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News: Starsector 0.9a is out! (11/16/18); In-dev patch notes for 0.9.1a (01/31/19)
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Author Topic: Weapon factories and shipyards planet/stations for factions  (Read 392 times)
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« on: June 12, 2018, 10:45:53 PM »

Just as the title says; factory planets/stations that specialize in making weapons and missiles (will be unique for each faction) . These planet need new commodities like warheads, ammunition, missile fuel cells(or just fuel cells), ore ingots, and etc.(maybe there can be more but these are ones that I can think of off the top of my head). Also these planets/stations act as major suppliers to military bases. Cut off resources or trade fleets transporting weapons from these factories can cripple fleets and military bases for a faction.

For shipyards it’s a similar concept to the one above but it will use commodities already in game i.e. ore, metal plating, etc. It will have a much, much higher chance for cruisers and capital ships depending on market stability. Wars or Cold War events ramp up production more resources used more ships produced and get a free hull mod with ships purchased. Independents get a junkyard planet where scavengers dump/ sell ships they have recovered. Restores are cost 30% less than normal. Also sell a WIDE variety of of weapons from all factions in your campaign.
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« Reply #1 on: June 13, 2018, 06:27:18 AM »

I don't really get why we're producing weapons outside of military base? Isn't that the purpose of military base itself?  Huh
Shipyard? Heavy Industry please.
I think similar mechanics are already in Alex's in-dev 0.9a so I don't think this suggestion is necessary.
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