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News:

Starsector 0.9.1a is out! (05/10/19); Blog post: Skills and Story Points (07/08/19)

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Author Topic: [0.9.1a] STARSECTOR Ship&Weapon Editor (3.0.0-alpha-5)  (Read 27086 times)

Lord Barst

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Re: [0.9.1a] STARSECTOR Ship&Weapon Editor (3.0.0-alpha-5)
« Reply #60 on: August 04, 2019, 10:59:46 AM »

Also having issues with 'EXCEPTION_ACCESS_VIOLATION' whenever I try to open any weapon_data.csv. Have done so after loading the .wpn file, but it still doesn't play nice.
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xenoargh

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Re: [0.9.1a] STARSECTOR Ship&Weapon Editor (3.0.0-alpha-5)
« Reply #61 on: August 04, 2019, 02:40:48 PM »

If you have weapon_data.csv open in other CSV editors (OpenOffice, etc.) you may have problems.  Honestly, the right place to edit those files is in an editing environment meant for CSVs; I use Google Sheets, for example.
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Soren

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Re: [0.9.1a] STARSECTOR Ship&Weapon Editor (3.0.0-alpha-5)
« Reply #62 on: August 04, 2019, 07:06:42 PM »

The Ship Editor has always had problems with .csv files for me; I use a dedicated editor and I think it's much better.

Given how many things that aren't weapons or ships also use .csv files, you're going to need a .csv editor anyway, so you might as well use it for all the files.
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Ranger9000

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Re: [0.9.1a] STARSECTOR Ship&Weapon Editor (3.0.0-alpha-5)
« Reply #63 on: August 10, 2019, 11:20:44 AM »

Hey I figure this is just me missing something really obvious, but I'm trying to make a custom ship and whenever I try to add weapon slots it throws the EXCEPTION_ACCESS_VIOLATION as soon as I hit shift and then crashes the program. Not sure what I'm missing but I feel like it's going to be something painfully obvious
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Alemismun

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Re: [0.9.1a] STARSECTOR Ship&Weapon Editor (3.0.0-alpha-5)
« Reply #64 on: August 10, 2019, 12:16:09 PM »

Hey I figure this is just me missing something really obvious, but I'm trying to make a custom ship and whenever I try to add weapon slots it throws the EXCEPTION_ACCESS_VIOLATION as soon as I hit shift and then crashes the program. Not sure what I'm missing but I feel like it's going to be something painfully obvious
Exact same problem. I just add it manually at this point, though it sucks that I cannot see the arch of fire, I just gotta guess what seems right.

EDIT: FOUND A FIX!
ADD A SINGLE WEAPON SLOT MANUALLY, ANYWERE (Use my code if you want)
Quote
"weaponSlots": [
        {
            "angle": 0,
            "arc": 12,
            "id": "WS 001",
            "locations": [
                29.5,
                -29.5
            ],
            "mount": "HIDDEN",
            "size": "SMALL",
            "type": "BALLISTIC"
        }
],
THEN OPEN THE FILE IN THE EDITOR! It will let you add stuff via the editor after that, I found out by mistake lol.
« Last Edit: August 10, 2019, 12:35:43 PM by Alemismun »
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Ranger9000

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Re: [0.9.1a] STARSECTOR Ship&Weapon Editor (3.0.0-alpha-5)
« Reply #65 on: August 10, 2019, 01:26:06 PM »

Well that worked. Thanks for sharing the fix. Wonder why it's busted if you don't have a manually added weapon in first.
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passwalker

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Re: [0.9.1a] STARSECTOR Ship&Weapon Editor (3.0.0-alpha-5)
« Reply #66 on: August 19, 2019, 11:49:21 PM »

problem
editor removes "renderOrderMod": from .ship files.
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