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Starsector 0.9.1a is out! (05/10/19); Blog post: Raiding for Fun and Profit (11/27/19)

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Author Topic: [0.9.1] MagicLib v0.28 (2019/11/09)  (Read 76516 times)

Tartiflette

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Re: [0.9.0] MagicLib v0.24 (2019/03/07)
« Reply #15 on: March 07, 2019, 01:06:50 AM »


0.24

MagicTrail CSV plugin:
   . Added a velocity randomization parameter.

MagicTargeting:
   . Fixed issue with random missile targeting only working in the front of the source ship.


Sorry for the frequent updates these days. This should be the final version for a while, I swear!
Download available in the OP.
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Tartiflette

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Re: [0.9.0] MagicLib v0.25 (2019/03/18)
« Reply #16 on: March 18, 2019, 02:02:19 AM »

0.25

MagicTrail CSV plugin:
   . Added a bunch of default textures.
   . Fixed trail duplication bug on save reload from a battle.
   . Fixed trail_data corruption using Ron's editor

MagicFakeBeam:
   . Added spawnAdvancedFakeBeam that can use custom vanilla-like textures.


This one was meant for modders due to an issue with a popular editing program, but I added a few goodies to make it worthwhile for everyone.

This won't break saves obviously.
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Tartiflette

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Re: [0.9.0] MagicLib v0.25RC2 (2019/03/19)
« Reply #17 on: March 19, 2019, 12:06:52 AM »

Once again I have to apologize for the multiple updates in a row, but I received help from more competent people and should have finally NAILED that string of bugs to the changelog.
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Tartiflette

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Re: [0.9.1] MagicLib v0.26 (2019/05/11)
« Reply #18 on: May 11, 2019, 09:55:37 AM »



0.9.1 update: Added render order overrides for MagicTrail and MagicRender, plus an optional override boolean for the CSV based Trail manager.

Download available in the OP
« Last Edit: May 23, 2019, 01:10:51 PM by Tartiflette »
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wolfraider

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Re: [0.9.1] MagicLib v0.26 (2019/05/11)
« Reply #19 on: May 16, 2019, 10:52:41 AM »

Hi, I have a problem on Linux:
https://ibb.co/vQYMYJ5

Do you need a log file?
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Snrasha

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Re: [0.9.1] MagicLib v0.26 (2019/05/11)
« Reply #20 on: May 16, 2019, 01:07:21 PM »

Hi, I have a problem on Linux:
https://ibb.co/vQYMYJ5

Do you need a log file?

Just go on the path and rename the file "base_trail_fuzzy" per "BASE_trail_fuzzy", same for everything else, curse windows for that(He ignore lower/uppercase when he read pathname), i suppose. Tartiflette will out a fix probably soon, i think?
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I am pretty bad on english. So, sorry in advance.

Gladiator Society
Add battle options on Com Relay/ Framework for modders for add their own bounty.

Artefact
Two weird faction.

Sanguinary Anarchistic Defectors A fan-mod of Shadowyard.

wolfraider

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Re: [0.9.1] MagicLib v0.26 (2019/05/11)
« Reply #21 on: May 19, 2019, 06:38:17 AM »

Thank you!
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Glissa Ravidelle

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Re: [0.9.1] MagicLib v0.26 (2019/05/11)
« Reply #22 on: May 23, 2019, 06:34:35 PM »

Hi, I have a problem on Linux:
https://ibb.co/vQYMYJ5

Do you need a log file?

Was just about to ask the same question on discord. Glad I checked here before bothering anyone.

Cheers Snrasha
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silentsnack

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Re: [0.9.1] MagicLib v0.26 (2019/05/11)
« Reply #23 on: May 25, 2019, 11:59:48 AM »

Encountered a crash with ScyNation (whenever a SN ship enters combat) but the actual cause might be this error that appears when loading the game:

Spoiler
148451 [Thread-4] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Loading stage 31
148451 [Thread-4] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Loading stage 32
148451 [Thread-4] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Loading stage 33
149043 [Thread-4] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading CSV data from [DIRECTORY: C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\MagicLib]
149044 [Thread-4] ERROR data.scripts.plugins.MagicAutoTrails  - Invalid line, skipping
[close]
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Tartiflette

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Re: [0.9.1] MagicLib v0.26 (2019/05/11)
« Reply #24 on: May 25, 2019, 12:17:35 PM »

Pretty sure that's your Scy mod that is outdated.
And even if it's not, that's not MagicLib that is at fault since this is just a debug line, not the actual line of the crash.
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ShadowStalkar

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Re: [0.9.1] MagicLib v0.26 (2019/05/11)
« Reply #25 on: May 28, 2019, 10:28:18 PM »

I used only lazilib and magiclib to test does it work,and the game crashes,when i use only lazilib nothing happends,sadly lots of mods use magiclib so i have to fix this somehow
https://drive.google.com/file/d/10-7P61h5Mu9ot3rUYJwU-Y8jgQgm51dU/view?usp=sharing
If you need a log i can send one
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Snrasha

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Re: [0.9.1] MagicLib v0.26 (2019/05/11)
« Reply #26 on: May 29, 2019, 08:43:15 AM »

I used only lazilib and magiclib to test does it work,and the game crashes,when i use only lazilib nothing happends,sadly lots of mods use magiclib so i have to fix this somehow
https://drive.google.com/file/d/10-7P61h5Mu9ot3rUYJwU-Y8jgQgm51dU/view?usp=sharing
If you need a log i can send one

You do not have the latest version of Starsector, maybe that?
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I am pretty bad on english. So, sorry in advance.

Gladiator Society
Add battle options on Com Relay/ Framework for modders for add their own bounty.

Artefact
Two weird faction.

Sanguinary Anarchistic Defectors A fan-mod of Shadowyard.

ShadowStalkar

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Re: [0.9.1] MagicLib v0.26 (2019/05/11)
« Reply #27 on: June 02, 2019, 11:15:28 AM »

I used only lazilib and magiclib to test does it work,and the game crashes,when i use only lazilib nothing happends,sadly lots of mods use magiclib so i have to fix this somehow
https://drive.google.com/file/d/10-7P61h5Mu9ot3rUYJwU-Y8jgQgm51dU/view?usp=sharing
If you need a log i can send one

You do not have the latest version of Starsector, maybe that?
0.9a,wich is the latest,maybe i should check for updates but i dont think its that
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Tartiflette

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Re: [0.9.1] MagicLib v0.26 (2019/05/11)
« Reply #28 on: June 02, 2019, 01:37:25 PM »

You should check because there has been an update.
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atretador

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Re: [0.9.1] MagicLib v0.26 (2019/05/11)
« Reply #29 on: August 01, 2019, 08:27:52 PM »

So....had to rename all the files on ./MagicLib/graphics/magic/fx


Game wasnt been able to locate the correct file

Fatal: Error loadind [graphics/Magic/fx/BASE_trail_aura.png]

but the files on the fx folder were all on lower case....So, I renamed all the files and the game started normaly...after I fixed FDS and SCY.... xD

base_trail_aura -> BASE_trail_aura


Not sure if its a problem with my file manager, decompression method, or if the files are misnamed

I`m running the Linux version
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