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Starsector 0.9.1a is out! (05/10/19); Blog post: Personal Contacts (08/13/20)

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Author Topic: [0.9.1a] Legacy of Arkgneisis 1.8.4 [9/2/20]  (Read 175435 times)

Gwyvern

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Re: [0.9.1a] Legacy of Arkgneisis 1.7.1 [5/11/20]
« Reply #315 on: August 01, 2020, 03:06:42 AM »

When trying to load the save. Start a new game? Appreciate the quick replies!

com.thoughtworks.xstream.converters.ConversionException: Failed calling method
---- Debugging information ----
message             : Failed calling method
cause-exception     : java.lang.RuntimeException
cause-message       : Ship hull spec [al_king] not found!
method              : com.fs.starfarer.loading.specs.HullVariantSpec.readResolve()
class               : com.fs.starfarer.loading.specs.HullVariantSpec
required-type       : com.fs.starfarer.loading.specs.HullVariantSpec
converter-type      : com.thoughtworks.xstream.converters.reflection.ReflectionConverter
line number         : 266224
class[1]            : com.fs.starfarer.campaign.fleet.FleetMember
class[2]            : java.util.LinkedHashMap
converter-type[1]   : com.thoughtworks.xstream.converters.collections.MapConverter
class[3]            : com.fs.starfarer.campaign.util.CollectionView
class[4]            : com.fs.starfarer.campaign.fleet.CampaignFleetView
class[5]            : com.fs.starfarer.campaign.fleet.CampaignFleet
class[6]            : com.fs.starfarer.campaign.CharacterStats
class[7]            : com.fs.starfarer.rpg.Person
class[8]            : com.fs.starfarer.campaign.econ.Market
class[9]            : com.fs.starfarer.loading.specs.FactionProduction
class[10]           : com.fs.starfarer.campaign.Faction
class[11]           : com.fs.starfarer.campaign.econ.Submarket
class[12]           : java.util.ArrayList
converter-type[2]   : com.thoughtworks.xstream.converters.collections.CollectionConverter
class[13]           : com.fs.starfarer.campaign.econ.reach.ReachEconomy
class[14]           : com.fs.starfarer.campaign.econ.reach.MainWorkTask2
class[15]           : com.fs.starfarer.campaign.econ.reach.ReachEconomyStepper
class[16]           : com.fs.starfarer.campaign.econ.Economy
class[17]           : com.fs.starfarer.campaign.CampaignPlanet
class[18]           : com.fs.util.container.repo.ObjectRepository
class[19]           : com.fs.starfarer.campaign.StarSystem
class[20]           : com.fs.starfarer.campaign.StarSystem$UpdateFromHyperspaceLocation
class[21]           : com.fs.starfarer.campaign.BaseLocation$LocationToken
class[22]           : com.fs.starfarer.campaign.Hyperspace
class[23]           : com.fs.starfarer.campaign.CampaignEngine
converter-type[3]   : com.fs.starfarer.campaign.save.I
version             : not available

Oh lord, how long has it been since you *properly* updated a mod? the ID for the king has not had an al_ prefix in a very VERY long time.

This is why you always always ALWAYS delete a mod entirely before updating it.

You can try deleting your mission saves just in case an old variant is still kicking around in there, if that doesn't fix your save then i'm afraid its irrevocably broken, and time for a new one.
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Fusoya

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Re: [0.9.1a] Legacy of Arkgneisis 1.7.1 [5/11/20]
« Reply #316 on: August 01, 2020, 12:06:35 PM »

Noted, and no worries. Thank you.
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Gwyvern

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Re: [0.9.1a] Legacy of Arkgneisis 1.8.0 [8/26/20]
« Reply #317 on: August 26, 2020, 05:04:48 AM »

LEGACY OF ARKGNEISIS v1.8.0 EXISTS NOW

This update probably isn't save safe, but I don't know that for sure.

Sorry for the delay, work has kept me far too busy for my liking, and unfortunately seems like it will continue to do so for the forseeable future, that said, this is a fairly large update compared to what was initially just going to be a post-torunament balance pass, I'm fairly excited because for the first time ever, my tests aren't full of anomalies and the ships feel pretty good while the faction's overall performance is nominal, have a change log!

- Reworked hull credit costs across the entire ARS

- Modulated Injector has been removed

- In its place, Flooded Injectors has been added, functioning as an alternative to Safety Overrides specifically tuned for ARS hulls which should in theory open up the possibility of running viable, short-range builds.

- Omni Loader now properly halves the flux cost for most weapons (Before It did not, oops)

- Omni Loader AI tweaks should lead to fewer instances of ships fluxing themselves out for no reason.

- Osmond DP/Maint reduced to 13/13 from 14/14

- Macnamara DP/Maint reduced to 25/25 from 27/27

- Alastair base speed increased to 55 from 50

- King Base Speed increased to 65 from 60

- King Flux Capacity Reduced to 9000 from 10000

- Walsh Flux dissipation reduced to 120 from 125

- Walsh DP/Maint increased to 6/6 from 5/5

- Sherman hull raised to 2250 from 2000

- Sherman armor raised to 600 from 500

- Burke's subsystem no longer requires flux to activate

- Lyons DP/Maint increased to 22/22 from 20/20

- Alastair's Web activation cost reduced by 50% for both ships that use it

- Added the Mossaic class torpedo, an armor cracking missile with unpredictable homing and a wide area of effect

- Siege Cannons now use the warhead behavior of the new Mosaic class Torpedo

- Siege Cannons cooldown raised to 25s from 20s

- Heavy Electron Rifle flux/shot reduced to 600 from 800

- Renamed EM Spear to Shield Pike

- Renamed EM Pike to Shield Lance

- Both of the above have been reworked into damage-dealing energy weapons with a secondary EMP component, and tachyon-style shield piercing.

- Rod MRM Damage reduced to 160 from 200

- Reworked Incendiary weapons, they now have a very fast firing cycle but are slaved to a small magazine that reloads very slowly, allowing great bursts of HE damage at a fairly hefty flux cost, while retaining their poor sustained damage

- Bullpup Autocannon's OP cost reduced to 5 from 6, flux per shot reduced to 100 from 120

- Reworked some hullmod icons

- Reworked variants to account for new content and balance changes.

- Added support for the Reverse Engineering and Duplication features added by Industrial Evolution

- The ARS will from now on be limited to relations of SUSPICIOUS or worse with Astarat's Volkov Industrial Conglomerate

- All new IBB coming soon to a SWP near you

- two new portraits available for player use

- Adjusted some REDACTED content
« Last Edit: August 26, 2020, 05:14:14 AM by Gwyvern »
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Gwyvern

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Re: [0.9.1a] Legacy of Arkgneisis 1.8.0 [8/26/20]
« Reply #318 on: August 26, 2020, 06:07:15 AM »

If any of you are coming to complain that your Ediths aren't listening to your orders, redownload the mod, that was my bad.
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Gwyvern

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Re: [0.9.1a] Legacy of Arkgneisis 1.8.1 [8/26/20]
« Reply #319 on: August 26, 2020, 06:58:51 AM »

Just patched to 1.8.1 to fix a crash involving an impossible variant file for the Burke P
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Chikanuk

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Re: [0.9.1a] Legacy of Arkgneisis 1.8.1 [8/26/20]
« Reply #320 on: August 26, 2020, 12:31:24 PM »

So... It will crash save or not? Someone test it?
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OzOnyx

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Re: [0.9.1a] Legacy of Arkgneisis 1.8.1 [8/26/20]
« Reply #321 on: August 27, 2020, 11:53:39 AM »

There was more than one impossible Burke variant - both Supports, and the mt versions of Assault, Basic and Elite all reference non existent weapon slots.
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Gwyvern

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Re: [0.9.1a] Legacy of Arkgneisis 1.8.1 [8/26/20]
« Reply #322 on: August 27, 2020, 03:13:54 PM »

There was more than one impossible Burke variant - both Supports, and the mt versions of Assault, Basic and Elite all reference non existent weapon slots.

They work fine, did you delete the mod before re-installing?



The issue with the pirate support variant, is that it was somehow based on the standard Burke, which has a completely different set of slots to the Pirate Burke
« Last Edit: August 27, 2020, 03:15:44 PM by Gwyvern »
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Chikanuk

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Re: [0.9.1a] Legacy of Arkgneisis 1.8.1 [8/26/20]
« Reply #323 on: August 28, 2020, 04:14:17 PM »

Update seems to be safe for my save. But i have no LoA ships in the fleet at this moment, so maybe it can crash save for some people.
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Gwyvern

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Re: [0.9.1a] Legacy of Arkgneisis 1.8.2 [8/28/20]
« Reply #324 on: August 28, 2020, 05:05:42 PM »

Just a quick update to fix a typo that totally broke Linux

It's fixed now.
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Gwyvern

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Re: [0.9.1a] Legacy of Arkgneisis 1.8.3 [9/1/20]
« Reply #325 on: August 31, 2020, 09:12:27 PM »

Version 1.8.3

This is just a brief update fixing version checker compatibility after bitbucket broke it, I will no longer be hosting the mod on bitbucket, but in exchange I have renewed support for the Nexus link so that you may download it from there, as well as the new Patreon Link.
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ZeCaptain

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Re: [0.9.1a] Legacy of Arkgneisis 1.8.3 [9/1/20]
« Reply #326 on: August 31, 2020, 10:37:02 PM »

We can't download the newest version of LoA on patreon because patreon wants us to log into patreon.
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Gwyvern

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Re: [0.9.1a] Legacy of Arkgneisis 1.8.3 [9/1/20]
« Reply #327 on: September 01, 2020, 02:15:29 AM »

We can't download the newest version of LoA on patreon because patreon wants us to log into patreon.

Apologies, I'm still not very well acquainted with how Patreon works, the problem should be fixed now.
« Last Edit: September 01, 2020, 02:17:36 AM by Gwyvern »
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Unnamed_Shadow

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Re: [0.9.1a] Legacy of Arkgneisis 1.8.3 [9/1/20]
« Reply #328 on: September 02, 2020, 11:00:20 AM »

Patreon is still showing the 1.8.0v

Not the newest updated version...
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Gwyvern

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Re: [0.9.1a] Legacy of Arkgneisis 1.8.3 [9/1/20]
« Reply #329 on: September 02, 2020, 06:12:15 PM »

Patreon is still showing the 1.8.0v

Not the newest updated version...

I never made new changelogs for the patches because they were all singular fixes that I felt didn't warrant them, the download is updated though, but you probably have a point, I should keep a top post up to date with more clear signage.

EDIT: Done
« Last Edit: September 02, 2020, 06:17:22 PM by Gwyvern »
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