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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

Author Topic: Remove hard-coded graphical explosion from MIRV missiles  (Read 877 times)

AxleMC131

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Remove hard-coded graphical explosion from MIRV missiles
« on: October 04, 2018, 10:54:01 PM »

This has come about in my head after toying with a number of custom MIRV missiles, and I'm starting to get a little annoyed with those little yellow sparks that always appear when an MIRV projectile splits into its next stage. Granted these experiments of mine are admittedly hacks that could otherwise be achieved with custom missile AI, but I think the point should be made anyway.

We already have a space for a custom particle effect we can put into an MIRV split. Why do we have a hard-coded one as well? It seems a little strange to me. If anything, I'd be fine with it being an option within MIRV behaviour of the weapon's ".proj" file;
Code
"alwaysSpark":"true"
or similar.

It's mostly a personal grudge, and I know it's not a major thing relating to 0.9 in any way, so no hard feelings if this is ignored or declined. Just thought I'd put it out there.  ;)
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