LEGACY OF ARKGNEISIS v1.8.0 EXISTS NOW
This update probably isn't save safe, but I don't know that for sure.
Sorry for the delay, work has kept me far too busy for my liking, and unfortunately seems like it will continue to do so for the forseeable future, that said, this is a fairly large update compared to what was initially just going to be a post-torunament balance pass, I'm fairly excited because for the first time ever, my tests aren't full of anomalies and the ships feel pretty good while the faction's overall performance is nominal, have a change log!
- Reworked hull credit costs across the entire ARS
- Modulated Injector has been removed
- In its place, Flooded Injectors has been added, functioning as an alternative to Safety Overrides specifically tuned for ARS hulls which should in theory open up the possibility of running viable, short-range builds.
- Omni Loader now properly halves the flux cost for most weapons (Before It did not, oops)
- Omni Loader AI tweaks should lead to fewer instances of ships fluxing themselves out for no reason.
- Osmond DP/Maint reduced to 13/13 from 14/14
- Macnamara DP/Maint reduced to 25/25 from 27/27
- Alastair base speed increased to 55 from 50
- King Base Speed increased to 65 from 60
- King Flux Capacity Reduced to 9000 from 10000
- Walsh Flux dissipation reduced to 120 from 125
- Walsh DP/Maint increased to 6/6 from 5/5
- Sherman hull raised to 2250 from 2000
- Sherman armor raised to 600 from 500
- Burke's subsystem no longer requires flux to activate
- Lyons DP/Maint increased to 22/22 from 20/20
- Alastair's Web activation cost reduced by 50% for both ships that use it
- Added the Mossaic class torpedo, an armor cracking missile with unpredictable homing and a wide area of effect
- Siege Cannons now use the warhead behavior of the new Mosaic class Torpedo
- Siege Cannons cooldown raised to 25s from 20s
- Heavy Electron Rifle flux/shot reduced to 600 from 800
- Renamed EM Spear to Shield Pike
- Renamed EM Pike to Shield Lance
- Both of the above have been reworked into damage-dealing energy weapons with a secondary EMP component, and tachyon-style shield piercing.
- Rod MRM Damage reduced to 160 from 200
- Reworked Incendiary weapons, they now have a very fast firing cycle but are slaved to a small magazine that reloads very slowly, allowing great bursts of HE damage at a fairly hefty flux cost, while retaining their poor sustained damage
- Bullpup Autocannon's OP cost reduced to 5 from 6, flux per shot reduced to 100 from 120
- Reworked some hullmod icons
- Reworked variants to account for new content and balance changes.
- Added support for the Reverse Engineering and Duplication features added by Industrial Evolution
- The ARS will from now on be limited to relations of SUSPICIOUS or worse with Astarat's Volkov Industrial Conglomerate
- All new IBB coming soon to a SWP near you
- two new portraits available for player use
- Adjusted some REDACTED content