So, I tried to make standoff broadside support fighter for
ORA that would orbit its target just outside PD range. A a quick test I used an existing fighter, gave it a
Broadside Friendly Layoutâ„¢, created a system that just forces the ship forward without straffing to impose the desired orbiting behavior, and launched a simulation.
It was... A total failure: the fighter would be extremely conflicted between turning to their broadside and doing bombing runs. I tried to change the wing type and the bombing range without success, the fighters would always face their target, straffe like crazy despite their system imposing a NO_STRAFFING rule and overall be useless.
Except in one instance.
The frustrating part in this attempt is that when the fighter is the player ship (thanks dev-mode) and put in auto-pilot mode, it behave beautifully! Check this out:
Pictured above:
1 player controled broadside fighter in autopilot, orbiting its target beautifully,
1 AI wingman, derping like a mad dog because it want to bite the target but is held on a short leash,
1 other AI wing of broadside fighter stupidly trying to do bombing runs...
(ignore the small interceptors, those are working as intended)
So the question remains: is there a way to force the AI fighter behavior to match the player ship auto-pilot behavior?