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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: Starsector 0.9a (Released) Patch Notes  (Read 468341 times)

UUolf

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Re: Starsector 0.9a (In-Dev) Patch Notes
« Reply #285 on: October 06, 2018, 09:30:34 AM »

I am beyond hyped for the release of this patch - it will extend gameplay massively.
Does anyone know a release date or a general time it will be put through?
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Arkiuz

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Re: Starsector 0.9a (In-Dev) Patch Notes
« Reply #286 on: October 06, 2018, 09:32:42 AM »

I am beyond hyped for the release of this patch - it will extend gameplay massively.
Does anyone know a release date or a general time it will be put through?
There's never a set time.  When it happens, it happens.
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UUolf

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Re: Starsector 0.9a (In-Dev) Patch Notes
« Reply #287 on: October 06, 2018, 09:51:09 AM »



Fair enough.
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Dri

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Re: Starsector 0.9a (In-Dev) Patch Notes
« Reply #288 on: October 06, 2018, 10:48:05 AM »

I am wondering why we haven't gotten a Patch Notes update, though. Been like 5 months since the last update...
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TheDTYP

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Re: Starsector 0.9a (In-Dev) Patch Notes
« Reply #289 on: October 06, 2018, 12:03:40 PM »

I'm under the impression its coming within a few weeks, but if anyone wants to tell me otherwise so I don't get my hopes up, I welcome that, too.
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Cik

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Re: Starsector 0.9a (In-Dev) Patch Notes
« Reply #290 on: October 06, 2018, 12:16:01 PM »

TONIGHT'S THE NIGHT
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Harabeck

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Re: Starsector 0.9a (In-Dev) Patch Notes
« Reply #291 on: October 06, 2018, 08:06:36 PM »

TONIGHT'S THE NIGHT

Says who? You can't just say stuff like that and get my hopes up.  :'(
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YesHello

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Re: Starsector 0.9a (In-Dev) Patch Notes
« Reply #292 on: October 06, 2018, 09:06:01 PM »

TONIGHT'S THE NIGHT

Says who? You can't just say stuff like that and get my hopes up.  :'(
Indeed.  Truly dreadful behavior, since I have been waiting for this update since I bought the game 5-6 years ago.
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Megas

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Re: Starsector 0.9a (In-Dev) Patch Notes
« Reply #293 on: October 10, 2018, 06:28:13 AM »

I just read the post with Converted Hangar changes, with the penalties being changed to double fighter OP cost.  That looks fun, although that probably makes Loadout Design 3 even more desirable than it already is.  (I already consider Converted Hangar too costly without +10% OP.)  Currently, I only use it to put Talons or Claws on my ships, due to the refit penalties and inability to put Expanded Deck Crew.  With the change, other fighters, including bombers, may be handy.  Well, maybe depending how inconvenient lack of Helmsmanship 3 is.
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TaLaR

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Re: Starsector 0.9a (In-Dev) Patch Notes
« Reply #294 on: October 10, 2018, 06:32:12 AM »

Did anything about Talons change? They were pretty much no-brainer for converted hangar and seem to have become even more so.
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Megas

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Re: Starsector 0.9a (In-Dev) Patch Notes
« Reply #295 on: October 10, 2018, 07:01:27 AM »

Talons for Converted Hangar are no-brainer for me mostly because of refit time.  Other fighters aside from Claws take too long to replace with the refit penalties and lack of Deck Crew hullmod, and bombers do not rapid-refit.  With the changes in 0.9, I might rip-out more weapons to use the other fighters (provided I get used to no Helmsmanship 3).

For some ships, I use Talons mostly as a lure to flush out frigates that would otherwise mob my ship if I stick my ship too far away from the wall far enough to find them.
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Gothars

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Re: Starsector 0.9a (In-Dev) Patch Notes
« Reply #296 on: October 10, 2018, 07:55:40 AM »

TONIGHT'S THE NIGHT

Says who? You can't just say stuff like that and get my hopes up.  :'(
Indeed.  Truly dreadful behavior, since I have been waiting for this update since I bought the game 5-6 years ago.


I'll close this thread for now, so no one gets his hope uf for nothing:)
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The game was completed 8 years ago and we get a free expansion every year.

Arranging holidays in an embrace with the Starsector is priceless.

Alex

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Re: Starsector 0.9a (In-Dev) Patch Notes
« Reply #297 on: October 20, 2018, 01:46:21 PM »

Updated the notes! Still a few modding-related things to do, and still doing some testing, but this is the vast bulk of the stuff.
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Alex

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Re: Starsector 0.9a (In-Dev) Patch Notes
« Reply #298 on: October 20, 2018, 02:13:50 PM »

Hah - happy birthday :D
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Drone_Fragger

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Re: Starsector 0.9a (In-Dev) Patch Notes
« Reply #299 on: October 20, 2018, 02:26:35 PM »

s o o n (tm)
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