I think I know which mod caused the crashes but was hoping to get confirmation/help with deciphering.
Log:
1734885 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain - java.lang.NullPointerException
java.lang.NullPointerException
at data.scripts.util.DS_Util.stripVariant(DS_Util.java:1917)
at data.scripts.variants.DS_VariantRandomizer.setVariant(DS_VariantRandomizer.java:75)
at data.scripts.variants.DS_FleetRandomizer.randomizeVariant(DS_FleetRandomizer.java:507)
at data.scripts.campaign.fleets.DS_FleetInjector.randomizeVariants(DS_FleetInjector.java:758)
at data.scripts.campaign.fleets.DS_FleetInjector.randomizeVariants(DS_FleetInjector.java:688)
at data.scripts.campaign.fleets.DS_FleetInjector.injectFleet(DS_FleetInjector.java:329)
at data.scripts.campaign.fleets.DS_FleetInjector.advance(DS_FleetInjector.java:808)
at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
Modlist attached as PNG screen snips due to length. (80 active mods, 1 inactive)
Crash happened while in Hyperspace towards outer edges of sector map, no active AI fleets on screen/radar.
I can see the first lines are to do with Dynasector however I'm fairly sure the crash is likely due to "Thar be Dragons" attempting to spawn a new fleet, but may be mistaken and am hoping for insight from those with knowledge/experience.
Thank you for any help.
[attachment deleted by admin]