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The magic number for running away.
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Topic: The magic number for running away. (Read 1776 times)
AspirantEmperor
Ensign
Posts: 13
The magic number for running away.
«
on:
September 11, 2018, 05:29:47 PM »
Does anyone know the exact highest number of ships you can have in your fleet (and whether hull size matters, or whatever else the game factors in) and still be allowed to attempt to flee when engaged, without having to fight and lose ships first? (Just in Vanilla, if that matters.)
Whether you stay under this limit has a binary result, and it really affects how I build my fleet, but I can't find the limit stated anywhere. Not even on the wiki.
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Megas
Admiral
Posts: 12118
Re: The magic number for running away.
«
Reply #1 on:
September 11, 2018, 05:38:36 PM »
It would be nice to know what that "magic number" is, especially within the game. I remember reading that number or something before, but I do not remember it now.
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TaLaR
Admiral
Posts: 2794
Re: The magic number for running away.
«
Reply #2 on:
September 11, 2018, 08:13:36 PM »
40% of battlesize (which is 200 by default) in deployment costs.
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AspirantEmperor
Ensign
Posts: 13
Re: The magic number for running away.
«
Reply #3 on:
September 11, 2018, 08:57:59 PM »
Thank you.
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Shrugger
Lieutenant
Posts: 61
Re: The magic number for running away.
«
Reply #4 on:
September 11, 2018, 11:39:25 PM »
That really should be in-game somewhere.
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Midnight Kitsune
Admiral
Posts: 2846
Your Friendly Forum Friend
Re: The magic number for running away.
«
Reply #5 on:
September 12, 2018, 03:26:59 AM »
In .9, I think Alex will have a warning on the fleet screen that states when you go over that limit
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Alex
Administrator
Admiral
Posts: 23987
Re: The magic number for running away.
«
Reply #6 on:
September 12, 2018, 10:50:29 AM »
Yep.
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The magic number for running away.