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News: Starsector 0.9a is out! (11/16/18)
 
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Author Topic: Game does not start, because it cannot create a system named "Galatia"?  (Read 766 times)
Kreuzberger
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« on: July 08, 2018, 04:12:08 PM »

The only reference I have to the word Galatia is a music pack mod with the same name. Already turned it off and tried again. Same error.
Can anyone help? Thanks.
Here is the log:

26073 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Error compiling [data.scripts.world.SectorGen]
java.lang.RuntimeException: Error compiling [data.scripts.world.SectorGen]
   at com.fs.starfarer.loading.scripts.ScriptStore$3.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: File 'data/scripts/world/SectorGen.java', Line 64, Column 14: Cannot determine simple type name "Galatia"
   at org.codehaus.janino.JavaSourceClassLoader.generateBytecodes(JavaSourceClassLoader.java:226)
   at org.codehaus.janino.JavaSourceClassLoader.findClass(JavaSourceClassLoader.java:178)
   at java.lang.ClassLoader.loadClass(Unknown Source)
   at java.lang.ClassLoader.loadClass(Unknown Source)
   ... 2 more
Caused by: org.codehaus.commons.compiler.CompileException: File 'data/scripts/world/SectorGen.java', Line 64, Column 14: Cannot determine simple type name "Galatia"
   at org.codehaus.janino.UnitCompiler.compileError(UnitCompiler.java:10174)
   at org.codehaus.janino.UnitCompiler.getReferenceType(UnitCompiler.java:5398)
   at org.codehaus.janino.UnitCompiler.getReferenceType(UnitCompiler.java:5207)
   at org.codehaus.janino.UnitCompiler.getType2(UnitCompiler.java:5188)
   at org.codehaus.janino.UnitCompiler.access$12600(UnitCompiler.java:185)
   at org.codehaus.janino.UnitCompiler$16.visitReferenceType(UnitCompiler.java:5119)
   at org.codehaus.janino.Java$ReferenceType.accept(Java.java:2880)
   at org.codehaus.janino.UnitCompiler.getType(UnitCompiler.java:5159)
   at org.codehaus.janino.UnitCompiler.getType2(UnitCompiler.java:5675)
   at org.codehaus.janino.UnitCompiler.access$15000(UnitCompiler.java:185)
   at org.codehaus.janino.UnitCompiler$16.visitNewClassInstance(UnitCompiler.java:5144)
   at org.codehaus.janino.Java$NewClassInstance.accept(Java.java:4082)
   at org.codehaus.janino.UnitCompiler.getType(UnitCompiler.java:5159)
   at org.codehaus.janino.UnitCompiler.findIMethod(UnitCompiler.java:7333)
   at org.codehaus.janino.UnitCompiler.compileGet2(UnitCompiler.java:3873)
   at org.codehaus.janino.UnitCompiler.access$6900(UnitCompiler.java:185)
   at org.codehaus.janino.UnitCompiler$10.visitMethodInvocation(UnitCompiler.java:3263)
   at org.codehaus.janino.Java$MethodInvocation.accept(Java.java:3974)
   at org.codehaus.janino.UnitCompiler.compileGet(UnitCompiler.java:3290)
   at org.codehaus.janino.UnitCompiler.compileGetValue(UnitCompiler.java:4368)
   at org.codehaus.janino.UnitCompiler.compile2(UnitCompiler.java:2662)
   at org.codehaus.janino.UnitCompiler.access$4400(UnitCompiler.java:185)
   at org.codehaus.janino.UnitCompiler$7.visitMethodInvocation(UnitCompiler.java:2627)
   at org.codehaus.janino.Java$MethodInvocation.accept(Java.java:3974)
   at org.codehaus.janino.UnitCompiler.compile(UnitCompiler.java:2654)
   at org.codehaus.janino.UnitCompiler.compile2(UnitCompiler.java:1643)
   at org.codehaus.janino.UnitCompiler.access$1100(UnitCompiler.java:185)
   at org.codehaus.janino.UnitCompiler$4.visitExpressionStatement(UnitCompiler.java:936)
   at org.codehaus.janino.Java$ExpressionStatement.accept(Java.java:2097)
   at org.codehaus.janino.UnitCompiler.compile(UnitCompiler.java:958)
   at org.codehaus.janino.UnitCompiler.compileStatements(UnitCompiler.java:1007)
   at org.codehaus.janino.UnitCompiler.compile(UnitCompiler.java:2293)
   at org.codehaus.janino.UnitCompiler.compileDeclaredMethods(UnitCompiler.java:822)
   at org.codehaus.janino.UnitCompiler.compileDeclaredMethods(UnitCompiler.java:794)
   at org.codehaus.janino.UnitCompiler.compile2(UnitCompiler.java:507)
   at org.codehaus.janino.UnitCompiler.compile2(UnitCompiler.java:393)
   at org.codehaus.janino.UnitCompiler.access$400(UnitCompiler.java:185)
   at org.codehaus.janino.UnitCompiler$2.visitPackageMemberClassDeclaration(UnitCompiler.java:347)
   at org.codehaus.janino.Java$PackageMemberClassDeclaration.accept(Java.java:1139)
   at org.codehaus.janino.UnitCompiler.compile(UnitCompiler.java:354)
   at org.codehaus.janino.UnitCompiler.compileUnit(UnitCompiler.java:322)
   at org.codehaus.janino.JavaSourceClassLoader.generateBytecodes(JavaSourceClassLoader.java:224)
   ... 5 more
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MesoTroniK
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« Reply #1 on: July 08, 2018, 04:52:18 PM »

What is your mod list?
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Kreuzberger
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« Reply #2 on: July 09, 2018, 02:40:09 AM »

I have reduced my mods loading to these so far, still with the same error message:

Aktive Gates 0.1.0
Arsenal Expansion 1.4.6
Autonomous Ships 0.6.1
Lazy Lib 2.2
Nexerelin 0.8.3e
Omnifactory 2.2.7
Portrait Pack 1.2.3
Ship Weapon Pack 1.7.1
Unknown Skies 0.21
Usable Redacted 1.0
ZZ Audio + 1.1.0
ZZ Graphics Lib 1.2.1


PS:

@Mesotronik, I miss the Tiandong Industries Mod dearly. :/
« Last Edit: July 09, 2018, 02:54:12 AM by Kreuzberger » Logged
Alex
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« Reply #3 on: July 09, 2018, 09:11:11 AM »

Does the game run with all the mods turned off? Since this is a startup error, it should be fairly simple to identify whether a mod is causing it or not, just by disabling about half the mods at a time to keep narrowing it down.

Could also be an issue with the base install being corrupted - I'd try "all mods off" as a sanity check first. (And then a reinstall, if the game still fails to start.)
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Kreuzberger
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« Reply #4 on: July 09, 2018, 01:41:10 PM »

I did all that before. The game was running without error. I had then version check talking about some mods need new version. I downloaded new version + some new mods and "bam", error. New mods were two new factions, which are not responsible, because I tested it with all factions turned off (as you can see above). Then I reinstalled Starsector and tested it with all mods, that are not factions. Always the same error. The loading screen loads to the end and all of sudden crash then into desktop.

PS: Game works without all mods.
« Last Edit: July 09, 2018, 01:42:52 PM by Kreuzberger » Logged
Snrasha
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« Reply #5 on: July 09, 2018, 03:16:25 PM »

If this is while you are on the loading of generate a new campaign, i will say than this is omnifactory who search a system who do not exist when you enable Random Nex sector, but i do not think this is possible than the creator of Omnifactory have forgot that?
But if this is while you generate a new campaign with Random Nex Sector, try without Omnifactory or  aktive gates
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I am pretty bad on english. So, sorry in advance.

Gladiator Society
Add battle options on Com Relay/ Framework for modders for add their own bounty.

Artefact
Two weird faction.

Sanguinary Anarchistic Defectors A fan-mod of Shadowyard.
Kreuzberger
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« Reply #6 on: July 09, 2018, 04:33:00 PM »

Nope. It happens right after clicking the game icon on desktop. The games loads the full bar and then drops out to desktop. I never reach main menue.
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Thaago
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« Reply #7 on: July 09, 2018, 05:57:24 PM »

Turn off all mods, then re-enable one at a time (starting with Lazy Lib as it is a dependency of others). When the error happens, you have most likely identified the culprit.
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MesoTroniK
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I am going to destroy your ships


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« Reply #8 on: July 09, 2018, 09:38:42 PM »

Kreuzberger, the advice given by Alex and Thaago is wise but I want to offer one tip myself.

The Omnifactory mod has known issues and bugs, and the modder has not been online (and by extension fixed them) since December of last year. It is a mod I do not recommend using, as it will almost certainly cause problems at some point of a play through.
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Kreuzberger
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« Reply #9 on: July 10, 2018, 04:06:32 AM »

I found it! The newest version of "Ship Weapon Pack 1.7.1". Why does that mod try to create a system named Galatia? O_o?!
Now I have to find out, if the whole list of mods works together.
Thanks for the attention and help!
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Snrasha
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« Reply #10 on: July 10, 2018, 05:14:27 AM »

I found it! The newest version of "Ship Weapon Pack 1.7.1". Why does that mod try to create a system named Galatia? O_o?!
Now I have to find out, if the whole list of mods works together.
Thanks for the attention and help!

I can assure you than SWP 1.7.1 do not have any problem. Probably a other mod who is incompatible with him or anything else....

Like this is a mod than everybody have.(And on the discord, we are 30+ who play without problem)
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I am pretty bad on english. So, sorry in advance.

Gladiator Society
Add battle options on Com Relay/ Framework for modders for add their own bounty.

Artefact
Two weird faction.

Sanguinary Anarchistic Defectors A fan-mod of Shadowyard.
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