Oh and "Raging Heart" Really?
Yes. Still an early prototype however.
No plans for a Sylphon personnel carrier. It wouldn't really make sense lore-wise for a reclusive faction like them. The next version will however include a method of gaining additional crew capacity, although in a different way.
Cool, I was just throwing ideas out there as it was a issue I noticed and didn't know whether or not you were aware of it.
Been playing pretty much all day today and finally got my hands on a Equilibrium, that's one hell of a brutal ship. Couple minor things I noticed with it. First is the active venting animation seems to to be a bit far back due to its shape. A lot of the vent gfx appear to be coming out of empty space instead of the hull. Wasn't sure if that was intended or not.
Second thing is a bit of a minor annoyance. When I use its special ability with the shield combo I have about a second to deploy the shield before it fries my own drones. So while you usually have about 3ish seconds to use the ability after a jump if you don't button mash and use it as soon as you return to real space you're going to fry your own drones. Again I'm not a modder but the obvious solution to me would be to have it like the dread eagle where you can "que up" the shield to activate as soon as the jump ends even if you activate it while in null-space. It's unpredictable when I have the issue, the drones will hang back behind me and sometimes they don't.
Aside from that the only thing I've noticed that's odd is that a lot of the missiles don't seem to show up at the market. I've never seen the Salamander type missile(though I did find one in a weapons cache) nor the medium missile pod(not the kinetic one but the other one that reloads, I'm horrible with remembering names) or the torpedo either. Again not sure if that was intended or not or if my luck is just that bad with the market.
Those are pretty minor issues though all told. Overall I've been enjoying the crap out of this mod.
Edit- actually I lied. I did find one Exalt-6 and just now found 2 more for sale at Castrum but that's from about... 14ish hours of play between today and yesterday?
Edit2- actually there is a fairly major bug I've encountered that I've forgotten to mention somehow. I have had a Dread Eagle get disabled a couple times. When it does it's been recoverable but when I do recover while it says no D-mods it's still listed as and has the appearance of a (D) class ship and I can't restore it either to fix it.