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Starsector 0.9.1a is out! (05/10/19); Blog post: Personal Contacts (08/13/20)

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Author Topic: [0.9.1a] Legacy of Arkgneisis 1.8.4 [9/2/20]  (Read 175427 times)

auhamas

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Re: [0.9.1a] Legacy of Arkgneisis 1.7.0 [2/27/20]
« Reply #300 on: April 20, 2020, 07:50:17 AM »

Well 2 specialised cruisers are better then one generalist capital. Until you hit the vanilla ship limit of 30, then you might want to consolidate your warships into fewer slots. One capital is better then one cruiser, but not if you have the space for two cruisers.

It's more of a preference problem as I see it.

ahhh in this circumstance it would make sense, i admit ive never reached the 30 ship limit due to never really needing that many ships
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Igncom1

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Re: [0.9.1a] Legacy of Arkgneisis 1.7.0 [2/27/20]
« Reply #301 on: April 20, 2020, 07:54:32 AM »

Lol fair, 30 is primarily what I operate at. And that's with 10 slots dedicated to support ships! (I mostly play with around 4 capital ships and they need help getting around the sector.)
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Sunders are the best ship in the game.

Kwbr

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Re: [0.9.1a] Legacy of Arkgneisis 1.7.0 [2/27/20]
« Reply #302 on: May 03, 2020, 07:53:50 PM »

some variant of the lighthouse pd seems to be dropping as loot. not sure what the circumstances were, only just noticed it

Spoiler
[close]
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Gwyvern

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Re: [0.9.1a] Legacy of Arkgneisis 1.7.0 [2/27/20]
« Reply #303 on: May 04, 2020, 05:16:53 AM »

some variant of the lighthouse pd seems to be dropping as loot. not sure what the circumstances were, only just noticed it

Spoiler
[close]

Known bug, fixed in dev.
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Unnamed_Shadow

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Re: [0.9.1a] Legacy of Arkgneisis 1.7.0 [2/27/20]
« Reply #304 on: May 11, 2020, 05:59:52 AM »

Having watched Nemo's Tiandong Campaign has made me fall in love with Bongos and now they are my favorite PD weapon.

TBH i haven't really played a Campaign with them. But i love all the weapons this mod adds. They can create some insane synergies with other mod weapons that so far no other mod offers.

In fact i didn't even knew the weapons were from this mod since they have Exodus Initiative, so i had to dig around and see which mod brought those weapons.

I literally have turned garbage D-modded junks into some pretty decent ships with this mod weapons and the versatility they bring when combining them with other weapons.
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ctuncks

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Re: [0.9.1a] Legacy of Arkgneisis 1.7.0 [2/27/20]
« Reply #305 on: May 11, 2020, 11:48:15 AM »

Out of interest is there anyway to hire the society to carry out raids on other factions? I occasionally get alerts that other factions seem to do this to each other.
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Gwyvern

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Re: [0.9.1a] Legacy of Arkgneisis 1.7.0 [2/27/20]
« Reply #306 on: May 11, 2020, 03:42:24 PM »

Out of interest is there anyway to hire the society to carry out raids on other factions? I occasionally get alerts that other factions seem to do this to each other.

This would be nice to do eventually but pulling it off isn't going to be easy and i've got a lot going on right now so it will have to wait.
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Gwyvern

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Re: [0.9.1a] Legacy of Arkgneisis 1.7.1 [5/11/20]
« Reply #307 on: May 11, 2020, 05:36:29 PM »

Legacy of Arkgneisis v1.7.1 is out

This is just a collection of minor tweaks and fixes that have accumulated over the months.

- Jack drones no longer require crew.

- The fighter version of the lighthouse should no longer drop during normal play.

- Osmond heavy destroyer DP/Maintenance increased to 14 from 13.

- Jameson freighter DP/Maintenance increased to 13 from 12.

- Macnamara heavy cruiser DP/Maintenance increased to 27 from 25.

- All ships, wings, and weapons credit costs adjusted.

- Some changes to REDACTED content.

- Readouts fixed for various ship systems.

- Walsh, Thatcher, and King had minor adjustments to flux capacity.

- Omniloader now reduces the flux cost of projectile weapons by 50%, beams no longer see an increase in flux use, hardflux generation while the system is active increased to 4% of base cap from 3%.

- The Vass (By Nicke535) added to the list of invalid raid targets for Society war declarations.

- Probably some other minor *** I'm forgetting.
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eidolad

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Re: [0.9.1a] Legacy of Arkgneisis 1.7.1 [5/11/20]
« Reply #308 on: May 13, 2020, 09:26:48 AM »

big UP this has over time become a required mod for me
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Gwyvern

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Re: [0.9.1a] Legacy of Arkgneisis 1.7.1 [5/11/20]
« Reply #309 on: May 13, 2020, 06:40:48 PM »

 
big UP this has over time become a required mod for me

 ;D
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FranzDenKaiser

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Re: [0.9.1a] Legacy of Arkgneisis 1.7.1 [5/11/20]
« Reply #310 on: May 27, 2020, 09:22:04 PM »

Quick question about the Champion, I kept it around and loaded all the weapons system blueprints off of it, but there’s no more prompts except for a message telling me that I have taken all of the possible blueprints you can get from the ship. I can restore it, but I’m wondering if there’s some sort of event that occurs with the ship so that I should not. This is specifically because I doubt the secret flagship you pull up from the void would have something as basic as flare launchers as it’s special ability, and it’s description says it can phase but it has an omni-shield as a defensive drive. Do I need to store it, is there an event that hasn’t fired, us there something wrong with my game? Also I like the implication as the ship has the same faction identification (ISS) as the fleet you play as during the Alistair’s Folly mission.
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Gwyvern

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Re: [0.9.1a] Legacy of Arkgneisis 1.7.1 [5/11/20]
« Reply #311 on: May 28, 2020, 06:06:47 AM »

Quick question about the Champion, I kept it around and loaded all the weapons system blueprints off of it, but there’s no more prompts except for a message telling me that I have taken all of the possible blueprints you can get from the ship. I can restore it, but I’m wondering if there’s some sort of event that occurs with the ship so that I should not. This is specifically because I doubt the secret flagship you pull up from the void would have something as basic as flare launchers as it’s special ability, and it’s description says it can phase but it has an omni-shield as a defensive drive. Do I need to store it, is there an event that hasn’t fired, us there something wrong with my game? Also I like the implication as the ship has the same faction identification (ISS) as the fleet you play as during the Alistair’s Folly mission.

There's no event, restoring it fixes everything.

everything
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Fusoya

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Re: [0.9.1a] Legacy of Arkgneisis 1.7.1 [5/11/20]
« Reply #312 on: July 31, 2020, 04:36:17 PM »

This happened when I was in hyperspace.

[Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Ship hull [al_king] variant [al_king_elite]: slot id [WS0016] not found for weapon [al_bullpup]
java.lang.RuntimeException: Ship hull [al_king] variant [al_king_elite]: slot id [WS0016] not found for weapon [al_bullpup]
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Gwyvern

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Re: [0.9.1a] Legacy of Arkgneisis 1.7.1 [5/11/20]
« Reply #313 on: July 31, 2020, 05:39:18 PM »

This happened when I was in hyperspace.

[Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Ship hull [al_king] variant [al_king_elite]: slot id [WS0016] not found for weapon [al_bullpup]
java.lang.RuntimeException: Ship hull [al_king] variant [al_king_elite]: slot id [WS0016] not found for weapon [al_bullpup]

Delete the mod from your directory entirely then redownload and install the mod.
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Fusoya

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Re: [0.9.1a] Legacy of Arkgneisis 1.7.1 [5/11/20]
« Reply #314 on: July 31, 2020, 06:48:27 PM »

When trying to load the save. Start a new game? Appreciate the quick replies!

com.thoughtworks.xstream.converters.ConversionException: Failed calling method
---- Debugging information ----
message             : Failed calling method
cause-exception     : java.lang.RuntimeException
cause-message       : Ship hull spec [al_king] not found!
method              : com.fs.starfarer.loading.specs.HullVariantSpec.readResolve()
class               : com.fs.starfarer.loading.specs.HullVariantSpec
required-type       : com.fs.starfarer.loading.specs.HullVariantSpec
converter-type      : com.thoughtworks.xstream.converters.reflection.ReflectionConverter
line number         : 266224
class[1]            : com.fs.starfarer.campaign.fleet.FleetMember
class[2]            : java.util.LinkedHashMap
converter-type[1]   : com.thoughtworks.xstream.converters.collections.MapConverter
class[3]            : com.fs.starfarer.campaign.util.CollectionView
class[4]            : com.fs.starfarer.campaign.fleet.CampaignFleetView
class[5]            : com.fs.starfarer.campaign.fleet.CampaignFleet
class[6]            : com.fs.starfarer.campaign.CharacterStats
class[7]            : com.fs.starfarer.rpg.Person
class[8]            : com.fs.starfarer.campaign.econ.Market
class[9]            : com.fs.starfarer.loading.specs.FactionProduction
class[10]           : com.fs.starfarer.campaign.Faction
class[11]           : com.fs.starfarer.campaign.econ.Submarket
class[12]           : java.util.ArrayList
converter-type[2]   : com.thoughtworks.xstream.converters.collections.CollectionConverter
class[13]           : com.fs.starfarer.campaign.econ.reach.ReachEconomy
class[14]           : com.fs.starfarer.campaign.econ.reach.MainWorkTask2
class[15]           : com.fs.starfarer.campaign.econ.reach.ReachEconomyStepper
class[16]           : com.fs.starfarer.campaign.econ.Economy
class[17]           : com.fs.starfarer.campaign.CampaignPlanet
class[18]           : com.fs.util.container.repo.ObjectRepository
class[19]           : com.fs.starfarer.campaign.StarSystem
class[20]           : com.fs.starfarer.campaign.StarSystem$UpdateFromHyperspaceLocation
class[21]           : com.fs.starfarer.campaign.BaseLocation$LocationToken
class[22]           : com.fs.starfarer.campaign.Hyperspace
class[23]           : com.fs.starfarer.campaign.CampaignEngine
converter-type[3]   : com.fs.starfarer.campaign.save.I
version             : not available
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