7. I wonder if getting AI cores will be worth getting in trouble with/paying off Hegemony, I got decent relations with them.
8. There is a planet (200% hazard score) with Widespread Ruins in my system, I heard tech mining is profitable.
AI Cores are quite useful, when used
moderately. Otherwise the Hegemony get involved and you end up having to give them up or have your facilities disabled for an unreasonably long amount of time.
Tech-Mining on Widespread (or larger) Ruins will instantly earn you the ire of the Persean League and Sindrian Diktat. Tell me about it, both of those factions have decided to raid my base regularly, at the same time, every 6 months or so. I literally can't leave my colony alone nowadays, they'll just have their asses handed to them. I did just get the reward for a certain story arc though, and I've yet to test it, so maybe that'll improve my chances. Orbital Stations and their upgrades have been pretty much useless in my experience, as the raid fleets are becoming so big and numerous not even that combined with my patrols are doing anything useful.
Something else I noticed is the Colossus Mk.III is slightly more useful now. This is 2-fold - it now has 2 (!) Fighter Bays, and it, in fact, does NOT have the "Converted Hangar" built-in hullmod which would make bombers cost 100% more OP + 25% damage taken increase and -17% speed, but rather it's own dedicated "Converted Cargo Bay" built-in hull mod, which has the same effects but doesn't increase OP cost. Also has Ground Support Package, which makes the hordes of these that pirates bring with them utterly unstoppable.