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Author Topic: Starsector 0.9a (Released) Patch Notes  (Read 183039 times)

AgroFrizzy

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Re: Starsector 0.9a (In-Dev) Patch Notes
« Reply #465 on: November 11, 2018, 04:25:57 PM »

Damn you for posting interesting updates. I was ok for most of a year not checking on Starsector now its back to every day to see if the new version has been released!  ::)
Same here, sometimes several times a day.

This. I've been checking twitter for updates too. It's madness.
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Merxe

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Re: Starsector 0.9a (In-Dev) Patch Notes
« Reply #466 on: November 11, 2018, 07:19:31 PM »

I just finished Witcher 3 and thought "let's go see if that Starsector patch has been released".
Damn :(

Well, more waiting I guess.
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Grievous69

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Re: Starsector 0.9a (In-Dev) Patch Notes
« Reply #467 on: November 11, 2018, 07:22:20 PM »

Ffs every time someone posts something here I get a mini heart attack, guys please stop I can't take it anymore.
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Alex

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Re: Starsector 0.9a (In-Dev) Patch Notes
« Reply #468 on: November 11, 2018, 07:35:52 PM »

Locking the topic for the time being :)
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Alex

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Re: Starsector 0.9a (Released) Patch Notes
« Reply #469 on: November 16, 2018, 06:00:34 PM »

It's out!
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Gothars

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Re: Starsector 0.9a (Released) Patch Notes
« Reply #470 on: November 16, 2018, 06:02:00 PM »

 ;D

I have a date in thirty minutes and this is gonna be real hard to explain...
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Inventor Raccoon

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Re: Starsector 0.9a (Released) Patch Notes
« Reply #471 on: November 16, 2018, 06:02:07 PM »

Well, see you next week, everyone. I have an update to play.
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The Soldier

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Re: Starsector 0.9a (Released) Patch Notes
« Reply #472 on: November 16, 2018, 06:02:40 PM »

I would appear as if we scarified our goats correctly, we got the update! :)

I think I can die in peace now.
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Quote from: Trylobot
I am officially an epoch.
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Note: please sacrifice your goats responsibly, look up the proper pronunciation of Alex's name. We wouldn't want some other project receiving mystic power.

Cyan Leader

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Re: Starsector 0.9a (Released) Patch Notes
« Reply #473 on: November 16, 2018, 06:03:19 PM »

Thank you once again Alex, I'll see you guys on the other side.
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Volken

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Re: Starsector 0.9a (Released) Patch Notes
« Reply #474 on: November 16, 2018, 06:03:44 PM »

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Destructively Phased

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Re: Starsector 0.9a (Released) Patch Notes
« Reply #475 on: November 16, 2018, 06:03:53 PM »

... Well, there goes any chance I had of completing any coursework this weekend.
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ciago92

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Re: Starsector 0.9a (Released) Patch Notes
« Reply #476 on: November 16, 2018, 06:06:46 PM »

Hotlink in the news bar doesn't work

e: Nor does the link in the first post. Did we hug it to death or is stuff behind the scenes changing still?

e2: the buy tab on the main site works
« Last Edit: November 16, 2018, 06:10:01 PM by ciago92 »
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Megas

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Re: Starsector 0.9a (Released) Patch Notes
« Reply #477 on: November 16, 2018, 06:08:47 PM »

So much for the rest of today.

Almost one month after the last patch notes.  History repeats.
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Alex

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Re: Starsector 0.9a (Released) Patch Notes
« Reply #478 on: November 16, 2018, 06:10:28 PM »

I have a date in thirty minutes and this is gonna be real hard to explain...

I am so, so sorry :)


Hotlink in the news bar doesn't work

Ahh, thank you! I used the permalink from the WP editor there but as I started the post yesterday, and the link contains the date, it was wrong. Fixed it up.
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Alex

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Re: Starsector 0.9a (Released) Patch Notes
« Reply #479 on: November 16, 2018, 06:12:14 PM »

Btw, modding-wise: just deleted the old javadoc and currently uploading the new.
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