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Author Topic: [0.9.1a] Sylphon RnD 0.9.6 - Maintenance mode. Don't expect frequent updates.  (Read 153411 times)

sanya02

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Re: [0.8.1a] Sylphon RnD 0.7
« Reply #30 on: July 21, 2018, 03:35:43 PM »

OK.
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Nia Tahl

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Re: [0.8.1a] Sylphon RnD 0.7a
« Reply #31 on: July 22, 2018, 09:28:01 AM »

Sylphon RnD - patch 0.7a

      

Bringing further expansions to the carrier roster and a unique new battlecruiser, aswell as more balance changes, fixes and more.


DOWNLOAD HERE


Changelog:
Spoiler
0.7a
Additions:
-Vacuity PD laser added.
-Added Replekia-class battleship.
-Added Tilia-class drone carrier.
-Added Eolia-class drone carrier.
-Added Nalka kinetic drone fighter.
-Added Infel space superiority fighter, exclusive to Replekia.
-Added a sound when attempting to mount a non-compatible hullmod on a ship (only applies to Sylphon hullmods, of course).
-Added a new plugin for handling custom glows for projectiles.
-Added a new hullmod, which comes built-in on most Sylphon carriers.
-Added Excogitation burst blaster.
-Added Indulgence wave pulser. (early beta version)
-Added the Variable Ammo System to the Replikia, and the associated hullmod

Changes:
-Iphrail is now guided
-Adjusted various turret angles
-Null order variants removed from autofitting
-improved folder structure
-Changed the Divinity's projectile to use the new custom glow system
-The Equity and Divinity now uses the Custom Trail System (though the Divinity is very faint)
-Added civilian-grade hull to Buffalo (SRD)

Balancing:
-Disavowal beam dps increased from 330 to 350.
-Some minor adjustments here and there that I forgot to document. Whoopsiedoo~
-Harrow missile damage reduced from 300 to 250.
-Improved armor values on several ships so they aren't quite as papery.
-Improved speed of most of the slower ships without mobility systems to make them slightly less clunky to deploy and a bit less kiteable.
-Increased per shot damage and lowered rate of fire of Purgatory. Overall dps reduced slightly. EMP dps reduced.
-Equity EMP damage increased.

Bugfixes:
-Set aiming arc to 5 degress for multiple fighters.
-Fixed Sivva wing not properly being loaded in autofit menu.
-Fixed resolution of Nym system background.
-Adjusted some variables to make Skallic Drones slightly less... incompetent.
[close]


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My mods: Sylphon RnD - Tahlan Shipworks - Trailer Moments
It's all in the presentation

atreg

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Re: [0.8.1a] Sylphon RnD 0.7a
« Reply #32 on: July 22, 2018, 06:08:50 PM »

Getting a crash error when trying to make a new frigate start in Nex with the latest version.
Spoiler
147621 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Error loading [graphics/backgrounds/SRD_nym.jpg] resource, not found in [C:\Users\aaaa\Starsector\starsector-core\..\mods\DynaSector,C:\Users\aaaa\Starsector\starsector-core\..\mods\LazyLib,C:\Users\aaaa\Starsector\starsector-core\..\mods\Nexerelin,C:\Users\aaaa\Starsector\starsector-core\..\mods\Sylphon,C:\Users\aaaa\Starsector\starsector-core\..\mods\GraphicsLib,../starfarer.res/res,CLASSPATH]
java.lang.RuntimeException: Error loading [graphics/backgrounds/SRD_nym.jpg] resource, not found in [C:\Users\aaaa\Starsector\starsector-core\..\mods\DynaSector,C:\Users\aaaa\Starsector\starsector-core\..\mods\LazyLib,C:\Users\aaaa\Starsector\starsector-core\..\mods\Nexerelin,C:\Users\aaaa\Starsector\starsector-core\..\mods\Sylphon,C:\Users\aaaa\Starsector\starsector-core\..\mods\GraphicsLib,../starfarer.res/res,CLASSPATH]
   at com.fs.util.Object.Ó00000(Unknown Source)
   at com.fs.util.Object.Ô00000(Unknown Source)
   at com.fs.graphics.TextureLoader.Ô00000(Unknown Source)
   at com.fs.graphics.TextureLoader.o00000(Unknown Source)
   at com.fs.graphics.TextureLoader.o00000(Unknown Source)
   at com.fs.starfarer.util.ReplaceableSprite.update(Unknown Source)
   at com.fs.starfarer.campaign.BackgroundAndStars.renderBG(Unknown Source)
   at com.fs.starfarer.campaign.BackgroundAndStars.renderBG(Unknown Source)
   at com.fs.starfarer.campaign.BaseLocation.renderBG(Unknown Source)
   at com.fs.starfarer.campaign.CampaignEngine.renderBG(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.render(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]

Mod list is as follows.
Spoiler
Dynasector
LazyLib
Nexerelin
Sylphon
GraphicsLib
[close]

Any help would be appreciated.
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Nia Tahl

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Re: [0.8.1a] Sylphon RnD 0.7a
« Reply #33 on: July 22, 2018, 07:10:04 PM »

Sounds like you're on Linux. There's a case sensitivity error with the background files, it seems. Will be fixed in the next patch, but till then you can fix it yourself by going into the mod folder and finding the two files SRD_Nym.jpg and SRD_Rofocale.jpg under graphics/sylphon/backgrounds/ and renaming them to SRD_nym.jpg and SRD_rofocale.jpg. That should fix the error.

edit: all wrong, Nicke fixed it
« Last Edit: July 23, 2018, 06:03:12 AM by Nia Tahl »
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atreg

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Re: [0.8.1a] Sylphon RnD 0.7a
« Reply #34 on: July 22, 2018, 07:54:36 PM »

Thanks for the response.
I'm actually on Windows 8.1. Sorry to say that renaming the files didn't work, however sticking SRD_Nym.jpg into Starsector\starsector-core\graphics\backgrounds seemed to fix the issue.
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Nicke535

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Re: [0.8.1a] Sylphon RnD 0.7a
« Reply #35 on: July 23, 2018, 12:48:41 AM »

Thanks for the response.
I'm actually on Windows 8.1. Sorry to say that renaming the files didn't work, however sticking SRD_Nym.jpg into Starsector\starsector-core\graphics\backgrounds seemed to fix the issue.
Sorry for the inconvenience, the issue has now been found (seems like it only impacts newly-started campaigns). The "proper" fix will be going up sometime today or tomorrow. Replacing SylphonRnD.jar (under Sylphon/jars) with the file I've linked below should fix the issue for now (as long as you move the SRD_Nym.jpg and SRD_Rofocale.jpg files back to their original location, first).

Download .jar

atreg

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Re: [0.8.1a] Sylphon RnD 0.7a
« Reply #36 on: July 23, 2018, 01:05:24 AM »

Works like a charm, thanks.
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Nia Tahl

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Re: [0.8.1a] Sylphon RnD 0.7a
« Reply #37 on: July 23, 2018, 01:27:49 AM »

And that's why you shouldn't try to do bugfixing at 5am~
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My mods: Sylphon RnD - Tahlan Shipworks - Trailer Moments
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Nia Tahl

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Re: [0.8.1a] Sylphon RnD 0.7b
« Reply #38 on: July 25, 2018, 04:12:01 PM »

Sylphon RnD - patch 0.7b



Bringing along the first look at a small subfaction with unique ship variants and weapons.

Download in the first post as always~



Changelog:

Spoiler
0.7b
Additions:
-Added Metafalica, Replekia's mean outcast sister
-Added Scourge Eagle, Outcast variant of Dread Eagle
-Added Nex carrier starts
-Added Paja Outcast PD
-Added Veda Outcast impact driver
-Added Arphage Outcast blast driver
-Added Outcast Engineering hullmod

Changes:
-Purgatory projectile speed increased from 900 to 1000
-New sound for Selene (technically a 0.7a change but I'm sloppy with changelogs)
-Replekia system changed to armor polarize, variable ammo now exclusive to Metafalica
-Replekia large mounts are now modular, built-ins moved to Metafalica
-Some sprite color adjustments here and there

Bugfixes:
-Fixed wrong file paths in system generation scripts
-Fixed bombers being ***

[close]

« Last Edit: July 25, 2018, 04:15:27 PM by Nia Tahl »
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My mods: Sylphon RnD - Tahlan Shipworks - Trailer Moments
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Midnight Kitsune

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Re: [0.8.1a] Sylphon RnD 0.7b
« Reply #39 on: July 25, 2018, 06:03:06 PM »

...woah!
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Stop trying to balance the game around a few minmaxers...
Programming is like sex:
One mistake and you have to support it for the rest of your life.

Tired of having your game crash because of out of date mods? Then click here!
Spoiler
Get Version Checker today! Now with 90% less hassle! Simply toss it into your mod folder, activate the mod like a normal one and BINGO you will now be informed of any and all updates when you start SS campaign up!
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Nia Tahl

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Re: [0.8.1a] Sylphon RnD 0.7c
« Reply #40 on: July 26, 2018, 04:54:25 AM »

Quick hotfix patch to 0.7c

Just fixing some script errors.

Download in first post, as always

Edit: There was a typo in the nex start config that has been fixed now. If you're encountering issues with the Nex starts, just redownload the mod

Edit2: Hotfixed another bug. Download in the usual place

Edit3: and yet another hotfix. This release ended up a bit chaotic. Fixes Replekia having the wrong system.
« Last Edit: July 26, 2018, 04:39:11 PM by Nia Tahl »
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Daquan_Baton

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Re: [0.8.1a] Sylphon RnD 0.7c-2
« Reply #41 on: July 26, 2018, 09:05:14 PM »

Downloaded this on sight  ;D. Anyways, I like this mod and all, but a hand full of the ships look uncharacteristically... regular... relative to how unique this mod is.

Also, did anyone notice the gif of the Finis Astra getting photo bombed by that asteroid?
« Last Edit: July 26, 2018, 09:08:39 PM by Daquan_Baton »
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Trapped in a freaking derelict tugboat...

Nia Tahl

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Re: [0.8.1a] Sylphon RnD 0.7c-2
« Reply #42 on: July 27, 2018, 12:25:00 AM »

The ship designs in Sylphon fall into a total of 6 generations, representing advances in Nulltech research and fleet design over the years of the corporation's military build-up.

Here's an overview:
Spoiler
[close]


Generation 0 refers to pre-Nulltech designs.

Generation 1 are the first two ships converted to include the newly developed Nulltech. These are based on existing ship designs and modified with Nullspace Conduits.

Generation 2 is Sylphon's first foray into custom ship designs implementing Nulltech, meant to solidify the core fleet roster. The Equilibrium in particular was designed to server as the heart of the fleet.

Generation 3 is the second wave of original designs, bringing both a modern carrier and an advanced fleet support battlecruiser.

Generation 4 consists of the introduction of a full series of new heavy frontline brawlers with nanolaminate armor aswell as the continued modernisation of the Sylphon carrier roster

Generation 5 represents the current day in the SS timeline with a number of new and experimental ship designs.



Hopefully this clears up a bit why some ships look the way they do
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Amie

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Re: [0.8.1a] Sylphon RnD 0.7c-2
« Reply #43 on: July 27, 2018, 09:01:31 AM »

Hello there !

I tested this yesterday and completely fell in love with it.Especially with Replekia,it feels like im flying around in kongou with those type 3 shells and such <3.

Anyway,i wanted to ask if you plan on adding many more ships,or variants of ships ?
I mean something like lets say SCY nation has,many different types of destroyers,frigates and such...
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Nia Tahl

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Re: [0.8.1a] Sylphon RnD 0.7c-2
« Reply #44 on: July 27, 2018, 10:18:46 AM »

It's still being expanded upon. SCY has had plenty of time to get all those ships, though. The Outcast are only in their infancy and will grow over time. Whether it'll ever reach SCY levels, though, I can't really say at this time. Sylphon ships aren't really designed to come in different variants like SCY ships, but Outcast ships will mostly be variants of existing Sylphon ships for now, though.
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My mods: Sylphon RnD - Tahlan Shipworks - Trailer Moments
It's all in the presentation
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