I was referring to weapon fire from other AI ships not the player. Like I said multiple times, the player can abuse mobility mechanics, but the AI will not, so AI phase ships won't land shots in those situations. I believe the AI is better at shield micro than the player simply because the player has to simultaneously manage movement, weapons and shields. If the AI were good enough at piloting phase ships to bypass AI shields, it would be even more effective against the player.
The whole point I've been trying to get across is that in order to make the AI effective at piloting phase ships/hyperion, you would have to make it abuse all the things you mentioned, but that would be incredibly frustrating for the player to deal with. That is why I don't want phase ships to be more effective. There is probably some middle ground for improvement over current AI, but phase ships should not ever abuse the things the player can.