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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: Starsector 0.9a (Released) Patch Notes  (Read 468432 times)

Grievous69

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Re: Starsector 0.9a (In-Dev) Patch Notes
« Reply #465 on: November 11, 2018, 11:22:20 AM »

Ffs every time someone posts something here I get a mini heart attack, guys please stop I can't take it anymore.
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Please don't take me too seriously.

Alex

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Re: Starsector 0.9a (In-Dev) Patch Notes
« Reply #466 on: November 11, 2018, 11:35:52 AM »

Locking the topic for the time being :)
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Alex

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Re: Starsector 0.9a (Released) Patch Notes
« Reply #467 on: November 16, 2018, 10:00:34 AM »

It's out!
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Gothars

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Re: Starsector 0.9a (Released) Patch Notes
« Reply #468 on: November 16, 2018, 10:02:00 AM »

 ;D

I have a date in thirty minutes and this is gonna be real hard to explain...
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The game was completed 8 years ago and we get a free expansion every year.

Arranging holidays in an embrace with the Starsector is priceless.

Inventor Raccoon

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Re: Starsector 0.9a (Released) Patch Notes
« Reply #469 on: November 16, 2018, 10:02:07 AM »

Well, see you next week, everyone. I have an update to play.
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CrashToDesktop

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Re: Starsector 0.9a (Released) Patch Notes
« Reply #470 on: November 16, 2018, 10:02:40 AM »

I would appear as if we scarified our goats correctly, we got the update! :)

I think I can die in peace now.
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Quote from: Trylobot
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Note: please sacrifice your goats responsibly, look up the proper pronunciation of Alex's name. We wouldn't want some other project receiving mystic power.

Cyan Leader

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Re: Starsector 0.9a (Released) Patch Notes
« Reply #471 on: November 16, 2018, 10:03:19 AM »

Thank you once again Alex, I'll see you guys on the other side.
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Volken

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Re: Starsector 0.9a (Released) Patch Notes
« Reply #472 on: November 16, 2018, 10:03:44 AM »

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Destructively Phased

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Re: Starsector 0.9a (Released) Patch Notes
« Reply #473 on: November 16, 2018, 10:03:53 AM »

... Well, there goes any chance I had of completing any coursework this weekend.
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ciago92

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Re: Starsector 0.9a (Released) Patch Notes
« Reply #474 on: November 16, 2018, 10:06:46 AM »

Hotlink in the news bar doesn't work

e: Nor does the link in the first post. Did we hug it to death or is stuff behind the scenes changing still?

e2: the buy tab on the main site works
« Last Edit: November 16, 2018, 10:10:01 AM by ciago92 »
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Megas

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Re: Starsector 0.9a (Released) Patch Notes
« Reply #475 on: November 16, 2018, 10:08:47 AM »

So much for the rest of today.

Almost one month after the last patch notes.  History repeats.
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Alex

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Re: Starsector 0.9a (Released) Patch Notes
« Reply #476 on: November 16, 2018, 10:10:28 AM »

I have a date in thirty minutes and this is gonna be real hard to explain...

I am so, so sorry :)


Hotlink in the news bar doesn't work

Ahh, thank you! I used the permalink from the WP editor there but as I started the post yesterday, and the link contains the date, it was wrong. Fixed it up.
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Alex

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Re: Starsector 0.9a (Released) Patch Notes
« Reply #477 on: November 16, 2018, 10:12:14 AM »

Btw, modding-wise: just deleted the old javadoc and currently uploading the new.
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Megas

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Re: Starsector 0.9a (Released) Patch Notes
« Reply #478 on: November 16, 2018, 10:17:25 AM »

;D

I have a date in thirty minutes and this is gonna be real hard to explain...
The game can wait.  A good person, not so much.
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Sarissofoi

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Re: Starsector 0.9a (Released) Patch Notes
« Reply #479 on: November 16, 2018, 10:21:32 AM »

Bug report.
I get stuck in tutorial because prospector neutral fleet steal my pirates that I suppose to defeat. The first combat in tutorial ever.
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