Anyone had a chance to play Angels fall first? How is it?
It's fun, but shoddy.
+ You can freely pick your loadout, and there's numerous options to choose from. Most of them are sidegrades, so low-level players have no serious disadvantage.
- You don't actually have many viable choices for your loadout, only a handful of combinations make much sense.
+ You can have space fighter, capital ship and infantry boarding action all at once.
- Most maps don't support it, and the ones that do usually leave you with no idea what's going on (and too little team coordination to make something of it).
+ The game rewards you for coordinating as a team and in squads.
- Your leaders cannot punish you for insubordination, so it rarely works.
+ There are numerous different vehicles.
- They handle like floating fridges, and the system that assigns them to players is bonkers.
+ Maps are large.
- Vehicles and characters get stuck, there's no cover, maps are very bare and boring, infantry must walk everywhere (APC drivers never ferry troops).
+ Developers used to play with the players often (may still be true, don't know how it is at the moment).
- Developers are hobbyists only, so the update pace is very slow.
+ Lots of guns to choose from.
- Guns are weak, players are very tough, there's no cover, and movement is fast - so have fun trying to hit bunny-hoppers with fifteen rounds in a row, because any less won't kill and that which doesn't kill leaves the enemy perfectly capable of killing you. Also, there is very little (if any, never noticed any) stagger or other visual feedback on hitting someone or something, so the gunplay just doesn't feel satisfying.
+ You can chose light, medium or heavy power armor for infantry, and light, medium or heavy frames for fighters.
- You will chose the heaviest frame you can get, because even the heaviest can dodge just fine and raw speed doesn't win.