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Starsector 0.9.1a is out! (05/10/19); Blog post: Personal Contacts (08/13/20)

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Author Topic: [0.9.1a] Adjusted Sector  (Read 50125 times)

Unnamed_Shadow

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Re: [0.9.1a] Adjusted Sector
« Reply #165 on: August 23, 2020, 04:31:44 PM »

Are these settings good?

My main goal was to make a map a little bit bigger than vanilla with just a bit more of everything. Dunno if i set up everything properly.

Spoiler
{
   
   "plugins":{      
      "newGameSectorProcGen":"data.scripts.SectorProcGenMod",
      "newGameCreationEntryPoint":"data.scripts.world.SectorGenMod",
   },
   #Change the number below to increase or decrease the size of the Sector
   #"sectorWidth":164000,
   #"sectorHeight":104000,
   #"sectorConstellationSize":100,
   #"sectorConstellationCellSize":10,
   "sectorWidth":184000,
   "sectorHeight":124000,
   "AdjustedSectorConstellationCount":120,
   "AdjustedSectorConstellationSize":1000,
   "AdjustedSectorConstellationCellSize":10,

   "sectorConstellationRemnantMin":25,
   "sectorConstellationRemnantMax":40,
   "sectorConstellationRemnantSkipProb":0,

   "sectorConstellationRuinsMin":18,
   "sectorConstellationRuinsMax":30,
   
   "sectorDerelictMotherships":8,
   "sectorDerelictCryosleepers":18,
      
   #Random number of arcs apply to map
   #Vanilla value 20
   "AdjustedSectorRndArcs":20,

   #Generate hyperstorms options.
   #"true" for generating hyperstorms, "false" to not generate hyperstorms.
   "AdjustedSectorHS":true,

   #Accessibility will be base - 1 at that many light-years from center of mass
   #"accessibilityDistFromCOM":50,
   #"accessibilitySameFactionBonus":0.50,
   "accessibilityDistFromCOM":100,
   "accessibilitySameFactionBonus":0.75,

   #If SAD is enabled, you can change the amount of SAD-themed constellations
   #"SanguinaryAnarchisticDefectors_sectorConstellationMin_AS":4,
   #"SanguinaryAnarchisticDefectors_sectorConstellationMax_AS":6,
   "SanguinaryAnarchisticDefectors_sectorConstellationMin_AS":4,
   "SanguinaryAnarchisticDefectors_sectorConstellationMax_AS":6,

   #If DME is enabled, as well as random generated blade breaker systems, you can change the amount of said BB-themed constellations.
   #"BladeBreakerThemed_ConstellationMin_AS":3,
   #"BladeBreakerThemed_ConstellationMax_AS":5,
   #"BladeBreakerThemed_ConstellationSkipProb_AS":0.75,
   "BladeBreakerThemed_ConstellationMin_AS":5,
   "BladeBreakerThemed_ConstellationMax_AS":10,
   "BladeBreakerThemed_ConstellationSkipProb_AS":0.25,
}
[close]
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Nerzhull_AI

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Re: [0.9.1a] Adjusted Sector
« Reply #166 on: August 25, 2020, 05:05:14 PM »

Are these settings good?

My main goal was to make a map a little bit bigger than vanilla with just a bit more of everything. Dunno if i set up everything properly.

Spoiler
{
   
   "plugins":{      
      "newGameSectorProcGen":"data.scripts.SectorProcGenMod",
      "newGameCreationEntryPoint":"data.scripts.world.SectorGenMod",
   },
   #Change the number below to increase or decrease the size of the Sector
   #"sectorWidth":164000,
   #"sectorHeight":104000,
   #"sectorConstellationSize":100,
   #"sectorConstellationCellSize":10,
   "sectorWidth":184000,
   "sectorHeight":124000,
   "AdjustedSectorConstellationCount":120,
   "AdjustedSectorConstellationSize":1000,
   "AdjustedSectorConstellationCellSize":10,

   "sectorConstellationRemnantMin":25,
   "sectorConstellationRemnantMax":40,
   "sectorConstellationRemnantSkipProb":0,

   "sectorConstellationRuinsMin":18,
   "sectorConstellationRuinsMax":30,
   
   "sectorDerelictMotherships":8,
   "sectorDerelictCryosleepers":18,
      
   #Random number of arcs apply to map
   #Vanilla value 20
   "AdjustedSectorRndArcs":20,

   #Generate hyperstorms options.
   #"true" for generating hyperstorms, "false" to not generate hyperstorms.
   "AdjustedSectorHS":true,

   #Accessibility will be base - 1 at that many light-years from center of mass
   #"accessibilityDistFromCOM":50,
   #"accessibilitySameFactionBonus":0.50,
   "accessibilityDistFromCOM":100,
   "accessibilitySameFactionBonus":0.75,

   #If SAD is enabled, you can change the amount of SAD-themed constellations
   #"SanguinaryAnarchisticDefectors_sectorConstellationMin_AS":4,
   #"SanguinaryAnarchisticDefectors_sectorConstellationMax_AS":6,
   "SanguinaryAnarchisticDefectors_sectorConstellationMin_AS":4,
   "SanguinaryAnarchisticDefectors_sectorConstellationMax_AS":6,

   #If DME is enabled, as well as random generated blade breaker systems, you can change the amount of said BB-themed constellations.
   #"BladeBreakerThemed_ConstellationMin_AS":3,
   #"BladeBreakerThemed_ConstellationMax_AS":5,
   #"BladeBreakerThemed_ConstellationSkipProb_AS":0.75,
   "BladeBreakerThemed_ConstellationMin_AS":5,
   "BladeBreakerThemed_ConstellationMax_AS":10,
   "BladeBreakerThemed_ConstellationSkipProb_AS":0.25,
}
[close]
Yes! You should be fine.
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Aldazar

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Re: [0.9.1a] Adjusted Sector
« Reply #167 on: September 01, 2020, 02:59:49 PM »

So lets say I slightly edited the default values and the total of themes goes up to 280-290 of 300 and I slapped constellation cell count from 5-1. Nothing should cancel each other out and fight for spawns right?
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XM16E

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Re: [0.9.1a] Adjusted Sector
« Reply #168 on: September 05, 2020, 05:26:29 PM »

Would it be possible to have a setting that disables generating systems (not constellations) with multiple stars inside?
And is there a variable (ConstellationSize?) for how close systems can generate next to each other?

Since I like my map to have constellations far enough away from each other that you can easily tell which stars are a part of which constellation without having to hover over each star.
It would be nice to also to have the stars in each constellation spaced apart more evenly.
« Last Edit: September 05, 2020, 05:29:08 PM by XM16E »
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bopeep8hersheep

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Re: [0.9.1a] Adjusted Sector
« Reply #169 on: September 08, 2020, 03:26:25 PM »

is there a way to make quests last longer based on how far away they are from the quest giver?  like analysis missions and bounties.   if not linked to distance, can i just make quests last longer in general? 

i've not changed the default settings of Adjusted Sector and i've literally gotten analysis missions that say 60 days time limit but they are over 60 days away at base burn.  so at max burn that's 30? then if i use the mod that allows hyperwarp jumping i guess i could make it in less than 60 days.  i suppose it would also be nice if there was a slight bonus to payout based on how far away the mission is. 
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