so if i was to change Total Conversion to true. Would that then not load any vanilla files?? This is my mod.info file atm
If set to "true" then no other mods will be loaded alongside it, excepting utility mods. The game will also skip loading ship variants that refer to hull ids that no longer exist (i.e. if the total conversion replaces ship_data.csv with a new ship set). Defaults to "false"
So you should incidentally set Total Conversion to True because it is a total conversion and setting it will stop any non-utility mods from loading. Which is a good thing because they expect to find vanilla and would cause all sorts of chaos
The Replace field is the one that will prevent vanilla assets from being loaded (regardless of whether Total Conversion is True although common sense dictates they would practically both be used together)
Example below, although note that it won't work right out of the box since faction files, tutorials and other things will be looking for these now missing ships. Total conversions are a lot of work
Spoiler
{
"id":"Stargate Mod", # internal id
"name":"Stargate Mod", # displayed to the player
"author":"Joe 'Joe130794' Frearson",
"version":"Demo",
"description":"Stargate Mod currently in progress",
"gameVersion":"0.8",
"totalConversion":"true",
"utility":"false",
"replace":["ship_data.csv"]
}