•Implemented Tech-Mining Industry
?Chance to find blueprints, modspecs and other rare items, based on the size of ruins being mined
?Generates some basic commodities (fuel, supplies, metals, machinery); delivered to gathering point
?Output goes down over time
This reminds me alot of another book from H. Beam Piper (Space Vikings), The Cosmic Computer. It describes an entire planet where the industry is based on tech mining, as it was once a miliatry staging point in an interstellar war. The protagonists are looking for the crown jewel of the technological remains, said super computer. I dind't get very far yet though, the blatant 50s misogyny is a real turn-off.
•Can "stabilize" a colony that's suffering from Recent Unrest?Maximum equal to Recent Unrest minus one
?Expensive - generally not worth it purely to improve colony income through higher stability
?Primarily a means to stave off the decivilization of a bombarded/raided colony
Doesn't that mean you can never decivilize a rich factions colony? Like, you completly control the system, raid/bomb the enemy colony to reduce stability, they just pay a heap of credits and like by an invisible hand, all your destructive effort is undone? Same for the reverse, just channeling credits seems like a boring way to safe your colony.
Maybe something like a expensive "disaster relief fleet" that has to be send from another planet would provide more chances of interaction.
•Added hullmods:
Looking forward to playing around with those civillian hullmods:)