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Author Topic: Weapon stat cards issues with burst weapons and linked barrels  (Read 1302 times)

Tartiflette

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Weapon stat cards issues with burst weapons and linked barrels
« on: October 20, 2018, 12:20:23 AM »

The weapon stat cards has a litle trouble displaying the proper dps/damage per shot when using bursts, or "9999" interruptible bursts, and multiple barrels:

First this one:


Code
Ravager Model 3,SKR_ravagerBI,4,,,700,,60,30,10,25,13,18,15,30,HIGH_EXPLOSIVE,420,,1,2,5,0.25,5,10,2,5,,2500,,,,"SYSTEM, STRIKE, USE_VS_FRIGATES, DO_NOT_CONSERVE",energy15,25

A repeating "6 barrels" shortgun that always reloads all of its ammo at once, regardless of using expanded mags or not. Thus the sustained DPS is larger compared to burst dps since the clip regen is faster than the cooldown to ensure full ammo reload. But this is too specific to request a fix. What is problematic to me is the fact that for some reason the weapon doesn't list the damage as "60 x 6" from its 6 barrels, or even "60 x 30" if it accounted for the maximum of 5 shots per bursts.

Then there is this one that follows the same principle but with a twist:


Code
Calling Scatterer,ora_calling,3,,17000,700,,500,,50,15,23,10,1,5,ENERGY,1750,,0.5,1.5,3,0.5,0,5,1,2,,200,600,4,250,,energy15,45

This is also a 5 linked barrels burst repeating shotgun, although this one fires "missiles" and has a "9999" burst size. And this time the burst is entirely spelled out (9999*5)

So overall I'm stuck between a rock and a hard place when making this type of weapons. I think it would help greatly if the stat cards would list the damage of multi barrel burst weapons like it does for MIRVs:    damage per shot x linked barrels x burst size
On the other hand proper DPS (sustained DPS) calculations might be a bridge too far.
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Alex

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Re: Weapon stat cards issues with burst weapons and linked barrels
« Reply #1 on: October 20, 2018, 10:50:28 AM »

I *think* I fixed this as part of the weapon tooltip update - the linked barrels not showing an "x<whatever>" in certain cases (or all? I forget) was, iirc, a bug.
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