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Starsector 0.9.1a is out! (05/10/19); Blog post: Skills and Story Points (07/08/19)

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Author Topic: Starsector 0.9a (Released) Patch Notes  (Read 217097 times)

Megas

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Re: Starsector 0.9a (Released) Patch Notes
« Reply #480 on: November 16, 2018, 10:17:25 AM »

;D

I have a date in thirty minutes and this is gonna be real hard to explain...
The game can wait.  A good person, not so much.
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Sarissofoi

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Re: Starsector 0.9a (Released) Patch Notes
« Reply #481 on: November 16, 2018, 10:21:32 AM »

Bug report.
I get stuck in tutorial because prospector neutral fleet steal my pirates that I suppose to defeat. The first combat in tutorial ever.

Alex

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Re: Starsector 0.9a (Released) Patch Notes
« Reply #482 on: November 16, 2018, 10:22:22 AM »

Argh. Thanks for letting me know, will fix that up. Hopefully a rather unlikely occurrence.
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SeinTa

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Re: Starsector 0.9a (Released) Patch Notes
« Reply #483 on: November 16, 2018, 10:23:15 AM »

Best news today!

Thank you!
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arwan

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Re: Starsector 0.9a (Released) Patch Notes
« Reply #484 on: November 16, 2018, 10:25:09 AM »

i have been checking daily to see if 0.9 had released.. loaded up the site saw that it was "out" and instantly heard trumpets playing..

https://youtu.be/sKfGFz84eFI?t=15
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Alex
You won't be able to refit fighters and bombers at all. They're designed/balanced around having a particular set of weapons and would be very broken if you could change it. Which ones you pick for your fleet -out of quite a few that are available- is the choice here, not how they're outfitted.

Gothars

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Re: Starsector 0.9a (Released) Patch Notes
« Reply #485 on: November 16, 2018, 10:27:53 AM »

;D

I have a date in thirty minutes and this is gonna be real hard to explain...
The game can wait.  A good person, not so much.
^

To be clear, the explaining that has to happen is: what exactly is the reason am I so excited tonight ;)

Have fun everybody, maybe I'll be back in time for a first hotfix ;D
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Cyan Leader

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Re: Starsector 0.9a (Released) Patch Notes
« Reply #486 on: November 16, 2018, 10:36:12 AM »

Possible bug:

I have a feeling that "dismiss help popups" is not working.
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Eji1700

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Re: Starsector 0.9a (Released) Patch Notes
« Reply #487 on: November 16, 2018, 10:38:00 AM »

And here I am, stuck at work.  Looks great. Can't wait to tear into it.
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Alex

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Re: Starsector 0.9a (Released) Patch Notes
« Reply #488 on: November 16, 2018, 10:40:13 AM »

Possible bug:

I have a feeling that "dismiss help popups" is not working.

Hmm - seems to be working over here, that's odd. Maybe - the "don't show" checkbox only applies to that particular type of popup, i.e. if you "dismiss and don't show" a cargo one, it'll still show the "your CR is low" etc ones. You can turn them off entirely during new game creation, though.
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DrakonST

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Re: Starsector 0.9a (Released) Patch Notes
« Reply #489 on: November 16, 2018, 10:42:52 AM »

1. In codex(frigates) i can see little station modules.

2. My friend have this error:
Code
24104 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NoClassDefFoundError: com/thoughtworks/xstream/io/HierarchicalStreamDriver
java.lang.NoClassDefFoundError: com/thoughtworks/xstream/io/HierarchicalStreamDriver
    at com.fs.starfarer.title.Object.updateContinueButtonState(Unknown Source)
    at com.fs.starfarer.title.Object.o?O000(Unknown Source)
    at com.fs.starfarer.title.Object.<init>(Unknown Source)
    at com.fs.starfarer.title.new.<init>(Unknown Source)
    at com.fs.starfarer.title.TitleScreenState.createUI(Unknown Source)
    at com.fs.starfarer.title.TitleScreenState.prepare(Unknown Source)
    at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
    at com.fs.state.AppDriver.begin(Unknown Source)
    at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
    at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
    at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: com.thoughtworks.xstream.io.HierarchicalStreamDriver
    at java.net.URLClassLoader$1.run(Unknown Source)
    at java.net.URLClassLoader$1.run(Unknown Source)
    at java.security.AccessController.doPrivileged(Native Method)
    at java.net.URLClassLoader.findClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at sun.misc.Launcher$AppClassLoader.loadClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    ... 11 more
124242 [Thread-10] INFO  sound.public  - Creating streaming player for music with id [miscallenous_main_menu.ogg]
124242 [Thread-10] INFO  sound.null  - Playing music with id [miscallenous_main_menu.ogg]
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Alex

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Re: Starsector 0.9a (Released) Patch Notes
« Reply #490 on: November 16, 2018, 10:48:54 AM »

1. In codex(frigates) i can see little station modules.

Hmm - could you post a screenshot? I'm not seeing it myself.

2. My friend have this error:
Code
24104 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NoClassDefFoundError: com/thoughtworks/xstream/io/HierarchicalStreamDriver
java.lang.NoClassDefFoundError: com/thoughtworks/xstream/io/HierarchicalStreamDriver
    at com.fs.starfarer.title.Object.updateContinueButtonState(Unknown Source)
    at com.fs.starfarer.title.Object.o?O000(Unknown Source)
    at com.fs.starfarer.title.Object.<init>(Unknown Source)
    at com.fs.starfarer.title.new.<init>(Unknown Source)
    at com.fs.starfarer.title.TitleScreenState.createUI(Unknown Source)
    at com.fs.starfarer.title.TitleScreenState.prepare(Unknown Source)
    at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
    at com.fs.state.AppDriver.begin(Unknown Source)
    at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
    at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
    at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: com.thoughtworks.xstream.io.HierarchicalStreamDriver
    at java.net.URLClassLoader$1.run(Unknown Source)
    at java.net.URLClassLoader$1.run(Unknown Source)
    at java.security.AccessController.doPrivileged(Native Method)
    at java.net.URLClassLoader.findClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at sun.misc.Launcher$AppClassLoader.loadClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    ... 11 more
124242 [Thread-10] INFO  sound.public  - Creating streaming player for music with id [miscallenous_main_menu.ogg]
124242 [Thread-10] INFO  sound.null  - Playing music with id [miscallenous_main_menu.ogg]

I believe a clean reinstall (that is, delete the older manually, then install) of the game should fix it; this has to do with an old jar file somehow sticking around. Or possibly a mod being turned on.
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Bastion.Systems

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Re: Starsector 0.9a (Released) Patch Notes
« Reply #491 on: November 16, 2018, 10:52:36 AM »

Had a weird thing where I could not equip missiles (the dropdown list was empty), after reloading from save it works again.
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DrakonST

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Re: Starsector 0.9a (Released) Patch Notes
« Reply #492 on: November 16, 2018, 10:52:48 AM »

This:
 
Spoiler
[close]
Or it something another?
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I a Russian. And i communicate with the help of Promt Translate. And I am a color-blind person.

Alex

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Re: Starsector 0.9a (Released) Patch Notes
« Reply #493 on: November 16, 2018, 10:57:48 AM »

Ahh, ok, thank you - wasn't thinking of these as "modules" since they're not directly attached to the station. Gotcha, made a note.
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quangvnm

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Re: Starsector 0.9a (Released) Patch Notes
« Reply #494 on: November 16, 2018, 11:01:46 AM »

Hello Alex,

I play on Linux, and my game crashed just after choosing the skills, at step generating constellation and sth ... :


Quote
39033 [Thread-5] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at com.fs.starfarer.loading.specs.HullVariantSpec.getModuleSlots(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetMemberStatus.getModuleSlotsFor(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetMemberStatus.<init>(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetMember.init(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetMember.<init>(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetMember.<init>(Unknown Source)
   at com.fs.starfarer.campaign.CampaignEngine.createFleetMember(Unknown Source)
   at com.fs.starfarer.api.impl.campaign.econ.impl.OrbitalStation.matchStationAndComm anderToCurrentIndustry(OrbitalStation.java:404)
   at com.fs.starfarer.api.impl.campaign.econ.impl.OrbitalStation.spawnStation(OrbitalStation.java:354)
   at com.fs.starfarer.api.impl.campaign.econ.impl.OrbitalStation.advance(OrbitalStation.java:193)
   at com.fs.starfarer.campaign.econ.Market.advance(Unknown Source)
   at com.fs.starfarer.campaign.econ.Economy.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.save.CampaignGameManager.super(Unknown Source)
   at com.fs.starfarer.title.TitleScreenState.dialogDismissed(Unknown Source)
   at com.fs.starfarer.ui.Oo0O.dismiss(Unknown Source)
   at com.fs.starfarer.ui.impl.float.dismiss(Unknown Source)
   at com.fs.starfarer.campaign.save.J.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.newnew.buttonPressed(Unknown Source)
   at com.fs.starfarer.ui.I.Ò00000(Unknown Source)
   at com.fs.starfarer.ui.I.processInput(Unknown Source)
   at com.fs.starfarer.ui.V.o00000(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
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