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Starsector 0.9.1a is out! (05/10/19); Updated the Forum Rules and Guidelines (02/29/20); Blog post: GIF Roundup (04/11/20)

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Author Topic: [0.9.1a] Sylphon RnD 0.9.10 - The inevitable Valestri nerf  (Read 178158 times)

Nia Tahl

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Re: [0.9.1a] Sylphon RnD 0.9.7 - Tournament Edition
« Reply #405 on: May 13, 2020, 02:53:52 PM »

Link fixed.

also late changelog, forgot earlier:
Spoiler
0.9.7
Changes:
- Various adjustments to DP- and credit-values
- Radiant Dawn
   - gained increased impact, slowing down targets hit
   - added 100 EMP dps
- Clemency
   - slightly increased rate of fire
- Added Predictive targeting hullmod to Etrika, Valestri and Replekia
   - increases energy weapon range by a flat 100su
[close]
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My mods: Sylphon RnD - Tahlan Shipworks - Trailer Moments
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Fatman_D

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Re: [0.9.1a] Sylphon RnD 0.9.7 - Tournament Edition
« Reply #406 on: May 13, 2020, 03:46:31 PM »

So are you add diplomacy traits for better Nexerelin immersion in final version? Simply add a diplomacyTraits list in exerelinFactionConfig will do.
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Nia Tahl

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Re: [0.9.1a] Sylphon RnD 0.9.7 - Tournament Edition
« Reply #407 on: May 14, 2020, 12:08:23 AM »

So are you add diplomacy traits for better Nexerelin immersion in final version? Simply add a diplomacyTraits list in exerelinFactionConfig will do.

God, can you people stop pestering?
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My mods: Sylphon RnD - Tahlan Shipworks - Trailer Moments
It's all in the presentation

Icosidodecahedron

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Re: [0.9.1a] Sylphon RnD 0.9.7 - Tournament Edition
« Reply #408 on: May 15, 2020, 03:31:44 PM »

So are you add diplomacy traits for better Nexerelin immersion in final version? Simply add a diplomacyTraits list in exerelinFactionConfig will do.
You could try adding it yourself. Seeing how Sylphon is similar to Tri-Tachyon, you can copy-paste the diplomacy config out of tritachyon.json in the Nexerelin folder into sylphon.json, and then tweak as you like, based on their starting relationships :D
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Nia Tahl

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Re: [0.9.1a] Sylphon RnD 0.9.7 - Tournament Edition
« Reply #409 on: May 15, 2020, 04:19:10 PM »

Campaign update will follow in the near future. Everything at its time.

The most recent patch was specifically about the upcoming fleetbuilding tournament and some bugfixing.
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My mods: Sylphon RnD - Tahlan Shipworks - Trailer Moments
It's all in the presentation

Fatman_D

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Re: [0.9.1a] Sylphon RnD 0.9.7 - Tournament Edition
« Reply #410 on: May 15, 2020, 06:53:26 PM »

You could try adding it yourself. Seeing how Sylphon is similar to Tri-Tachyon, you can copy-paste the diplomacy config out of tritachyon.json in the Nexerelin folder into sylphon.json, and then tweak as you like, based on their starting relationships :D
True and it's simple to do, but I guess I'll just wait until modder officially add it to the campaign.
It's his mod anyway, he know it better than anyone else.
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Nia Tahl

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Re: [0.9.1a] Sylphon RnD 0.9.7 - Tournament Edition
« Reply #411 on: May 15, 2020, 06:55:07 PM »

It's his mod anyway, he know it better than anyone else.

I barely know half of the mod, to be quite honest
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My mods: Sylphon RnD - Tahlan Shipworks - Trailer Moments
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Fatman_D

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Re: [0.9.1a] Sylphon RnD 0.9.7 - Tournament Edition
« Reply #412 on: May 15, 2020, 07:13:57 PM »

I barely know half of the mod, to be quite honest
The true art of Engineering is when something works, but you don’t know why. Half will do.
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Harmful Mechanic

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Re: [0.9.1a] Sylphon RnD 0.9.7 - Tournament Edition
« Reply #413 on: May 16, 2020, 10:52:29 AM »

Half is pretty good, yeah.

Unless it's in compiled code, I'd argue that it's easier to implement these features yourself if you really must have them. Especially in the case of Nex, Histidine's documentation is thorough and easy to understand; if you want to implement a Nex feature in your copy the odds are that you can, quite easily, in no more than an evening of work at most.
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Nia Tahl

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Re: [0.9.1a] Sylphon RnD 0.9.7 - Tournament Edition
« Reply #414 on: May 16, 2020, 12:49:02 PM »

Takes a total of 5 minutes to add nex diplomacy traits. I just didn't do that in the update since I wanted it to be out well in advance of the tournament start. Campaign update will likely include various other things like commissioned crews, too
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My mods: Sylphon RnD - Tahlan Shipworks - Trailer Moments
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Nia Tahl

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Re: [0.9.1a] Sylphon RnD 0.9.8 - Tournament and More Edition
« Reply #415 on: May 21, 2020, 12:46:18 PM »

Update 0.9.8

This one includes the update for Nexerelin diplomacy traits and also adds support for Commissioned Crews.

But wait! There's more! Also includes a new weapon, some updated weapon sprites and a new system for the Seresvalla since the AI just wouldn't work with the old one.

Finis Astra update? not yet. It's hard to find a good way of making that meme of a ship actually good.

Download can as always be found in the opening post. I've also made a tipjar patreon which seems more convenient for donations than paypal and will mirror my downloads there now for those days when bitbucket is being rubbish with downloads.


Full changelog:
Spoiler
0.9.8
Additions:
- Commissioned Crew Support
- Innocentis Swarmpulse

Changes:
- Updated Nex integration
- Demiurge built-in on 'Balance Unto All' HVB reworked
- Zealot Rail-repeater
   - Improved sprite
   - Changed firing pattern
- Dignity Pulse Repeater
   - Improved sprite
   - Lowered time to reach full secondary RoF
- Mariana variant blueprints now come in a single package
- Seresvalla
   - System changed to "Conduit Overdrive"
[close]
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My mods: Sylphon RnD - Tahlan Shipworks - Trailer Moments
It's all in the presentation

lucifertx

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Re: [0.9.1a] Sylphon RnD 0.9.8 - Tournament and More Edition
« Reply #416 on: May 24, 2020, 06:13:46 AM »

Hi Nia, using the current version of 0.9.8, I've discovered a bug where by the faction markets will no longer sell capital ships. Even the AI fleets are lacking them. After checking the slyphon.faction file, it is discovered that the codes are missing the "rare_bp" tags which is listed inside ship_data.csv of the capital ships. Most probably you've mistakenly deleted the tags of the capital ships.

Is the the cause of the missing ships? Sorry if I've made a mistake here, your mod is superb in every way and I would love to play it in perfect condition.
Thank you.
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Nia Tahl

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Re: [0.9.1a] Sylphon RnD 0.9.8 - Tournament and More Edition
« Reply #417 on: May 24, 2020, 12:30:21 PM »

ah, oops, it's something like that, yeh. Uploaded a hotfix for that.
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Aereto

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Re: [0.9.1a] Sylphon RnD 0.9.8 - Tournament and More Edition
« Reply #418 on: May 24, 2020, 09:55:19 PM »

Update 0.9.8

This one includes the update for Nexerelin diplomacy traits and also adds support for Commissioned Crews.

But wait! There's more! Also includes a new weapon, some updated weapon sprites and a new system for the Seresvalla since the AI just wouldn't work with the old one.

Finis Astra update? not yet. It's hard to find a good way of making that meme of a ship actually good.

Download can as always be found in the opening post. I've also made a tipjar patreon which seems more convenient for donations than paypal and will mirror my downloads there now for those days when bitbucket is being rubbish with downloads.


Full changelog:
Spoiler
0.9.8
Additions:
- Commissioned Crew Support
- Innocentis Swarmpulse

Changes:
- Updated Nex integration
- Demiurge built-in on 'Balance Unto All' HVB reworked
- Zealot Rail-repeater
   - Improved sprite
   - Changed firing pattern
- Dignity Pulse Repeater
   - Improved sprite
   - Lowered time to reach full secondary RoF
- Mariana variant blueprints now come in a single package
- Seresvalla
   - System changed to "Conduit Overdrive"
[close]

Oh my, Nexelerin diplomacy profiles, as a fellow AI degenerate, I would love to update, but I am so far up in my current run that it might be risky to update without breaking something. Sylphon in my save already lost a few of its core worlds, but not to the Luddic Church (thankfully).

Did not really use the capitals when I didn't have their blueprints quite yet when the Hegemony has been kicking butts of other factions and taking planets, and I just happen to have the time and resources to deliver some FREEDOM. So I can't make feedback on the faction when I have not really handled them all yet.

Either way, Imperium, Sylphon, and Galaxy Tigers might get along with their generous AI use. Might.
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Nia Tahl

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Re: [0.9.1a] Sylphon RnD 0.9.8a - Tournament and More Edition
« Reply #419 on: June 04, 2020, 12:43:26 AM »

Udated with a small update. This is mainly aimed at the tournament, but should also make armor polarization a bit nicer to use.

Changelog:
Spoiler
0.9.8b
Changes:
- Armor Polarization
   - Duration increased to 3s
   - Cooldown reduced to 0.5s
   - Now can hold 2 charges
   - Regenerates 1 charge every 10s
- Adjusted base costs of capitals down slightly
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My mods: Sylphon RnD - Tahlan Shipworks - Trailer Moments
It's all in the presentation
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