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Author Topic: [0.9.1a] Sylphon RnD 1.0  (Read 335360 times)

Nia Tahl

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Re: [0.9a] Sylphon RnD 0.9.1
« Reply #105 on: December 21, 2018, 05:29:06 AM »

Not gonna happen. The Equilibrium isn't meant to be able to bring 4 larges to bear against smaller targets, simple as that. The two large hardpoints are specifically meant to be for taking on targets of cruiser or larger size. The Okarra though is going away entirely and the Valestri is receiving some changes to fill its role as primary anvil cruiser.
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Nia Tahl

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Re: [0.9a] Sylphon RnD 0.9.2
« Reply #106 on: December 22, 2018, 11:50:30 AM »

update 0.9.2 is available now



Adding some fancy new things and removing some things that weren't really needed anymore.

this patch will break saves due to removals

Download can be found in the first post as always

Changelog:
Spoiler
0.9.2
Additions:
- Added the Networked Targeting Linkup hullmod, which is exclusive to Sylph Core ships
- Added the Sylvetra nanotech cruiser
- More not yet available additions (unless you console them in)
- Added GraphicsLib support (GraphicsLib still won't be required, though. Things will just look nicer if you have it now)
- Added a number of of special ships you may for now encounter randomly in Sylphon fleets on rare occasions

Removals:
- Removed Okarra
- Removed Hymnon
- Removed Hubris

Changes:
- Reworked the Sylph Core installation code so that it now uses skins instead of wierd behind-the-scenes magic
- Sylph Core variants now have unique sprites
- Updates to some sprites
- Upgraded Replekia with fancy vernier thrusters
- Reworked Valestri to fit the Okarra's now vacant role as anvil
- Changed the sounds of the Götterdämmerung (credits to MesoTroniK)

Balancing:
- Increased Equilibrium supply costs to 55/55
- Lowered Dread Eagle's dissipation from 750 to 500 and increased flux capacity from 10000 to 16000 (This is an experimental change to more firmly establish the Dread Eagle as a hit-and-run skirmisher. The Scourge Eagle remains unchanged as it's meant to be a different kind of ship)

Known Issues:
- Apocatastasis special effect doesn't apply properly, granting basically no damage bonus whatsoever (Laserboi is on the case)
[close]
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fatrat

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Re: [0.9a] Sylphon RnD 0.9.2
« Reply #107 on: December 22, 2018, 12:10:34 PM »

update 0.9.2 is available now



Adding some fancy new things and removing some things that weren't really needed anymore.

this patch will break saves due to removals

Download can be found in the first post as always

Changelog:
Spoiler
0.9.2
Additions:
- Added the Networked Targeting Linkup hullmod, which is exclusive to Sylph Core ships
- Added the Sylvetra nanotech cruiser
- More not yet available additions (unless you console them in)
- Added GraphicsLib support (GraphicsLib still won't be required, though. Things will just look nicer if you have it now)
- Added a number of of special ships you may for now encounter randomly in Sylphon fleets on rare occasions

Removals:
- Removed Okarra
- Removed Hymnon
- Removed Hubris

Changes:
- Reworked the Sylph Core installation code so that it now uses skins instead of wierd behind-the-scenes magic
- Sylph Core variants now have unique sprites
- Updates to some sprites
- Upgraded Replekia with fancy vernier thrusters
- Reworked Valestri to fit the Okarra's now vacant role as anvil
- Changed the sounds of the Götterdämmerung (credits to MesoTroniK)

Balancing:
- Increased Equilibrium supply costs to 55/55
- Lowered Dread Eagle's dissipation from 750 to 500 and increased flux capacity from 10000 to 16000 (This is an experimental change to more firmly establish the Dread Eagle as a hit-and-run skirmisher. The Scourge Eagle remains unchanged as it's meant to be a different kind of ship)

Known Issues:
- Apocatastasis special effect doesn't apply properly, granting basically no damage bonus whatsoever (Laserboi is on the case)
[close]

Interesting, what was your thought processe behind the removals?
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HuoShengdi

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Re: [0.9a] Sylphon RnD 0.9.2
« Reply #108 on: December 22, 2018, 12:12:28 PM »

It's my first time seeing this mod. Someone is a big Ar Tonelico fan  ;D
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Nia Tahl

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Re: [0.9a] Sylphon RnD 0.9.2
« Reply #109 on: December 22, 2018, 12:30:58 PM »

yes
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Requal

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Re: [0.9a] Sylphon RnD 0.9.2
« Reply #110 on: December 22, 2018, 01:51:51 PM »

When I start the game and I mean te main game since it won't even load to the main menu I get an error saying:

Fatal: Ship hull spec [SRD_Okarra] not found!
Check starsector.log for more info.

Looked at the log but it doesn't make sense but I know the SRD Okarra refers to one of your ships hence why I post it here.


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solardawning

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Re: [0.9a] Sylphon RnD 0.9.2
« Reply #111 on: December 22, 2018, 02:12:30 PM »

Try deleting the old mod folder entirely then put the new one in.
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Requal

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Re: [0.9a] Sylphon RnD 0.9.2
« Reply #112 on: December 22, 2018, 02:48:45 PM »

Try deleting the old mod folder entirely then put the new one in.

You are a life saver :D

Had this issue with 2 other mods also and that solved it for all.
But why does this happen?
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solardawning

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Re: [0.9a] Sylphon RnD 0.9.2
« Reply #113 on: December 22, 2018, 02:52:50 PM »

Try deleting the old mod folder entirely then put the new one in.

You are a life saver :D

Had this issue with 2 other mods also and that solved it for all.
But why does this happen?

You had a script (the one that shows ships in the background on the main menu screen) that was still looking for a ship which has been removed in the current version of the mod. Copying a new mod folder over the old doesn't properly replace all of the scripts. That is why you should always delete the old mod folder.
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solardawning

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Re: [0.9a] Sylphon RnD 0.9.2
« Reply #114 on: December 22, 2018, 03:04:45 PM »

@Nia_Tahl

With the Hubris removed, are there any Sylphon ships that can house the Catharsis fighter? It's not a drone, and it looks like all the remaining carriers are drone-only.
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Nia Tahl

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Re: [0.9a] Sylphon RnD 0.9.2
« Reply #115 on: December 22, 2018, 03:52:39 PM »

Not currently, no. As it stands it can only be equipped by a certain unique ship that isn't yet available to players and the Metafalica which isn't technically a Sylphon ship. Not entirely sure yet what I'll do about the catharsis. Making it a drone has some balancing issues, but I'll see if I can find a decent solution for it.

The Catharsis was always meant to be a clunky overengineered superfighter that wasn't really designed for proper use on a larger scale.
« Last Edit: December 22, 2018, 03:54:24 PM by Nia Tahl »
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Re: [0.9a] Sylphon RnD 0.9.2
« Reply #116 on: December 22, 2018, 07:29:29 PM »

I just wish I didn't update this mod.
If an update breaks a save please make a noticeable notice next to the download button.
Now I lost days/weeks of my life because the save game won't load again.
Now I kinda lost motivation to start all over again where I left off.
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Ishman

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Re: [0.9a] Sylphon RnD 0.9.2
« Reply #117 on: December 23, 2018, 01:22:00 AM »

I just wish I didn't update this mod.

Unless it's a utility mod, you can be almost assured that updating one will break your save. If anything was added or removed, that will break it - so anytime an update comes around that isn't just a bugfix (and often those too) but has additional content, or changes previous content... you're going to have to start over if you want to use it.



I love that the Mariana can be deployed and fit to do reasonably well against light harassment in combat, but fitting them with any campaign hullmods eats their entire outfitting capacity. They're efficient, but without the nullspace conduit synergy to boost your fleet speed, they're as slow as the largest and most efficient storage space in vanilla, let alone in mods.
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Nicke535

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Re: [0.9a] Sylphon RnD 0.9.2
« Reply #118 on: December 23, 2018, 01:22:46 AM »

I just wish I didn't update this mod.
If an update breaks a save please make a noticeable notice next to the download button.
Now I lost days/weeks of my life because the save game won't load again.
Now I kinda lost motivation to start all over again where I left off.
/...


Adding some fancy new things and removing some things that weren't really needed anymore.

this patch will break saves due to removals

Download can be found in the first post as always
…/
I consider that pretty clearly labelled. Sure, it could have been red-colored too, but the info was clearly there.

XpanD

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Re: [0.9a] Sylphon RnD 0.9.2
« Reply #119 on: December 23, 2018, 02:26:32 AM »

I just wish I didn't update this mod.
If an update breaks a save please make a noticeable notice next to the download button.
Now I lost days/weeks of my life because the save game won't load again.
Now I kinda lost motivation to start all over again where I left off.

Isn't downgrading to the version you were using before an option? You should be able to grab it from here: https://bitbucket.org/niatahl/sylphon/downloads/

This should also work for your other recently-updated mods, provided they still have the older version up. If not, ask for it in their topics or, if necessary, shoot me a PM -- I'm building a little collection, may still have them.
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