Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.9.1a is out! (05/10/19); Blog post: Raiding for Fun and Profit (11/27/19)

Pages: 1 ... 14 15 [16]

Author Topic: [0.9.1a] ED Shipyard 1.9.9a (updated 20/12/2019, Now in official hiatus)  (Read 57918 times)

Ed

  • Captain
  • ****
  • Posts: 375
    • View Profile
Re: [0.9.1a] ED Shipyard 1.9.9a (updated 20/12/2019)
« Reply #225 on: December 24, 2019, 09:28:18 AM »

Hi Ed,

I enjoy playing with the new ships / weapons you've added.
I've enjoyed using the new anti-carrier weapons you've added to bully ships.

I do think the new grapeshot family of weapons may be a bit overtuned however, specifically the post hit frag damage.

I'm seeing around 1K-2K hull damage per shot every 2-3 seconds,with 60-80 decently fast rounds that can't be PD'ed down.
I was tearing down a onslaught ~25 shots of the heavy, and ~13 shots of the mega grapeshots.

The grapeshot will be the first in the list for balancing when i get back from my break, i will probably slow down the cadence or increase the OP cost (or both)
Thanks for the feedback!
And Merry Christmas!
Logged
Check out my ships

Chryvrius

  • Ensign
  • *
  • Posts: 5
    • View Profile
Re: [0.9.1a] ED Shipyard 1.9.9a (updated 20/12/2019)
« Reply #226 on: January 10, 2020, 04:00:31 PM »

I'm super excited for the next update! I've been waiting to start another save due to the next release not being save compatible. Are you still on break or are you back on the modder's grind?
Logged

Ed

  • Captain
  • ****
  • Posts: 375
    • View Profile
Re: [0.9.1a] ED Shipyard 1.9.9a (updated 20/12/2019)
« Reply #227 on: January 12, 2020, 05:37:53 AM »

Sorry still on break, will probably come back next month.
Logged
Check out my ships

Ed

  • Captain
  • ****
  • Posts: 375
    • View Profile
Re: [0.9.1a] ED Shipyard 1.9.9a (updated 20/12/2019)
« Reply #228 on: January 17, 2020, 01:33:58 PM »

Sorry guys but I am still feeling burned out, i also want to focus more on my game, so i give permission to anyone who wants to branch out my mod and do whatever you want to anything and everything I made. I will keep this thread for myself in case i ever feel like returning to modding Starsector again, so make a new thread if you wish to fork out my stuff. All you gotta do is to credit me in the forum thread.
All of the source is in the mod folder, go nuts.
if anyone want the .pdn (Paint.net, yes i use that) files of the ships just ask, i will check this thread from time to time.
Logged
Check out my ships
Pages: 1 ... 14 15 [16]