Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 40 41 [42]

Author Topic: [0.8.1a] The Nomads, v1.4.11-rc2  (Read 304101 times)

Kraosdada

  • Ensign
  • *
  • Posts: 3
    • View Profile
    • Email
Re: [0.8.1a] The Nomads, v1.4.11-rc2
« Reply #615 on: August 18, 2019, 07:58:10 PM »

The main problem Nomads has is that the ships have a near-complete lack of modularity, as in, their mounted weapons are fixed and cannot be replaced. A good place to start would be fixing that issue.
Logged

Offensive_Name

  • Lieutenant
  • **
  • Posts: 61
    • View Profile
    • Email
Re: [0.8.1a] The Nomads, v1.4.11-rc2
« Reply #616 on: August 18, 2019, 09:49:33 PM »

Now I by no means want to tell you how to do your mod, but(there is always a but) I think you might want to do something like the remake Dark.Revenant did with his Intersteller Imperium mod.
Logged

Hrothgar

  • Captain
  • ****
  • Posts: 303
    • View Profile
    • Email
Re: [0.8.1a] The Nomads, v1.4.11-rc2
« Reply #617 on: August 19, 2019, 01:06:24 AM »

I think that Nomad weapons are actually their flavor. They're basically a long-lost Tuaregs of space , so their technology is outdate and incompatible, unless some serious work is done (vide some ships have normal weapon emplacement). I would just want to see more of reengineered to normal tech ships of Nomad origins, but that's my opinion and it can or cant be made into mod.
Logged

Hrothgar

  • Captain
  • ****
  • Posts: 303
    • View Profile
    • Email
Re: [0.8.1a] The Nomads, v1.4.11-rc2
« Reply #618 on: November 26, 2019, 11:58:52 AM »

Rise from your grave, again!

Please?
Logged

ebolamorph

  • Ensign
  • *
  • Posts: 33
    • View Profile
Re: [0.8.1a] The Nomads, v1.4.11-rc2
« Reply #619 on: June 17, 2020, 02:59:31 AM »

nomad mod is incompatible with a few mods. i can try to load it up again to generate another log and error message if you wish
Logged

Coprolithe

  • Ensign
  • *
  • Posts: 8
    • View Profile
Re: [0.8.1a] The Nomads, v1.4.11-rc2
« Reply #620 on: August 18, 2020, 06:07:25 PM »

A status update, then. I've immersed myself in the project again to see what it would take to get all the systems up and running again, but some of the APIs I used have been deprecated, so I'm trying to figure out what my original intent was, and whether it's worth it to try and continue to do it that way, or do something that fits in the new ways the game works, and so on. But yes, I'm not idle  :)


Omg, I hope I am not too late, but the idea of actually using recreational drugs in gameplay to find and talk to aggressive space hippies is very much what this game NEEDS
Love the look of the ships, and the personality they have, especially the Willow, Cobra, Gila Monster and ofc, the Oasis
If you're going to cut things up, I implore you to keep the core identity of the Nomads.
Logged

xenoblade1

  • Ensign
  • *
  • Posts: 2
    • View Profile
Re: [0.8.1a] The Nomads, v1.4.11-rc2
« Reply #621 on: September 21, 2020, 11:56:53 AM »

nomads crash whenever i hover over the komodo when useing nexerelin i dont know why i look at the logs and see nothing i dont know if i can help in any other way
Logged

Hrothgar

  • Captain
  • ****
  • Posts: 303
    • View Profile
    • Email
Re: [0.8.1a] The Nomads, v1.4.11-rc2
« Reply #622 on: September 21, 2020, 12:20:35 PM »

do you try to use them  in new 0.9.1?

Cuz they're not yet updated...
Logged
Pages: 1 ... 40 41 [42]