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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: [0.9.1a] Sylphon RnD 1.0  (Read 335442 times)

Nia Tahl

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Re: [0.9.1a] Sylphon RnD 0.9.5e - More balance tweaks
« Reply #345 on: September 03, 2019, 12:40:18 AM »

should be
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cathar

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Re: [0.9.1a] Sylphon RnD 0.9.5e - More balance tweaks
« Reply #346 on: September 03, 2019, 01:38:23 AM »

Cheers, I'll try later today, fingers crossed.

I will miss endlessly zipping about in the Rakia but all the other changes look really nice.


I am about 40hrs into my (almost) pure Sylphon playthrough and SRD has taken over all of Hegemony and most of Luddic Church space. All those AI haters obviously had no clue what they are talking about so they needed to go.

Still tremendously enjoying this fleet, though my Equilibrium flagship seems a bit underpowered compared to everyone else. What do people put into the forward large hardpoints? The way the weapons are arranged I can't really hit anything with both at the same time unless it's a station or another Equilibrium. I have tried Large Energy weapons in all 4 slots but those loadouts are never flux efficient, so I have lazer torpedos in the large turret slots.
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Malaise

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Re: [0.9.1a] Sylphon RnD 0.9.5e - More balance tweaks
« Reply #347 on: September 03, 2019, 10:21:55 AM »

When I am flying Replekia battleship after update  ;D
https://www.youtube.com/watch?v=4UwIP-gsHHY
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Ed

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Re: [0.9.1a] Sylphon RnD 0.9.5e - More balance tweaks
« Reply #348 on: September 07, 2019, 03:14:12 PM »

I want to make a hullmod that limits carriers to drones only, mind if i look your code to see how you did it in your mod?
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Nia Tahl

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Re: [0.9.1a] Sylphon RnD 0.9.5e - More balance tweaks
« Reply #349 on: September 07, 2019, 04:03:50 PM »

Sure. It's technically Nicke's code, but the source is bundled with the mod for a reason.
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Ed

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Re: [0.9.1a] Sylphon RnD 0.9.5e - More balance tweaks
« Reply #350 on: September 07, 2019, 05:51:33 PM »

Thanks, my mod is finally complete, after some testing i will be uploading it. Maybe tomorrow.
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Dwarden

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Re: [0.9.1a] Sylphon RnD 0.9.5e - More balance tweaks
« Reply #351 on: September 14, 2019, 06:35:19 AM »

got several random crashes sometimes on new solo faction start

Spoiler
2537883 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at data.scripts.campaignPlugins.SRD_AIConversionNexerelinAdderPlugin.advance(SRD_AIConversionNexerelinAdderPlugin.java:36)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.save.CampaignGameManager.super(Unknown Source)
   at com.fs.starfarer.title.TitleScreenState.dialogDismissed(Unknown Source)
   at com.fs.starfarer.ui.N.dismiss(Unknown Source)
   at com.fs.starfarer.ui.impl.K.dismiss(Unknown Source)
   at com.fs.starfarer.campaign.save.if.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.newnew.buttonPressed(Unknown Source)
   at com.fs.starfarer.ui.I.?00000(Unknown Source)
   at com.fs.starfarer.ui.I.processInput(Unknown Source)
   at com.fs.starfarer.ui.O0Oo.o00000(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]
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Szass Tam

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Re: [0.9.1a] Sylphon RnD 0.9.5e - More balance tweaks
« Reply #352 on: September 16, 2019, 11:48:59 PM »

Cheers i have some Questions for the Rakia.
Which skills in generall influence the ship? -> can someone list all skills that influence it?
For example Defensive Systems level 1 give -25% flux generated by active shields and phase cloak (piloted ship) does this effekt the nullspace drive?
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Nia Tahl

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Re: [0.9.1a] Sylphon RnD 0.9.5e - More balance tweaks
« Reply #353 on: September 17, 2019, 10:39:03 AM »

no idea
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Dwarden

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Re: [0.9.1a] Sylphon RnD 0.9.5e - More balance tweaks
« Reply #354 on: September 17, 2019, 05:24:33 PM »

it's happening here at the
public void advance( float amount ) {
Code
                   if (token.getMarket() != null && token.getMarket().getFactionId().equals("sylphon")) {
                        token.getMarket().addSubmarket("SRD_ai_conversion");
                        hasCreatedMarket = true;
                    }

something something is null and shall not be referenced but what  :o
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Nia Tahl

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Re: [0.9.1a] Sylphon RnD 0.9.5e - More balance tweaks
« Reply #355 on: September 17, 2019, 05:41:03 PM »

yeh yeh, that bug is probably fixed. Will update once I can be bothered to
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Szass Tam

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Re: [0.9.1a] Sylphon RnD 0.9.5e - More balance tweaks
« Reply #356 on: September 18, 2019, 08:33:23 PM »

Can i savely update your mod mid game?
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Nia Tahl

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Re: [0.9.1a] Sylphon RnD 0.9.5f
« Reply #357 on: September 22, 2019, 03:58:32 PM »

Small hotfix, not much to see here
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Mytre

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Re: [0.9.1a] Sylphon RnD 0.9.5f
« Reply #358 on: September 22, 2019, 04:04:49 PM »

So I used the sylph core on two fo my best ships, but now I cant see the ships. did I lost them?
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Nia Tahl

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Re: [0.9.1a] Sylphon RnD 0.9.5f
« Reply #359 on: September 23, 2019, 04:05:29 AM »

what do you mean?
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