Download Link (Current Version)I have a new mod here, feel free to check it out!Any and all comments are welcome, preferably constructive criticism! This is my first mod for any game, so I want to make it decent.
With help from Paul's tutorial and Redbull's ship editor, I managed to "scrap" together some ships with existing sprites and make a faction!
As far as I know, it should be compatible with most other mods. If anyone wants to give it a try, it adds:
6 FightersSparrow Interceptor
Bat Strike Bomber
Platypus, all purpose interceptor
Raptor, multipurpose bomber.
Blade, close range escort.
Fang, fighters with a powerful medium-sized weapon.
6 FrigatesRefuge, carrier frigate.
Vice
Bite
Manta
Array
Imp
5 DestroyersBeast
Menace
Striker
Exxon, massive tanker
Stonehead, personnel transport
4 CruisersTerra, heavy carrier
Juggernaut, support cruiser
Halberd
Reaper
2 Capital ShipsBattleborn
Homeworld
Yes, it is four Onslaughts married together with a station planted on top.
SpecialTranscendent
17 Weapons:Assault Spread Chaingun: A chaingun modified to fire in bursts, with a decent spread.
Point Snap: A short-ranged point defense weapon that deals high kinetic damage to nearby targets.
Volley Rockets: Like the annihilator rockets, but weaker and more spammable. Also fires a little differently.
Spines: A needler that fires in bursts, over a wide spread, similar to the modified chaingun.
Flak Bombardier: A Large flak cannon. Extremely effective PD at the loss of a large slot.
Microwave Beam: A powerful, close-range beam classified as a ballistic. Slow buildup.
Darter Gun: A fast, decent ranged machine gun. Replaces the vulcan for the Sparrows.
Wrecker: A powerful ballistic weapon that deals heavy kinetic damage at long range. Takes longer than most weapons to reload.
Inferno rockets: MIRV missiles modified to fire and fly faster. These variants release less missiles upon splitting, and deals less damage.
Shredder: A machine gun that fires bursts of powerful kinetic shots at good range.
Gnats: Fast missiles that deal low kinetic damage. They can target missiles.
Pounder Assault Gun: A strong, but slow firing small weapon.
World Breaker: A large missile capable of tearing a hole through any hull. Has high HP, moves slowly, and can only be fired once a minute.
Deathbringer: Fires strong shots in bursts of 3. Large weapon.
Dancing Blade: A large weapon that fires a wide spread of kinetic shots.
Pyrostorm: The final Inferno Rocket launcher, launches Hellfire Rockets faster than it's medium counterpart.
Sparks: A small flak weapon that fires slow, but effective shots.
Missions:Follow the exploits of the ISS Mettle, a specially modified Elite Striker ship and help establish Scrapper dominance in 7 new missions!
As an added bonus, play opposites by commanding Hegemony and Tri-Tachyon forces versus the Scrappers in 5 bonus missions.
One final mission was also added, requiring the destruction of a souped up Homeworld.
For Balance, my goal was to make them survivable even without shields. They all have higher than average hitpoints and armor, many cases also have more firepower, but they also only use ballistics. The end result, is hopefully they excel early in the fight, but start to lose their edge as it drags on.
Any help would be appreciated for variants, balance, and ideas. Thanks!
Version 0.1: Added the initial wave of ships.
Version 0.5: Added the Raptor and the Battleborn. Added hull mods to all variants.
Version 0.6: Added the initial wave of weapons. Altered many variants to support these weapons, as well as a few other changes to variants.
Version 0.65: Added the Flak Bombardier, Microwave Beam, and Darter Gun. Altered several variants to support these weapons. Altered the spawning for the fleets. Reduced the Refuge's speed drastically.
Version 0.75: Added the Manta, Striker, and Juggernaut. Added the Wrecker, Shredder, and Inferno Rockets. Altered several variants to support these weapons.
Version 0.85: Added 7 new missions.
Version 0.9: Added 5 new missions, balance changes.
Version 1.0: Added the Scrapyard Orbital Station.
Version 1.1: Added the Exxon and Stonehead ships. Added the Gnats missile weapon. Homeworld functions (Thanks rada660!)
Version 1.15: Added the Blade fighter and the Pounder Assault Gun. Balance tweaks.
Version 1.25: Added the Array, Halberd, and Fang ships. Added the World Breaker, Deathbringer, Dancing Blade, Pyrostorm, and Sparks weapon. Added 1 mission. Fixed up weapon groupings and altered variants to contain the new weapons.
Version 1.35: Added ship systems to all ships, made compatible with the new update.
Version 1.5: Unique Ship Systems. Altered the Experimental Systems hullmod, It now also grants an additional percentage of armor, but completely nullifies shields regardless of other hullmods. Added the Reaper, a phase cruiser.
Version 1.65: Added the Imp and Transcendent. Added a special, "Endgame" Scrapper fleet that will wait patiently for you at the Scrapyard. Added the most irritating mission you'll ever play.
Version 1.75: Nerfed the Ripper so it doesn't do over 900 dps anymore.