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Author Topic: Luddic Path Ship Restore  (Read 5489 times)

WolfSkimmer

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Luddic Path Ship Restore
« on: May 22, 2018, 11:33:21 AM »

Hello all. I would like to start a discussion about the restore feature of damaged ships, specifically about Leddic Path safety override ones.

https://imgur.com/a/hzUo806

As you can see, you may acquire pristine ships with a free 15 OP safety override mod.

I am wondering if this feature is working as intended, or may be a simple oversight? I discovered this just recently playing with [0.8.1a] Ship/Weapon Pack 1.7.1 that adds LP ships to the game. Specifically the LP wolf is over powered going toe to toe with low-mid tier frigates, while out maneuvering destroyers with frontal shields.

Ill-Advised Modifications come standard on all Luddic Path ships, so I am wondering if those should be permanent as well to give a downside to such an upside.

I have no experience with LP ships in large fleet battles. I have found that in early game space exploration they are absolute life savers. They can always retreat while escorting your squishy civilian ships, and with the extra op have the option to go toe to toe. If you install shields on your LP restored hounds, they barely take any damage while dishing it out to those scavengers/pirates you meet out in the black.
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Midnight Kitsune

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Re: Luddic Path Ship Restore
« Reply #1 on: May 22, 2018, 11:43:38 AM »

Yes it is. It is balanced due to the fact that restoring a ship is more expensive than just BUYING it outright
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TaLaR

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Re: Luddic Path Ship Restore
« Reply #2 on: May 22, 2018, 11:46:17 AM »

Yes, restored LP ships are far superior for SO role. Not that expensive to restore either. Whether it's intended, only Alex knows.

Would become completely useless if you couldn't remove ill-advised modifications though. This hullmod's effects are too crippling.
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WolfSkimmer

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Re: Luddic Path Ship Restore
« Reply #3 on: May 22, 2018, 12:29:24 PM »

Yes it is. It is balanced due to the fact that restoring a ship is more expensive than just BUYING it outright

You cannot buy a pristine LD ship outright that I am aware of. They always come with D mods even if purchased from a market. The player can only bring a pristine Luddic Path or Pirate ships into the game with the restore feature.

Yes, the entry cost for restored ships is about the same as buying a pristine destroyer or pair of frigates from a market.

Over the lifespan of using these ships, the supplies and fuel saved may level the cost, if you consider the LD ship worth more than 1.x of its counterpart.

I would place them at 1.3 as powerful at least.

Would become completely useless if you couldn't remove ill-advised modifications though. This hullmod's effects are too crippling.

Yes, it is a bad mod. I believe it causes random engine and weapon failure and sometimes hull damage. Does Level 2 Damage Control speeds up the recovery process by 50%? Maybe Level 2 Combat Expertise reduces the chance of failure by 50%?

What might you suggest be added on top of the already high entry cost to offset the benefits of LD ships?
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Megas

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Re: Luddic Path Ship Restore
« Reply #4 on: May 22, 2018, 01:46:59 PM »

Ill-Advised Modifications can cause critical malfunctions (like when CR is in the red) instead of normal malfunctions.  Critical malfunctions last for the remainder of the round.  That is what makes Ill-Advised Modifications a deal breaker for playerships.  The one time I tried Lasher (LP), its weapons went offline before it scored its first kill, every time.
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Midnight Kitsune

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Re: Luddic Path Ship Restore
« Reply #5 on: May 22, 2018, 05:48:11 PM »

Ill-Advised Modifications can cause critical malfunctions (like when CR is in the red) instead of normal malfunctions.  Critical malfunctions last for the remainder of the round.  That is what makes Ill-Advised Modifications a deal breaker for playerships.  The one time I tried Lasher (LP), its weapons went offline before it scored its first kill, every time.
Criticals also cause hull damage
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Megas

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Re: Luddic Path Ship Restore
« Reply #6 on: May 22, 2018, 06:11:54 PM »

Yes they do.  That is minor (despite hurting frigates noticeably) compared to losing a weapon (or engine) for the rest of the fight.  Lasher that loses its LMGs and other weapons before it can kill anything is a useless ship.
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Sarissofoi

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Re: Luddic Path Ship Restore
« Reply #7 on: May 23, 2018, 05:49:36 AM »

I really hope they will not get hit by nerf hammer.They my favorite early ships(especially Cerberus and Brawler) and when they feel strong early they lose it in bigger and longer battles.

I really really hope that they will stay like they are.

xenoargh

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Re: Luddic Path Ship Restore
« Reply #8 on: May 23, 2018, 05:53:24 AM »

I don't see any point in changing them, personally; they're still pretty low-end ships, for the most part.  Sure, they get free SO, but they're also stuck with it, too- which is great if you want SO builds, not great if you want flexibility later.
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Megas

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Re: Luddic Path Ship Restore
« Reply #9 on: May 23, 2018, 07:21:36 AM »

The only LP ship I care about is the Lasher, since Lasher (without access to railguns and needlers) is best used as a Safety Override berserker.  The rest of the pather ships are disposable fodder at best.
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WolfSkimmer

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Re: Luddic Path Ship Restore
« Reply #10 on: May 23, 2018, 11:14:02 AM »

They my favorite early ships(especially Cerberus and Brawler) and when they feel strong early they lose it in bigger and longer battles.

Yes, I NEED them early game. I will buy them from their markets only to restore them.
 
Yes they do fall off, makeshift shield generators help cushion the fall, still good ships against soft-flux damage beams. Player controlled strike LP Lashers keep their usefulness.
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ANGRYABOUTELVES

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Re: Luddic Path Ship Restore
« Reply #11 on: June 02, 2018, 10:00:49 PM »

It's worth noting that a restored LP Cerberus is the best freighter frigate in the game, especially for smuggling. It's tied for the most cargo capacity in the frigate weight class, it doesn't have civilian hull penalties, and it has Safety Overrides and Shielded Cargo Holds built in.
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Megas

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Re: Luddic Path Ship Restore
« Reply #12 on: June 03, 2018, 06:02:43 AM »

It's worth noting that a restored LP Cerberus is the best freighter frigate in the game, especially for smuggling. It's tied for the most cargo capacity in the frigate weight class, it doesn't have civilian hull penalties, and it has Safety Overrides and Shielded Cargo Holds built in.
It trades Burn Drive for Accelerated Ammo Feeder (not sure on this).  If so, that is a deal breaker.  If I want to use Cerberus as a freighter, I want Burn Drive (in addition to Safety Override and Unstable Injector hullmods) on it for maximum speed and to ensure it can escape from anything short of Hyperion and phase ships.
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Inventor Raccoon

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Re: Luddic Path Ship Restore
« Reply #13 on: June 03, 2018, 10:29:28 AM »

Yeah, Cerberus (LP) has AAF which means that it's a worse freighter compared to a regular Cerberus with unstable injector and SO. Plus, you have to restore it to avoid engine malfunctions while the regular Cerberus doesn't need that treatment.
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Sarissofoi

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Re: Luddic Path Ship Restore
« Reply #14 on: June 04, 2018, 01:47:51 AM »

Its still amazing exploration ship as it can easily deal with redacted or derelicts.
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