That was kind of my thought too, repurposing the fighter bays with auxilliary power generators to provide additional flux capacity & dissipation. If it gave a good chunk of flux per bay, say 100-150 dissipation & 2-3k flux capacity, and no/little OP cost, I'd consider it for ships like the Odyssey. Since deploying fighters will slow you down next patch even with Helmsmanship 3, it's possible that Odyssey-style ships (token fighter complements) might actually handicap themselves under AI hands, even zero-flux ones. That and you can fit some of the higher-flux stuff easier.