 2018, 02:23:54 AM by fededevi »
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Deshara

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Re: the Starcraft RTS genre was bad
« Reply #17 on: November 19, 2018, 03:24:05 AM »

last-hitting in MOBAs.

that's the absolute worst. HotS is the only MOBA I'm capable of playing simply bc it does away with that nonsense and makes XP shared among your team and grants XP for any enemy death within sight radius of a hero
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