I would like to see management of all personnel united on one screen. It’s rather scattered about at the moment. This would have obvious presentation benefits to the player, and I think it would benefit development by unifying how the game handles personnel.
While treating crew like cargo has unfortunate implications, I believe the standard cargo grid UI can be used on a dedicated personnel screen to astounding effect. I would modify it as follows:
- The faction flag is replaced by the player character’s portrait. Clicking on this portrait takes the player to the character/level-up screen.
- All other personnel go in the grid interface.
- Officers and other named characters are represented by their portrait enclosed in an icon. You can right click on their icon to talk with them.
There’s still one more matter: unifying where personnel are hired. I suggest the comm directory, but not the current one. I think making it like the market screen, with a few distinctions, would work perfectly:
- The faction flag is, again, replaced with the player character’s portrait.
- The market conditions are removed, and the sub-market buttons moved to the top like the fleet buy/sell screen.
- There’s no need to worry about the missions window since it will be merged into the intel screen in 0.9.
- The red background used for items that can’t be purchased is used for NPCs that can only be talked to.
- No more "selling" personnel. You're just kicking them off your ship/fleet.