Am I the only one who think the Alastair is severely underpowered?
- very low OP compared to vanilla battlecruisers. okok I know, she has the emp mine thing and siege cannon. The emp is cool against low techs but the siege cannon is not game changing enough to justify that little of OP available.
- battlecarrier lvl flux dissipation. I got lost there and don't know even what to say about it. Maybe give it at least 800? Please?
- mediocre defenses. The cruiser lvl armor/hull is justifiable by the lore but im my opinion the shield should be GOOD to compensate a bit. Maybe a 120º, so, if you're fighting too many missiles (especially hurricane MIRVS) and fighters you can slap ext. shields and front shield convert to get a decent coverage.
If she already has a strong and well defined identity/role, please tell me. Because I couldn't find it by myself. But anyway, here's a suggestion:
- 300 OP (onslaught has 360 and almost twice the armor/hull for the same DP)
- 800 dissipation (the best defense is a good offense, with her cruiser armor she'll need a good offense and a decent shield sustain)
- 120 degree shields and MAYYYBE a 0.9 dmg efficiency?
- take those 2 medium mounts in the center of the ship and turn then enough to hit targets in front. So you can mount more/better PDs (and she needs it) dedicating 3 medium and 2 large to offence and 2 medium do defense. Or go full rage with offensive weapons in a glass cannon stile. Like, i'm fragile, but try to face me head to head, 1v1, and I'll hit you with my 5 mediums and 2 large weapons.
I'd suggest to also remove one of the two fighter bays to balance things out, but she's already underpowered in my opinion, so screw it, I don't think it's needed. And slapping two of those monogram drones is really handy.
I really like this faction but I'm giving you all these criticism cause, at the first time I seen the alastair I knew she had a great potential. But to really feel it, I had to mod your mod.
So that is it. I'd like to thank you for your time and amazing work.