Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

Pages: 1 [2]

Author Topic: [0.9.1a] Weapons Group Controls 1.1.0  (Read 65760 times)

Dinkel

  • Ensign
  • *
  • Posts: 2
    • View Profile
Re: [0.9.1a] Weapons Group Controls 1.1.0
« Reply #15 on: June 19, 2020, 04:01:06 PM »

@Sundog

Mentioned crash by pressing 6 happenes to me too.



I linked the file of starsector.log.1, that should be the right one. Well, i have no idea of this stuff, i'm just a peasant trying to micromanage his Onslaught.

https://sereiya.tuxonfire.eu/Freundesachen/starsector.log.1
« Last Edit: June 19, 2020, 04:03:23 PM by Dinkel »
Logged

poika

  • Ensign
  • *
  • Posts: 20
    • View Profile
Re: [0.9.1a] Weapons Group Controls 1.1.0
« Reply #16 on: July 08, 2020, 07:56:05 AM »

Is there a way to make "Hold fire" a toggle?

I created this simple AutoHotkey script as a temporary solution but it would be nice if it was a setting in the mod config files.

Code
#IfWinActive Starsector 0.9.1a-RC8

XButton1::
KeyDown := !KeyDown
If KeyDown
SendInput {8 down}
Else
SendInput {8 up}
Return
Logged

Neitronus

  • Ensign
  • *
  • Posts: 32
    • View Profile
Re: [0.9.1a] Weapons Group Controls 1.1.0
« Reply #17 on: September 23, 2020, 09:00:34 AM »

Is it possible to update to fix version checker issue? There's an issue with version file being unreacheble on bitbucket after recent bitbucket change AFAIK.
Logged

CyberSultanVader

  • Ensign
  • *
  • Posts: 16
    • View Profile
Re: [0.9.1a] Weapons Group Controls 1.1.0
« Reply #18 on: April 15, 2021, 05:12:33 PM »

Hey man dont want to bug you but I am just curious if this mod will be getting an update for 0.95. Its such a super useful mod!
Logged

pearagon

  • Ensign
  • *
  • Posts: 25
  • im into resting
    • View Profile
Re: [0.9.1a] Weapons Group Controls 1.1.0
« Reply #19 on: April 21, 2021, 04:50:24 PM »

Hey man dont want to bug you but I am just curious if this mod will be getting an update for 0.95. Its such a super useful mod!

Seconded!
Logged

Dukoth

  • Ensign
  • *
  • Posts: 2
    • View Profile
Re: [0.9.1a] Weapons Group Controls 1.1.0
« Reply #20 on: April 23, 2021, 10:16:27 AM »

ok, here's what cha gota do:

go to the mod's "TOGGLE_WEAPONS_HOTKEYS.ini"

go to the line that says: "deselectAllWeapons": 7," and change it to 8, then go to the line that says: "toggleSelectedGroupMode": 8, and change the number to 9

this is cause the weapon groups now go to 7 so the default hotkeys don't work anymore

then go to the file "mod_info.json" and goto the line "gameVersion": "0.8.1a" and change the number to the current version of the game, which I think is 0.95a-RC15, or what ever version you have downloaded

and then wallah, you're golden, tested it my self and can confirm it works
Logged

Paul_Kauphart

  • Ensign
  • *
  • Posts: 48
    • View Profile
Re: [0.9.1a] Weapons Group Controls 1.1.0
« Reply #21 on: May 11, 2021, 01:23:41 AM »

I have hacked together an update for the latest version (0.95a-RC15).
Because I don't have a developpement environement, I had to do it via scripting (ie lots of otherwise unecessary modifications). I also hardcoded the three function to 8 for delect all weapons, 9 for toggle Selected Group Mode and 0 for quick Hold Fire.

I tested it in a simulator and it works fine.

stormbringer951 if you're not working on this anymore, can I post it here ?
If you are do you need info on what I did to make it compatible with the latest version ?
Logged

poika

  • Ensign
  • *
  • Posts: 20
    • View Profile
Re: [0.9.1a] Weapons Group Controls 1.1.0
« Reply #22 on: November 07, 2021, 10:33:51 PM »

The link to Empty Weapons Group Selector seems dead and this one hasn't been updated to 0.95a? A real shame  :(
Logged

Paul_Kauphart

  • Ensign
  • *
  • Posts: 48
    • View Profile
Re: [0.9.1a] Weapons Group Controls 1.1.0
« Reply #23 on: January 04, 2022, 03:06:23 AM »

So, by popular demand, here's my copy of the mod updated for 0.95a-RC15.

Disclaimer, I am not a modder, I don't have a mod dev environement setup, I just know enough to find my way around code. I made this fix for my own personnal use, use at your own risk.

Also, I don't own that code.


Edit PS : I hardcoded the keyboard keys because that was the quickest and simplest way for me to make it work with an AZERTY keyboard.

Edit PPS : just looking at the code, all you have to do to make the mod work if you have a qwerty keyboard is change the keys in TOGGLE_WEAPONS_HOTKEYS.ini to use 8, 9 and 0, no need to download what I just posted.

[attachment deleted by admin]
« Last Edit: January 04, 2022, 03:26:12 AM by Paul_Kauphart »
Logged

Shade255

  • Ensign
  • *
  • Posts: 11
    • View Profile
Re: [0.9.1a] Weapons Group Controls 1.1.0
« Reply #24 on: October 14, 2022, 08:50:18 PM »

This Mod needs an update, or Someone else to revive it
Logged

Paul_Kauphart

  • Ensign
  • *
  • Posts: 48
    • View Profile
Re: [0.9.1a] Weapons Group Controls 1.1.0
« Reply #25 on: May 15, 2023, 02:38:46 PM »

So, by popular demand, here's my copy of the mod updated for 0.95a-RC15.

Disclaimer, I am not a modder, I don't have a mod dev environement setup, I just know enough to find my way around code. I made this fix for my own personnal use, use at your own risk.

Also, I don't own that code.


Edit PS : I hardcoded the keyboard keys because that was the quickest and simplest way for me to make it work with an AZERTY keyboard.

Hello everyone, I tested my previous hackjob at updating the mod for 0.95.1a and it works fine, just update the mod_info with that version.

I haven't tested it with version 0.96, I haven't downloaded it yet. Maybe I'll get to it, one day, who knows... alsom maybe it just works fine as well.

Note, I was wrong, just changing the TOGGLE_WEAPONS_HOTKEYS.ini file doesn't work.
Logged

goldmaster

  • Ensign
  • *
  • Posts: 3
    • View Profile
Re: [0.9.1a] Weapons Group Controls 1.1.0
« Reply #26 on: May 27, 2023, 08:53:23 AM »

Since this mod needs an update, I have set up IDE and fixed some problems and added some features, like fixed crashing with more than 5 weapon groups and option to change disabling all non-PD from hold to toggle.
If you want to try it, here is a link: https://github.com/goldmaster23/ToggleWeapons
Logged

JoeCool

  • Ensign
  • *
  • Posts: 2
    • View Profile
Re: [0.9.1a] Weapons Group Controls 1.1.0
« Reply #27 on: October 30, 2023, 09:03:02 PM »

Great work, @goldmaster.

If you remove the hash (#) from the first line in version_files.csv the mod won't make Version Checker crash.
EDIT: for the file hosted on github you need to use the raw. link like so: https://raw.githubusercontent.com/goldmaster23/ToggleWeapons/0.96a-RC9/toggleWeaponsFixed.version
« Last Edit: October 30, 2023, 09:06:36 PM by JoeCool »
Logged

goldmaster

  • Ensign
  • *
  • Posts: 3
    • View Profile
Re: [0.9.1a] Weapons Group Controls 1.1.0
« Reply #28 on: November 06, 2023, 02:23:50 PM »

Great work, @goldmaster.

If you remove the hash (#) from the first line in version_files.csv the mod won't make Version Checker crash.
EDIT: for the file hosted on github you need to use the raw. link like so: https://raw.githubusercontent.com/goldmaster23/ToggleWeapons/0.96a-RC9/toggleWeaponsFixed.version
Thanks JoeCool!
Tested and commited to github.
Logged
Pages: 1 [2]