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Starsector 0.9.1a is out! (05/10/19); Updated the Forum Rules and Guidelines (02/29/20); Blog post: GIF Roundup (04/11/20)

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Author Topic: [0.9.1a] Sylphon RnD 0.9.10 - The inevitable Valestri nerf  (Read 177292 times)

Angelus

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Re: [0.9.1a] Sylphon RnD 0.9.6 - Maintenance mode. Don't expect frequent updates.
« Reply #390 on: February 07, 2020, 03:42:50 PM »

"Fatal: Ship hull spec [SRD_Celika_P] not found!"

i have the same problem  :(
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MesoTroniK

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Re: [0.9.1a] Sylphon RnD 0.9.6 - Maintenance mode. Don't expect frequent updates.
« Reply #391 on: February 07, 2020, 06:35:49 PM »

You could try reading the post right before yours.

Gravity Police

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Re: [0.9.1a] Sylphon RnD 0.9.6 - Maintenance mode. Don't expect frequent updates.
« Reply #392 on: February 29, 2020, 11:33:06 AM »

I'm also experiencing a crash on startup related to the Celika(P) hull.

To be sure it wasn't an issue with save compatibility and the game preloading assets to continue the last played, I cleared all saves.
I also tried loading with just the dependencies (LazyLib and MagicLib), as well as those plus the recommended mods (GraphicsLib, Nex and Version Checker), with the same result each time.

Here's the error snipped from starsector.log:

Quote
13570 [Thread-7] INFO  com.fs.starfarer.loading.scripts.ScriptStore  - Class [com.fs.starfarer.api.impl.hullmods.AdditionalBerthing] already loaded (perhaps from jar file, or due to a reference from another class), skipping compilation.
13571 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Ship hull spec [SRD_Celika_P] not found!
java.lang.RuntimeException: Ship hull spec [SRD_Celika_P] not found!
   at com.fs.starfarer.loading.M.o00000(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.o00000(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.o00000(Unknown Source)
   at com.fs.starfarer.loading.specs.HullVariantSpec.<init>(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.for(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.ÒO0000(Unknown Source)
   at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
13616 [Thread-7] INFO  com.fs.starfarer.loading.scripts.ScriptStore  - Class [data.hullmods.AugmentedEngines] already loaded (perhaps from jar file, or due to a reference from another class), skipping compilation.
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Nia Tahl

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Re: [0.9.1a] Sylphon RnD 0.9.6 - Maintenance mode. Don't expect frequent updates.
« Reply #393 on: February 29, 2020, 12:58:21 PM »

I swear to *** god...
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My mods: Sylphon RnD - Tahlan Shipworks - Trailer Moments
It's all in the presentation

Wyvern

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Re: [0.9.1a] Sylphon RnD 0.9.6 - Maintenance mode. Don't expect frequent updates.
« Reply #394 on: February 29, 2020, 01:15:38 PM »

I'm also experiencing a crash on startup related to the Celika(P) hull.
This could be an issue with saved mission variants?  At least, I think I remember that being able to cause crashes on startup...
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Wyvern is 100% correct about the math.

Chryvrius

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Re: [0.9.1a] Sylphon RnD 0.9.6 - Maintenance mode. Don't expect frequent updates.
« Reply #395 on: February 29, 2020, 01:20:48 PM »

I swear to *** god...

I feel for you, Nia. Tech-supportitis is a painful ailment.
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RoquetheRogue

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Re: [0.9.1a] Sylphon RnD 0.9.6 - Maintenance mode. Don't expect frequent updates.
« Reply #396 on: February 29, 2020, 04:01:31 PM »

Le Corte

Hello, have you tried basic maintenance? Starsector is notoriously known for having fragile coding, a poor/incomplete download of mods can result in a bunch of problems, have you tried downloading the mod again and seeing if the problem persists?

By the way I suggest you join the Discord, there's a bunch of people there capable of helping you with modding issues
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Gravity Police

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I'm still unsure what was causing the issue, but on a fresh install of the game, Sylphon, and the library mods, it seems to be resolved.
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SCC

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I assume the issue was caused by overwriting an older mod directory, instead of removing it completely and unpacking the mod archive in a new directory altogether. It's advised to always do this, as modders can't make you remove unnecessary files and you, the user, most likely don't know which files are unnecessary. It's safer to remove the old mod version completely and do a clean install.

grinningsphinx

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Hola!

The Finis Astra needs a slight update. The ship AI is set to use broadside engagement, and as such, the AI doesnt have any idea how to use the main gun or system.
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Nia Tahl

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Re: [0.9.1a] Sylphon RnD 0.9.7 - Tournament Edition
« Reply #400 on: May 13, 2020, 03:51:11 AM »

Here's a small update with some slight balance adjustments and a few bugfixes. Nothing too major
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My mods: Sylphon RnD - Tahlan Shipworks - Trailer Moments
It's all in the presentation

namad

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Re: [0.9.1a] Sylphon RnD 0.9.7 - Tournament Edition
« Reply #401 on: May 13, 2020, 04:11:48 AM »

what does HVB stand for slash mean?
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Fatman_D

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Re: [0.9.1a] Sylphon RnD 0.9.7 - Tournament Edition
« Reply #402 on: May 13, 2020, 05:49:12 AM »

It still download ver 0.9.6 from the link
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Fatman_D

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Re: [0.9.1a] Sylphon RnD 0.9.7 - Tournament Edition
« Reply #403 on: May 13, 2020, 05:51:31 AM »

what does HVB stand for slash mean?
High Value Bounty, Check out Vayra's sector.
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Viking8008

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Re: [0.9.1a] Sylphon RnD 0.9.7 - Tournament Edition
« Reply #404 on: May 13, 2020, 08:20:54 AM »

Well, what are the changes?
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