I just started SS for the first time in months, picked my mods, began a new campaign, created my character, generated the sector, took a look around the interface and immediately closed the game again.
The immediately visible micromanagement hassle outweighed any desire to play.
So far, I identified one main reason:
Needing to keep constant track of fuel and supplies
You need them. Can't do without them. Core game mechanics. And fine, in and of themselves.
But if that's what most of my attention during campaign play will go to, I'd rather not even play.
Suggestions:
1) Non-ignorable warnings on reaching configurable thresholds (prompting to mothball ships, return to port, or risk going on)
2) Automatic refuel and resupply, again with configurable parameters (how much to keep in stock, at what maximum price to buy etc.) with warnings when the parameters cannot be met in the current station.
Thoughts?