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Author Topic: nVidia IRay is Cool  (Read 999 times)
xenoargh
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« on: May 14, 2018, 08:24:58 PM »

Decided to try out something new today...

This is a classic ship from a classic game.  I took some liberties with the colors, because the original turned into turbid noise when shrunk to SS sizes.


...first to identify gets a cookie.

Stumped?  Look here...




...but if you had to look, you might not have earned that cookie, lol. 

This is just at the "having fun" phase; I'll probably export all of this game's stuff and make it available in Spiral Arms, as it's pretty fast (now that I've done some hard work to get it working).  But I think that this is a great way to produce ships with minimalist models, fast, then detail out in post.
« Last Edit: May 14, 2018, 11:13:47 PM by xenoargh » Logged

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TJJ
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« Reply #1 on: May 15, 2018, 04:43:48 AM »

I looked and an still none the wiser. Grin

Though maybe my apathetic ignorance of all things manga has something to do with it?
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Morbo513
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« Reply #2 on: May 15, 2018, 04:46:50 AM »

Legionnaire from Freelancer? Ed: Or Centurion. The second one's the Bloodhound but it took me a while to figure that out
« Last Edit: May 15, 2018, 04:50:41 AM by Morbo513 » Logged
xenoargh
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« Reply #3 on: May 15, 2018, 12:25:22 PM »

First one's actually the Titan, heh.  I was kind of astounded by how closely the three ships look like one another from above.  You're dead on about the Bloodhound, and yeah, it's not a view we saw often.

Close enough, here's a cookie  Wink

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TJJ
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« Reply #4 on: May 15, 2018, 04:41:43 PM »

Legionnaire from Freelancer? Ed: Or Centurion. The second one's the Bloodhound but it took me a while to figure that out

Ahhhh, *that's* where that capital ship design was from. It seemed familiar in a generic sort of way.
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xenoargh
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« Reply #5 on: May 15, 2018, 06:03:59 PM »

Yeah, the capitals are pretty boring, "Ships in Spaaaaaaace" designs, lol.  But I'm just getting going here; with some kitbashing and other things... we'll see.  Just figuring out the process, etc., right now.

Here's an Outcast fighter detailed out a little.  I'm doing most of that in post, to save time.

This is getting really easy.  Yay, I may just do all of these this way.

Patriotic space trucker, or futuristic Trump voter?  You decide.
« Last Edit: May 15, 2018, 10:56:47 PM by xenoargh » Logged

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xenoargh
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« Reply #6 on: May 15, 2018, 10:55:51 PM »

One last one before bed.  Too much fun  Grin

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« Reply #7 on: May 16, 2018, 03:43:55 PM »

Oh man, that brings back memories.
I'd buy that game again if some company would make a widescreen, windows 10-compatible version of it.  Smiley
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xenoargh
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« Reply #8 on: May 16, 2018, 07:53:55 PM »

I'd work on it for FREE if Microsoft / Digital Anvil ever released the source to me  Tongue
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xenoargh
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« Reply #9 on: May 17, 2018, 10:13:13 AM »

A little classic Pirate-y goodness.

I've been playing with some of the settings, trying to get to the perfect "happy place".  I think I'll try the next few out in an orthographic render and see if that's a better / worse feel. 

These aren't bad, especially given how sloppy my production technique is (essentially, export the mesh to OBJ, do a few minor things, import, set material properties, render using a standardized render setup- I'm hardly doing work here until I get to post) but I think that the perspective may make them feel a little alien when seen next to Vanilla stuff.
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« Reply #10 on: May 17, 2018, 01:09:48 PM »

MS giving away the source code? Hmm... I think we can just as well wait for snowstorms on the sun. Sad
Oh well.

Nice stuff, I especially like the retro Eagle. No, Hawk? Falcon? The Eagle has extra wings on its back I think. Been too long.

It's a real shame so few space games like Freelancer exist. Simply fun combat and freedom in exploration.
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xenoargh
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« Reply #11 on: May 23, 2018, 09:24:44 PM »

Took me a while to get to this one.  RL struck again  Roll Eyes  Tried a couple of experiments with edges and suchlike here. 

It scales down all right (no pixel-work):
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xenoargh
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« Reply #12 on: May 26, 2018, 08:57:00 AM »

After postwork.  Learned a few things from this:

1.  Compared to Vanilla, these sprites have a lot more range to the ramps, which was a little surprising; they make Vanilla sprites look flat when next to them.  Had to use Curves to bring it a little closer.

2.  Scalar cues are hard to work around; might have to replace the windows on the bigger ones.

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